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PocketInsanity
openjazz
Commits
947aa7ae
Commit
947aa7ae
authored
Jun 26, 2010
by
alistert
Browse files
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Plain Diff
Simplified Scene animation loading.
parent
9a3017d7
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
303 additions
and
360 deletions
+303
-360
scene.cpp
src/scene/scene.cpp
+82
-69
scene.h
src/scene/scene.h
+7
-6
sceneload.cpp
src/scene/sceneload.cpp
+214
-285
No files found.
src/scene/scene.cpp
View file @
947aa7ae
...
...
@@ -381,7 +381,8 @@ int Scene::play () {
}
else
if
(
pages
[
sceneIndex
].
animIndex
!=
-
1
)
{
if
(
currentFrame
==
NULL
)
{
if
(
currentFrame
==
NULL
)
{
animation
=
animations
;
while
(
animation
&&
(
animation
->
id
!=
pages
[
sceneIndex
].
animIndex
))
...
...
@@ -391,32 +392,38 @@ int Scene::play () {
dst
.
x
=
(
canvasW
-
SW
)
>>
1
;
dst
.
y
=
(
canvasH
-
SH
)
>>
1
;
frameDelay
=
1000
/
(
pages
[
sceneIndex
].
animSpeed
>>
8
);
frameDelay
=
1000
/
(
pages
[
sceneIndex
].
animSpeed
>>
8
);
SDL_BlitSurface
(
animation
->
background
,
NULL
,
canvas
,
&
dst
);
currentFrame
=
animation
->
sceneFrames
;
SDL_Delay
(
frameDelay
);
}
}
else
{
}
else
{
// Upload pixel data to the surface
if
(
SDL_MUSTLOCK
(
animation
->
background
))
SDL_LockSurface
(
animation
->
background
);
switch
(
currentFrame
->
frameType
)
{
switch
(
currentFrame
->
frameType
)
{
case
ESquareAniHeader
:
{
loadCompactedMem
(
currentFrame
->
frameSize
,
currentFrame
->
frameData
,(
unsigned
char
*
)
animation
->
background
->
pixels
,
SW
,
SH
);
}
loadCompactedMem
(
currentFrame
->
frameSize
,
currentFrame
->
frameData
,
(
unsigned
char
*
)
animation
->
background
->
pixels
,
SW
,
SH
);
break
;
case
EFFAniHeader
:
{
unsigned
char
*
data
=
currentFrame
->
frameData
;
int
size
=
currentFrame
->
frameSize
;
loadFFMem
(
size
,
currentFrame
->
frameData
,
(
unsigned
char
*
)
animation
->
background
->
pixels
)
;
}
break
;
loadFFMem
(
currentFrame
->
frameSize
,
currentFrame
->
frameData
,
(
unsigned
char
*
)
animation
->
background
->
pixels
)
;
break
;
default
:
LOG
(
"Scene::Play unknown type"
,
currentFrame
->
frameType
);
break
;
}
if
(
SDL_MUSTLOCK
(
animation
->
background
))
SDL_UnlockSurface
(
animation
->
background
);
...
...
@@ -425,39 +432,45 @@ int Scene::play () {
dst
.
y
=
(
canvasH
-
SH
)
>>
1
;
SDL_BlitSurface
(
animation
->
background
,
NULL
,
canvas
,
&
dst
);
if
(
currentFrame
->
soundId
!=
-
1
&&
animation
->
noSounds
>
0
)
{
if
(
currentFrame
->
soundId
!=
-
1
&&
animation
->
noSounds
>
0
)
{
LOG
(
"PLAY SOUND NAME"
,
animation
->
soundNames
[
currentFrame
->
soundId
-
1
]);
// Search for matching sound
for
(
int
y
=
0
;
y
<
nSounds
;
y
++
)
{
if
(
!
strcmp
(
animation
->
soundNames
[
currentFrame
->
soundId
-
1
],
sounds
[
y
].
