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newspaz authored
Changes to show finishing animations with an explosive effect. (e.g. shown when turtles get shot in Diamondus) eventframe.cpp *) The drawing routine no longer ignores negative finish animation values. Instead 128 is added. *) If 128 is added that means an explosive effect should be used. A boolean is set for this. *) If the boolean is set the finishing animation will be drawn six times. The animation will be moving in a half circle trajectory.
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event | ||
bullet.cpp | ||
bullet.h | ||
demolevel.cpp | ||
level.cpp | ||
level.h | ||
levelframe.cpp | ||
levelload.cpp | ||
movable.cpp | ||
movable.h |