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PocketInsanity
openjazz
Commits
877b517e
Commit
877b517e
authored
Apr 12, 2010
by
anotherguest
Browse files
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Plain Diff
Now load animation type 2 full frame.
parent
18861ab3
Changes
2
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Inline
Side-by-side
Showing
2 changed files
with
109 additions
and
107 deletions
+109
-107
scene.h
src/scene/scene.h
+3
-3
sceneload.cpp
src/scene/sceneload.cpp
+106
-104
No files found.
src/scene/scene.h
View file @
877b517e
...
...
@@ -87,7 +87,6 @@ class SceneText {
};
class
ScenePage
{
public
:
...
...
@@ -151,7 +150,8 @@ public:
SDL_Surface
*
background
;
SceneAnimation
*
next
;
int
id
;
int
noSounds
;
char
soundNames
[
16
][
10
];
SceneAnimation
(
SceneAnimation
*
newNext
);
~
SceneAnimation
();
};
...
...
@@ -175,7 +175,7 @@ class Scene {
void
loadScripts
(
File
*
f
);
void
loadData
(
File
*
f
);
void
loadAni
(
File
*
f
,
int
dataIndex
);
void
LoadCompacted
(
int
&
size
,
File
*
f
,
unsigned
char
*
pixdata
,
int
width
,
int
height
);
public
:
Scene
(
const
char
*
fileName
);
~
Scene
();
...
...
src/scene/sceneload.cpp
View file @
877b517e
...
...
@@ -54,7 +54,7 @@ SL
*/
enum
ANIHeaders
{
E11AniHeader
=
0x3131
,
E11AniHeader
=
0x3131
,
// Background/start image
E1LAniHeader
=
0x4c31
,
EPBAniHeader
=
0x4250
,
EFFAniHeader
=
0x4646
,
// Floodfill? or full frame?
...
...
@@ -63,7 +63,7 @@ enum ANIHeaders
ERCAniHeader
=
0x4352
,
ERLAniHeader
=
0x4c52
,
ERRAniHeader
=
0x5252
,
E_EHeader
=
0x455F
,
E_EHeader
=
0x455F
,
// ANI End
ESquareAniHeader
=
0x5b5d
,
EMXAniHeader
=
0x584d
,
ESTAniHeader
=
0x5453
,
// Sound tag
...
...
@@ -71,6 +71,93 @@ enum ANIHeaders
EPlayListAniHeader
=
0x4C50
};
/*
* $0x $... Next x + 1 bytes are 'literals'; each byte colors 1 column (Max val $3F)
* $4x $yy Next x + 1 columns drawn in color yy (Max value $7E)
* $7F $xxxx $yy Next xxxx columns colored with color yy
* $8x Next x + 1 pixels are skipped, they're already the right color (Max val $FE)
* $FF $xxxx Skip next xxxx pixels of picture, they're already the right color
*/
void
Scene
::
LoadCompacted
(
int
&
size
,
File
*
f
,
unsigned
char
*
pixdata
,
int
width
,
int
height
)
{
int
pixels
=
0
;
unsigned
char
*
endpixdata
=
pixdata
+
width
*
height
;
unsigned
char
*
fillstart
=
NULL
;
while
(
size
>
0
)
{
unsigned
char
header
=
f
->
loadChar
();
switch
(
header
)
{
case
0x7F
:
{
unsigned
short
fillWidth
=
f
->
loadShort
();
unsigned
char
fillColor
=
f
->
loadChar
();
fillstart
=
pixdata
;
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
memset
(
fillstart
,
fillColor
,
fillWidth
);
fillstart
+=
width
;
}
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
-=
3
;
}
break
;
case
0xff
:
{
unsigned
short
skip
=
f
->
loadShort
();
pixels
+=
skip
;
pixdata
+=
skip
;
size
-=
2
;
}
break
;
default
:
if
(
header
&
0x80
)
{
unsigned
short
skip
=
(
header
-
0x80
)
+
1
;
pixels
+=
skip
;
pixdata
+=
skip
;
}
else
if
(
header
&
0x40
)
{
unsigned
char
fillColor
=
f
->
loadChar
();
unsigned
char
fillWidth
=
((
header
-
0x40
)
+
1
);
memset
(
pixdata
,
fillColor
,
fillWidth
);
fillstart
=
pixdata
;
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
memset
(
fillstart
,
fillColor
,
fillWidth
);
fillstart
+=
width
;
}
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
--
;
}
else
{
int
copyWidth
=
(
header
&
0x3f
)
+
1
;
unsigned
char
color
;
for
(
int
col
=
0
;
col
<
copyWidth
;
col
++
)
{
color
=
f
->
loadChar
();
fillstart
=
pixdata
;
while
(
fillstart
<
endpixdata
)
{
*
fillstart
=
color
;
fillstart
+=
width
;
}
pixdata
++
;
pixels
++
;
size
--
;
}
}
break
;
}
size
--
;
}
LOG
(
"PL Compacts pixels"
,
pixels
);
}
void
Scene
::
loadAni
(
File
*
f
,
int
dataIndex
)
{
unsigned
short
int
aniType
=
f
->
loadShort
();
// should be 0x02
...
...
