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newspaz authored
Okay, with this update I am going to declare special behaviors fixed. Even though you might not believe me, because this is the fourth time I am making such a claim. This time I'm dangerously close to what the real game does ;-) anim.cpp *) Changed the getOffset accessor to add the default 32 pixel offset if it should be there. bridge.cpp *) Because of the change in anim.cpp I could remove the default 32 pixel offset I added earlier. event.h, event.cpp *) Changed the overlap method to include the offset if necessary. eventframe.cpp *) Changed the step method and removed the default 32 pixel offset I added earlier. *) Changed the draw method slightly so when offsets should be ignored, that actually is the case.
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scale2x | ||
anim.cpp | ||
anim.h | ||
font.cpp | ||
font.h | ||
paletteeffects.cpp | ||
paletteeffects.h | ||
sprite.cpp | ||
sprite.h | ||
video.cpp | ||
video.h |