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newspaz authored
Various changes to correct the positioning of special behaviors. This time the fix is actually performed properly ;-). levelload.cpp *) Undid a change I made earlier. I changed << 2 into << 3, but it turns out I was wrong. This seemed to work due to a bug in eventframe.cpp. bridge.cpp *) Removed one tile from the default offset value for bridges event.h, event.cpp, event.cpp *) Removed the extraOffset variable I added earlier. It turned out this was totally unneeded. *) Fixed the way X and Y positions in the viewport were determined. It's a lot simpler now, and I wonder why the previous version was so complicated. *) More changes to get rid of the extraOffset variable.
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