@@ -87,12 +174,13 @@ void Scene::loadAni (File *f, int dataIndex) {
if
(
type
==
ESoundListAniHeader
)
{
// SL
/*unsigned short int offset =*/
f
->
loadShort
();
unsigned
char
noSounds
=
f
->
loadChar
();
animations
->
noSounds
=
f
->
loadChar
();
for
(
loop
=
0
;
loop
<
noSounds
;
loop
++
)
{
for
(
loop
=
0
;
loop
<
animations
->
noSounds
;
loop
++
)
{
char
*
soundName
=
f
->
loadString
();
LOG
(
"Soundname "
,
soundName
);
strcpy
(
animations
->
soundNames
[
loop
],
soundName
);
delete
[]
soundName
;
}
...
...
@@ -114,8 +202,6 @@ void Scene::loadAni (File *f, int dataIndex) {
palettes
->
palette
[
count
].
r
=
(
buffer
[
count
*
3
]
<<
2
)
+
(
buffer
[
count
*
3
]
>>
4
);
palettes
->
palette
[
count
].
g
=
(
buffer
[(
count
*
3
)
+
1
]
<<
2
)
+
(
buffer
[(
count
*
3
)
+
1
]
>>
4
);
palettes
->
palette
[
count
].
b
=
(
buffer
[(
count
*
3
)
+
2
]
<<
2
)
+
(
buffer
[(
count
*
3
)
+
2
]
>>
4
);
}
delete
[]
buffer
;
...
...
@@ -132,7 +218,7 @@ void Scene::loadAni (File *f, int dataIndex) {
value
=
f
->
loadShort
();
LOG
(
"PL Read block start tag"
,
value
);
unsigned
short
int
size
=
f
->
loadShort
();
int
size
=
f
->
loadShort
();
LOG
(
"PL Anim block size"
,
size
);
nextPos
=
f
->
tell
();
// next pos is intial position + size and four bytes header
...
...
@@ -149,6 +235,7 @@ void Scene::loadAni (File *f, int dataIndex) {
case
E11AniHeader
:
//11
// Skip back size header, this is read by the surface reader
LOG
(
"PL 11 Background Type"
,
1
);
f
->
seek
(
-
2
,
false
);
animations
->
background
=
f
->
loadSurface
(
SW
,
SH
);
...
...
@@ -161,109 +248,25 @@ void Scene::loadAni (File *f, int dataIndex) {
case
E1LAniHeader
:
{
int
longvalue
=
f
->
loadInt
();
LOG
(
"PL Anim block value"
,
longvalue
);
while
(
size
)
{
size
--
;
unsigned
char
header
=
f
->
loadChar
();
LOG
(
"PL 4c31 block header"
,
header
);
switch
(
header
)
{
case
0x7F
:
{
unsigned
short
fillWidth
=
f
->
loadShort
();
unsigned
char
fillColor
=
f
->
loadChar
();
LOG
(
"PL Fillblock width"
,
fillWidth
);
LOG
(
"PL Fillblock with color"
,
fillColor
);
size
-=
3
;
}
break
;
case
0xff
:
{
unsigned
char
x
=
f
->
loadChar
();
unsigned
char
y
=
f
->
loadChar
();
LOG
(
"PL block x"
,
x
);
LOG
(
"PL block y"
,
y
);
size
-=
2
;
}
break
;
default
:
//LOG("PL Unknown type", header);
break
;
}
}
LOG
(
"PL 1L Background Type"
,
1
);
SDL_Surface
*
surface
;
unsigned
char
*
pixels
;
pixels
=
new
unsigned
char
[
SW
*
SH
];
memset
(
pixels
,
0
,
SW
*
SH
);
LoadCompacted
(
size
,
f
,
pixels
,
SW
,
SH
);
animations
->
background
=
createSurface
(
pixels
,
SW
,
SH
);
delete
[]
pixels
;
// Use the most recently loaded palette
video
.
setPalette
(
palettes
->
palette
);
}
break
;
case
EFFAniHeader
:
while
(
size
)
{
unsigned
char
header
=
f
->
loadChar
();
LOG
(
"PL 4646 block header"
,
header
);
switch
(
header
)
{
case
0x7F
:
{
unsigned
short
fillWidth
=
f
->
loadShort
();
unsigned
char
fillColor
=
f
->
loadChar
();
LOG
(
"PL Fillblock width"
,
fillWidth
);
LOG
(
"PL Fillblock with color"
,
fillColor
);
size
-=
3
;
//LoadCompacted(size, f);
}
break
;
case
0xff
:
{
unsigned
char
x
=
f
->
loadChar
();
unsigned
char
y
=
f
->
loadChar
();
LOG
(
"PL block x"
,
x
);
LOG
(
"PL block y"
,
y
);
size
-=
2
;
}
break
;
default
:
//LOG("PL Unknown type", header);
break
;
}
size
--
;
}
break
;
case
ERNAniHeader
:
...
...
@@ -278,7 +281,6 @@ void Scene::loadAni (File *f, int dataIndex) {
case
ESquareAniHeader
:
// ][ Flip??
{
unsigned
char
header
=
f
->
loadChar
();
LOG
(
"PL 5b5d block header"
,
header
);
unsigned
short
int
value
=
f
->
loadShort
();
...
...
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