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PocketInsanity
openjazz
Commits
f1bbcd3a
Commit
f1bbcd3a
authored
Jul 02, 2010
by
alistert
Browse files
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Plain Diff
More JJ2 events.
parent
e34e2bf4
Changes
7
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
300 additions
and
106 deletions
+300
-106
jj2eventframe.cpp
src/jj2level/jj2event/jj2eventframe.cpp
+22
-1
jj2level.cpp
src/jj2level/jj2level.cpp
+34
-17
jj2level.h
src/jj2level/jj2level.h
+15
-11
jj2levelload.cpp
src/jj2level/jj2levelload.cpp
+5
-2
jj2levelplayer.cpp
src/player/jj2levelplayer.cpp
+24
-3
jj2levelplayer.h
src/player/jj2levelplayer.h
+9
-2
jj2levelplayerframe.cpp
src/player/jj2levelplayerframe.cpp
+191
-70
No files found.
src/jj2level/jj2event/jj2eventframe.cpp
View file @
f1bbcd3a
...
...
@@ -45,11 +45,14 @@ JJ2Event* JJ2Event::step (int ticks, int msps) {
switch
(
type
)
{
case
60
:
// Frozen green spring
case
62
:
// Spring crate
case
83
:
// Checkpoint
case
85
:
// Red spring
case
86
:
// Green spring
case
87
:
// Blue spring
if
(
!
jj2Level
->
checkMaskDown
(
x
,
y
+
F
8
))
y
+=
F8
;
if
(
!
jj2Level
->
checkMaskDown
(
x
,
y
+
F
1
,
true
))
y
+=
F1
;
break
;
...
...
@@ -99,6 +102,24 @@ void JJ2Event::draw (int change) {
switch
(
type
)
{
case
60
:
// Frozen green spring
an
=
jj2Level
->
getAnim
(
35
);
break
;
case
62
:
// Spring crate
an
=
jj2Level
->
getAnim
(
37
);
break
;
case
83
:
// Checkpoint
an
=
jj2Level
->
getAnim
(
49
);
break
;
case
85
:
// Red spring
an
=
jj2Level
->
getAnim
(
32
);
...
...
src/jj2level/jj2level.cpp
View file @
f1bbcd3a
...
...
@@ -103,7 +103,9 @@ bool JJ2Level::checkMaskUp (fixed x, fixed y) {
return
true
;
// Event 1 is one-way
if
(
mods
[
tY
][
tX
].
type
==
1
)
return
false
;
// Event 3 is vine
// Event 4 is hook
if
((
mods
[
tY
][
tX
].
type
==
1
)
||
(
mods
[
tY
][
tX
].
type
==
3
)
||
(
mods
[
tY
][
tX
].
type
==
4
))
return
false
;
// Check the mask in the tile in question
return
(
layer
->
getFlipped
(
tX
,
tY
)
?
flippedMask
:
mask
)[(
layer
->
getTile
(
tX
,
tY
)
<<
10
)
+
((
y
>>
5
)
&
992
)
+
((
x
>>
10
)
&
31
)];
...
...
@@ -111,7 +113,7 @@ bool JJ2Level::checkMaskUp (fixed x, fixed y) {
}
bool
JJ2Level
::
checkMaskDown
(
fixed
x
,
fixed
y
)
{
bool
JJ2Level
::
checkMaskDown
(
fixed
x
,
fixed
y
,
bool
drop
)
{
int
tX
,
tY
;
...
...
@@ -122,6 +124,10 @@ bool JJ2Level::checkMaskDown (fixed x, fixed y) {
if
((
x
<
0
)
||
(
y
<
0
)
||
(
tX
>=
layer
->
getWidth
())
||
(
tY
>=
layer
->
getHeight
()))
return
true
;
// Event 3 is vine
// Event 4 is hook
if
(
drop
&&
((
mods
[
tY
][
tX
].
type
==
3
)
||
(
mods
[
tY
][
tX
].
type
==
4
)))
return
false
;
// Check the mask in the tile in question
return
(
layer
->
getFlipped
(
tX
,
tY
)
?
flippedMask
:
mask
)[(
layer
->
getTile
(
tX
,
tY
)
<<
10
)
+
((
y
>>
5
)
&
992
)
+
((
x
>>
10
)
&
31
)];
...
...
@@ -196,6 +202,13 @@ void JJ2Level::setFrame (unsigned char gridX, unsigned char gridY, unsigned char
}
JJ2Modifier
*
JJ2Level
::
getModifier
(
unsigned
char
gridX
,
unsigned
char
gridY
)
{
return
mods
[
gridY
]
+
gridX
;
}
Sprite
*
JJ2Level
::
getSprite
(
unsigned
char
sprite
)
{
return
spriteSet
+
sprite
;
...
...
@@ -358,9 +371,13 @@ int JJ2Level::play () {
// The level is over, so draw gem counts
returnTime
=
ticks
+
1000
;
if
(
!
returnTime
)
{
returnTime
=
ticks
+
3000
;
playSound
(
S_UPLOOP
);
}
// Display statistics
font
->
showString
(
"red gems"
,
(
canvasW
>>
1
)
-
152
,
(
canvasH
>>
1
)
-
60
);
...
...
src/jj2level/jj2level.h
View file @
f1bbcd3a
...
...
@@ -118,6 +118,7 @@ class JJ2Level : public BaseLevel {
int
loadSprites
(
char
*
fileName
);
int
loadTiles
(
char
*
fileName
);
int
load
(
char
*
fileName
,
unsigned
char
diff
,
bool
checkpoint
);
int
step
();
void
draw
();
...
...
