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newspaz authored
anim.h, anim.cpp *) Frame by frame X-offsets are being shifted two bits up now. *) The animation-wide X-offset has been removed because it does not exist. levelload.cpp, bonus.cpp *) Due to the changes in anim.cpp and anim.h the animation loading code had to be changed. bridge.cpp *) Bridges should ignore an animation's Y-offset if it is zero. event.h, event.cpp *) Added a getAnim method to make life easier. *) Events with certain behaviors need some fiddling with Y-offsets so they can be drawn correctly. playerframe.cpp *) The invincibility animation should also ignore Y-offsets.
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