name
))
{
playSound
(
y
);
break
;
}
}
}
lastFrame
=
currentFrame
;
if
(
prevFrame
)
{
currentFrame
=
currentFrame
->
prev
;
}
else
{
currentFrame
=
currentFrame
->
next
;
}
if
(
prevFrame
)
currentFrame
=
currentFrame
->
prev
;
else
currentFrame
=
currentFrame
->
next
;
SDL_Delay
(
frameDelay
);
if
(
currentFrame
==
NULL
&&
animation
->
reverseAnimation
)
{
/*prevFrame = 1-prevFrame;
/*if(prevFrame
) {
currentFrame = lastFrame->prev;
}
else {
currentFrame = lastFrame->next
;
}
*/
if
(
currentFrame
==
NULL
&&
animation
->
reverseAnimation
)
{
//prevFrame = 1 - prevFrame;
/*if(prevFrame) currentFrame = lastFrame->prev
;
else currentFrame = lastFrame->next;
*/
currentFrame
=
NULL
;
//animation->sceneFrames;
}
else
if
(
currentFrame
==
NULL
&&
!
pageTime
&&
!
pages
[
sceneIndex
].
askForYesNo
&&
pages
[
sceneIndex
].
nextPageAfterAnim
)
{
}
else
if
(
currentFrame
==
NULL
&&
!
pageTime
&&
!
pages
[
sceneIndex
].
askForYesNo
&&
pages
[
sceneIndex
].
nextPageAfterAnim
)
{
continueToNextPage
=
1
;
}
}
}
else
clearScreen
(
0
);
...
...
src/scene/scene.h
View file @
947aa7ae
...
...
@@ -234,9 +234,10 @@ class Scene {
void
loadScripts
(
File
*
f
);
void
loadData
(
File
*
f
);
void
loadAni
(
File
*
f
,
int
dataIndex
);
void
loadCompacted
(
int
size
,
File
*
f
,
unsigned
char
*
pixdata
,
int
width
,
int
height
);
void
loadCompactedMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
,
int
width
,
int
height
);
void
loadFFMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
);
void
loadCompactedMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
,
int
width
,
int
height
);
void
loadFFMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
);
unsigned
short
int
loadShortMem
(
unsigned
char
**
data
);
public
:
Scene
(
const
char
*
fileName
);
~
Scene
();
...
...
src/scene/sceneload.cpp
View file @
947aa7ae
...
...
@@ -33,11 +33,27 @@
#include <string.h>
void
Scene
::
loadFFMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
)
{
unsigned
short
int
Scene
::
loadShortMem
(
unsigned
char
**
data
)
{
unsigned
short
int
val
;
val
=
**
data
;
(
*
data
)
++
;
val
+=
((
unsigned
short
)(
**
data
))
<<
8
;
(
*
data
)
++
;
return
val
;
}
void
Scene
::
loadFFMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
)
{
int
pixels
=
0
;
int
fillWidth
=
0
;
unsigned
char
fillColor
=
0
;
int
trans
=
1
;
bool
trans
=
true
;
int
opCodeNo
=
0
;
unsigned
char
*
repeatPos
=
NULL
;
unsigned
char
*
startPix
=
pixdata
;
...
...
@@ -48,149 +64,112 @@ void Scene::loadFFMem(int size, unsigned char* frameData, unsigned char* pixdata
fclose(out);*/
while
(
size
>
0
&&
pixels
<
64000
)
{
LOG
(
"PL FF frame offset"
,(
frameData
-
framestart
));
LOG
(
"PL FF frame offset"
,
frameData
-
framestart
);
opCodeNo
++
;
fflush
(
stderr
);
unsigned
char
header
=
*
frameData
;
frameData
++
;
unsigned
char
header
=
*
frameData
;
frameData
++
;
if
(
header
==
0xFF
)
{
unsigned
short
skip
=
*
frameData
;
frameData
++
;
skip
+=
((
unsigned
short
)(
*
frameData
))
<<
8
;
frameData
++
;
if
(
trans
)
{
skip
+=
255
;
}
LOG
(
"PL FF 0xff skip"
,
skip
);
pixels
+=
skip
;
pixdata
+=
skip
;
size
-=
2
;
trans
=
0
;
}
else
if
(
header
==
0x7f
)
{
fillWidth
=
*
frameData
;
frameData
++
;
fillWidth
+=
((
unsigned
short
)(
*
frameData
))
<<
8
;
frameData
++
;
if
((
header
&
0x7F
)
==
0x7F
)
{
if
(
trans
)
{
fillWidth
+=
255
;
}
//fillColor = *frameData;frameData++;
fillWidth
=
loadShortMem
(
&
frameData
);
if
(
trans
)
fillWidth
+=
255
;
if
(
header
&
0x80
)
{
LOG
(
"PL FF 0xff skip"
,
fillWidth
);
}
else
{
fillColor
=
*
frameData
;
frameData
++
;
//memset(pixdata, fillColor, fillWidth);
LOG
(
"PL FF 0x7f fillWidth"
,
fillWidth
);
pixels
+=
fillWidth
;
pixdata
+=
fillWidth
;
size
-=
2
;
trans
=
1
;
}
else
if
((
header
&
0xe0
)
==
0xe0
)
{
LOG
(
"PL FF 0xe0 skip"
,
header
);
pixels
+=
header
;
pixdata
+=
header
;
trans
=
0
;
}
else
if
((
header
&
0xA0
)
==
0xA0
)
{
fillWidth
=
(
header
-
0xA0
);
LOG
(
"PL FF 0xa0 fill next op"
,
fillWidth
);
// fill ?
