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newspaz authored
Tons of changes to correct the position of event animations in a slightly prettier way than the previous way. This time the offsets within animations aren't changed. Instead the offsets are changed for each event. bonus.cpp *) Changed the method call that disables a default animation offset. anim.cpp, anim.h *) Removed method to copy offsets. *) Refactored method name for the method that disables a default animation offset. levelload.h *) Changed the enemy path loading bridge.cpp, event.cpp, eventframe.cpp, event.h *) Changed method calls that happen with certain behaviors *) Added an extra offset that can be set to correct positons. playerframe.cpp *) Changed code to understand the extra offset
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scale2x | ||
anim.cpp | ||
anim.h | ||
font.cpp | ||
font.h | ||
paletteeffects.cpp | ||
paletteeffects.h | ||
sprite.cpp | ||
sprite.h | ||
video.cpp | ||
video.h |