@@ -125,16 +126,19 @@ class JJ2Level : public BaseLevel {
JJ2Level
(
char
*
fileName
,
unsigned
char
diff
,
bool
checkpoint
);
~
JJ2Level
();
bool
checkMaskDown
(
fixed
x
,
fixed
y
,
bool
drop
);
bool
checkMaskUp
(
fixed
x
,
fixed
y
);
bool
checkMaskDown
(
fixed
x
,
fixed
y
);
bool
checkSpikes
(
fixed
x
,
fixed
y
);
void
setNext
(
char
*
fileName
);
void
setFrame
(
unsigned
char
gridX
,
unsigned
char
gridY
,
unsigned
char
frame
);
Sprite
*
getSprite
(
unsigned
char
sprite
);
Anim
*
getAnim
(
unsigned
char
anim
);
void
setWaterLevel
(
unsigned
char
gridY
);
JJ2Modifier
*
getModifier
(
unsigned
char
gridX
,
unsigned
char
gridY
);
Sprite
*
getSprite
(
unsigned
char
sprite
);
fixed
getWaterLevel
();
void
setFrame
(
unsigned
char
gridX
,
unsigned
char
gridY
,
unsigned
char
frame
);
void
setNext
(
char
*
fileName
);
void
setWaterLevel
(
unsigned
char
gridY
);
void
receive
(
unsigned
char
*
buffer
);
int
play
();
};
...
...
src/jj2level/jj2levelload.cpp
View file @
f1bbcd3a
...
...
@@ -503,7 +503,10 @@ int JJ2Level::load (char *fileName, unsigned char diff, bool checkpoint) {
// Next level
nextLevel
=
createString
((
char
*
)
aBuffer
+
115
);
string
=
(
char
*
)
aBuffer
+
115
;
if
(
fileExists
(
string
))
nextLevel
=
createString
(
string
);
else
nextLevel
=
createString
(
string
,
".j2l"
);
// Music file
...
...
@@ -574,7 +577,7 @@ int JJ2Level::load (char *fileName, unsigned char diff, bool checkpoint) {
count
=
bBuffer
[((
y
*
width
)
+
x
)
<<
2
];
if
(
count
<
33
)
{
if
(
(
count
<
33
)
||
(
count
==
230
)
)
{
mods
[
y
][
x
].
type
=
count
;
mods
[
y
][
x
].
property
=
bBuffer
[(((
y
*
width
)
+
x
)
<<
2
)
+
1
];
...
...
src/player/jj2levelplayer.cpp
View file @
f1bbcd3a
...
...
@@ -129,6 +129,7 @@ JJ2LevelPlayer::~JJ2LevelPlayer () {
void
JJ2LevelPlayer
::
reset
(
unsigned
char
startX
,
unsigned
char
startY
)
{
event
=
NULL
;
mod
=
NULL
;
energy
=
5
;
floating
=
false
;
facing
=
true
;
...
...
@@ -138,7 +139,7 @@ void JJ2LevelPlayer::reset (unsigned char startX, unsigned char startY) {
jumpHeight
=
ITOF
(
92
);
jumpY
=
TTOF
(
256
);
fastFeetTime
=
0
;
war
pTime
=
0
;
sto
pTime
=
0
;
dx
=
0
;
dy
=
0
;
x
=
TTOF
(
startX
);
...
...
@@ -317,16 +318,36 @@ bool JJ2LevelPlayer::touchEvent (JJ2Event* touched, unsigned int ticks, int msps
switch
(
touched
->
getType
())
{
case
60
:
// Frozen green spring
jumpY
=
y
-
TTOF
(
14
);
event
=
touched
;
break
;
case
62
:
// Spring crate
jumpY
=
y
-
TTOF
(
18
);
event
=
touched
;
break
;
case
83
:
// Checkpoint
game
->
setCheckpoint
(
FTOT
(
x
+
PXO_MID
),
FTOT
(
y
+
PYO_MID
));
break
;
case
85
:
// Red spring
jumpY
=
y
-
TTOF
(
6
);
jumpY
=
y
-
TTOF
(
7
);
event
=
touched
;
break
;
case
86
:
// Green spring
jumpY
=
y
-
TTOF
(
1
2
);
jumpY
=
y
-
TTOF
(
1
4
);
event
=
touched
;
break
;
...
...
src/player/jj2levelplayer.h
View file @
f1bbcd3a
...
...
@@ -31,6 +31,7 @@
#include "player.h"
#include "jj2level/jj2level.h"
#include "level/movable.h"
#include "OpenJazz.h"
...
...
@@ -138,6 +139,12 @@
#define PYS_SINK ITOF(150)
#define PYS_JUMP ITOF(-350)
#define PXS_POLE ITOF(3000)
#define PYS_POLE ITOF(1000)
#define PYS_RSPRING ITOF(-500)
#define PYS_GSPRING ITOF(-600)
#define PYS_BSPRING ITOF(-700)
// Player accelerations
#define PXA_REVERSE 900
#define PXA_STOP 1000
...
...
@@ -172,6 +179,7 @@ class JJ2LevelPlayer : public Movable {
private
:
bool
bird
;
// Placeholder for eventual JJ2Bird object
JJ2Modifier
*
mod
;
JJ2Event
*
event
;
SDL_Color
palette
[
256
];
char
anims
[
PANIMS
];
...
...
@@ -187,8 +195,7 @@ class JJ2LevelPlayer : public Movable {
fixed
jumpHeight
;
fixed
jumpY
;
unsigned
int
fastFeetTime
;
unsigned
char
warpX
,
warpY
;
unsigned
int
warpTime
;
unsigned
int
stopTime
;
int
gems
[
4
];
public
:
...
...
src/player/jj2levelplayerframe.cpp
View file @
f1bbcd3a
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