unsigned
char
*
readfill
=
pixdata
-
320
;
for
(
int
col
=
0
;
col
<
fillWidth
;
col
++
)
{
*
pixdata
=
*
readfill
;
pixels
++
;
pixdata
++
;
readfill
++
;
}
trans
=
0
;
}
else
if
((
header
&
0xC0
)
==
0xc0
)
{
fillWidth
=
(
header
-
0xC0
);
LOG
(
"PL FF 0xc0 fillWidth"
,
fillWidth
);
fillColor
=
*
frameData
;
frameData
++
;
memset
(
pixdata
,
fillColor
,
fillWidth
);
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
--
;
trans
=
0
;
}
else
if
(
header
&
0x80
)
{
fillWidth
=
(
header
-
0x80
);
if
(
trans
)
{
LOG
(
"PL FF 0x8? SKIP bytes"
,
fillWidth
);
pixels
+=
(
fillWidth
);
pixdata
+=
(
fillWidth
);
}
else
{
LOG
(
"PL FF 0x8? Copy bytes"
,
fillWidth
);
for
(
int
col
=
0
;
col
<
fillWidth
;
col
++
)
{
fillColor
=
*
frameData
;
frameData
++
;
*
pixdata
=
fillColor
;
pixels
++
;
pixdata
++
;
size
--
;
}
size
-=
2
;
}
else
if
(
header
)
{
fillWidth
=
header
&
0x1F
;
switch
(
header
&
0x60
)
{
case
0x00
:
if
(
trans
)
{
LOG
(
"PL FF 0x00 SKIP bytes"
,
header
);
}
else
{
LOG
(
"PL FF 0x00 Copy bytes"
,
header
);
memcpy
(
pixdata
,
frameData
,
fillWidth
);
frameData
+=
fillWidth
;
size
-=
fillWidth
;
}
trans
=
1
-
trans
;
}
else
if
(
header
&
0x40
)
{
fillWidth
=
(
header
-
0x40
);
fillColor
=
*
frameData
;
frameData
++
;
memset
(
pixdata
,
fillColor
,
fillWidth
);
break
;
case
0x20
:
LOG
(
"PL FF 0x20 fill next op"
,
fillWidth
);
if
(
pixdata
-
320
>=
startPix
)
memcpy
(
pixdata
,
pixdata
-
320
,
fillWidth
);
break
;
case
0x40
:
LOG
(
"PL FF 0x40 fillWidth"
,
fillWidth
);
pixels
+=
fillWidth
;
pixdata
+=
fillWidth
;
fillColor
=
*
frameData
;
frameData
++
;
memset
(
pixdata
,
fillColor
,
fillWidth
);
size
--
;
trans
=
1
;
}
else
if
(
header
&
0x20
)
{
// fill ?
