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newspaz authored
Various changes to implement medivo boss behavior. Medivo boss behavior isn't finished yet but works up until the spikes. anim.cpp, anim.h *) Changes in animations to properly support accessory positions. *) Changes in animations to properly support accessory shooting positions. bullet.cpp, bullet.h *) New constructor for a custom bullet starting position levelframe.cpp *) Support medivo boss event.cpp, eventframe.cpp *) Small changes in getAnim() *) Small changes in step method guardians.cpp, guardians.h *) Made the eight shape in the first stage. *) Made the jumping behavior, but this doesn't work as it should yet. *) Did not implement the overlap method yet.
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scale2x | ||
anim.cpp | ||
anim.h | ||
font.cpp | ||
font.h | ||
paletteeffects.cpp | ||
paletteeffects.h | ||
sprite.cpp | ||
sprite.h | ||
video.cpp | ||
video.h |