unsigned
char
*
readfill
=
pixdata
-
320
;
fillWidth
=
header
-
0x20
;
for
(
int
col
=
0
;
col
<
fillWidth
;
col
++
)
{
*
pixdata
=
*
readfill
;
pixels
++
;
pixdata
++
;
readfill
++
;
}
break
;
LOG
(
"PL FF Fill 0x20 "
,
(
header
-
0x20
));
case
0x60
:
trans
=
1
;
}
else
if
(
header
)
{
if
(
trans
)
{
LOG
(
"PL FF 0x0? SKIP bytes"
,
header
);
pixels
+=
(
header
);
pixdata
+=
(
header
);
}
else
{
LOG
(
"PL FF 0x0? Copy bytes"
,
header
);
for
(
int
col
=
0
;
col
<
(
header
);
col
++
)
{
fillColor
=
*
frameData
;
frameData
++
;
*
pixdata
=
fillColor
;
LOG
(
"PL FF 0x60 skip"
,
header
);
pixels
++
;
pixdata
++
;
size
--
;
}
break
;
}
trans
=
1
-
trans
;
}
else
{
}
else
{
fillWidth
=
0
;
size
=
1
;
// end
LOG
(
"PL FF END OF STREAM"
,
size
);
}
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
if
(
header
&
0x80
)
trans
=
false
;
else
trans
=
!
trans
;
size
--
;
SDL_Rect
dst
;
dst
.
x
=
(
canvasW
-
SW
)
>>
1
;
dst
.
y
=
(
canvasH
-
SH
)
>>
1
;
}
LOG
(
"PL FF pixels"
,
pixels
);
}
}
/*
* $0x $... Next x + 1 bytes are 'literals'; each byte colors 1 column (Max val $3F)
...
...
@@ -199,167 +178,114 @@ void Scene::loadFFMem(int size, unsigned char* frameData, unsigned char* pixdata
* $8x Next x + 1 pixels are skipped, they're already the right color (Max val $FE)
* $FF $xxxx Skip next xxxx pixels of picture, they're already the right color
*/
void
Scene
::
loadCompacted
(
int
size
,
File
*
f
,
unsigned
char
*
pixdata
,
int
width
,
int
height
)
{
void
Scene
::
loadCompactedMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
,
int
width
,
int
height
)
{
int
pixels
=
0
;
unsigned
char
*
endpixdata
=
pixdata
+
(
width
*
height
);
int
fillWidth
=
0
;
unsigned
char
*
endpixdata
=
pixdata
+
(
width
*
height
);
unsigned
char
*
fillstart
=
NULL
;
while
(
size
>
0
)
{
unsigned
char
header
=
f
->
loadChar
();
unsigned
char
header
=
*
frameData
;
frameData
++
;
switch
(
header
)
{
case
0x7F
:
{
unsigned
short
fillWidth
=
f
->
loadShort
();
unsigned
char
fillColor
=
f
->
loadChar
();
case
0x7F
:
{
fillWidth
=
loadShortMem
(
&
frameData
);
unsigned
char
fillColor
=
*
frameData
;
frameData
++
;
fillstart
=
pixdata
;
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
memset
(
fillstart
,
fillColor
,
fillWidth
);
fillstart
+=
width
;
}
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
-=
3
;
}
break
;
case
0xff
:
{
unsigned
short
skip
=
f
->
loadShort
();
pixels
+=
skip
;
pixdata
+=
skip
;
case
0xFF
:
fillWidth
=
loadShortMem
(
&
frameData
);
size
-=
2
;
}
break
;
default
:
if
(
header
&
0x80
)
{
unsigned
short
skip
=
(
header
-
0x80
)
+
1
;
pixels
+=
skip
;
pixdata
+=
skip
;
}
else
if
(
header
&
0x40
)
{
unsigned
char
fillColor
=
f
->
loadChar
();
unsigned
char
fillWidth
=
((
header
-
0x40
)
+
1
);
fillstart
=
pixdata
;
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
memset
(
fillstart
,
fillColor
,
fillWidth
);
fillstart
+=
width
;
}
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
--
;
}
else
{
int
copyWidth
=
(
header
&
0x3f
)
+
1
;
unsigned
char
color
;
if
(
header
&
0x80
)
{
for
(
int
col
=
0
;
col
<
copyWidth
;
col
++
)
{
color
=
f
->
loadChar
();
if
(
color
!=
0xff
){
fillstart
=
pixdata
;
fillWidth
=
(
header
-
0x80
)
+
1
;
while
(
fillstart
<
endpixdata
)
{
*
fillstart
=
color
;
fillstart
+=
width
;
}
}
pixdata
++
;
pixels
++
;
size
--
;
}
}
break
;
}
}
else
if
(
header
&
0x40
)
{
size
--
;
}
unsigned
char
fillColor
=
*
frameData
;
frameData
++
;
fillWidth
=
(
header
-
0x40
)
+
1
;
LOG
(
"PL Compacts pixels"
,
pixels
);
}
void
Scene
::
loadCompactedMem
(
int
size
,
unsigned
char
*
frameData
,
unsigned
char
*
pixdata
,
int
width
,
int
height
)
{
int
pixels
=
0
;
unsigned
char
*
endpixdata
=
pixdata
+
(
width
*
height
);
unsigned
char
*
fillstart
=
NULL
;
while
(
size
>
0
)
{
unsigned
char
header
=
*
frameData
;
frameData
++
;
fillstart
=
pixdata
;
switch
(
header
)
{
case
0x7F
:
{
unsigned
short
fillWidth
=
*
frameData
;
frameData
++
;
fillWidth
+=
((
unsigned
short
)(
*
frameData
))
<<
8
;
frameData
++
;
unsigned
char
fillColor
=
*
frameData
;
frameData
++
;
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
fillstart
=
pixdata
;
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
memset
(
fillstart
,
fillColor
,
fillWidth
);
fillstart
+=
width
;
}
fillstart
+=
width
;
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
-=
3
;
}
break
;
case
0xff
:
{
unsigned
short
skip
=
*
frameData
;
frameData
++
;
skip
+=
((
unsigned
short
)(
*
frameData
))
<<
8
;
frameData
++
;
pixels
+=
skip
;
pixdata
+=
skip
;
size
-=
2
;
}
size
--
;
break
;
}
else
{
default
:
if
(
header
&
0x80
)
{
unsigned
short
skip
=
(
header
-
0x80
)
+
1
;
pixels
+=
skip
;
pixdata
+=
skip
;
}
else
if
(
header
&
0x40
)
{
unsigned
char
fillColor
=
*
frameData
;
frameData
++
;
unsigned
char
fillWidth
=
((
header
-
0x40
)
+
1
);
fillWidth
=
(
header
&
0x3F
)
+
1
;
unsigned
char
color
;
f
illstart
=
pixdata
;
f
or
(
int
col
=
0
;
col
<
fillWidth
;
col
++
)
{
while
(
fillstart
+
fillWidth
<
endpixdata
)
{
memset
(
fillstart
,
fillColor
,
fillWidth
);
fillstart
+=
width
;
}
color
=
*
frameData
;
frameData
++
;
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
--
;
}
else
{
int
copyWidth
=
(
header
&
0x3f
)
+
1
;
unsigned
char
color
;
if
(
color
!=
0xFF
)
{
for
(
int
col
=
0
;
col
<
copyWidth
;
col
++
)
{
color
=
*
frameData
;
frameData
++
;
if
(
color
!=
0xff
){
fillstart
=
pixdata
;
while
(
fillstart
<
endpixdata
)
{
while
(
fillstart
<
endpixdata
)
{
*
fillstart
=
color
;
fillstart
+=
width
;
fillstart
+=
width
;
}
}
pixdata
++
;
pixels
++
;
size
--
;
}
pixdata
-=
fillWidth
;
}
break
;
}
pixdata
+=
fillWidth
;
pixels
+=
fillWidth
;
size
--
;
}
LOG
(
"PL Compacts pixels"
,
pixels
);
...
...
@@ -448,7 +374,10 @@ void Scene::loadAni (File *f, int dataIndex) {
unsigned
char
*
pixels
;
pixels
=
new
unsigned
char
[
SW
*
SH
];
memset
(
pixels
,
0
,
SW
*
SH
);
loadCompacted
(
size
,
f
,
pixels
,
SW
,
SH
);
unsigned
char
*
frameData
;
frameData
=
f
->
loadBlock
(
size
);
loadCompactedMem
(
size
,
frameData
,
pixels
,
SW
,
SH
);
delete
[]
frameData
;
animations
->
background
=
createSurface
(
pixels
,
SW
,
SH
);
delete
[]
pixels
;
// Use the most recently loaded palette
...
...
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