Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
P
PUAE
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
PocketInsanity
PUAE
Commits
45aab05f
Commit
45aab05f
authored
Sep 17, 2010
by
Mustafa 'GnoStiC' TUFAN
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
puae 2.3.0
parent
0de8c585
Changes
5
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
483 additions
and
772 deletions
+483
-772
Makefile.in
Makefile.in
+0
-754
README
README
+4
-2
sdlgfx.c
src/gfx-sdl/sdlgfx.c
+15
-4
memory.c
src/od-generic/memory.c
+2
-0
picasso96.c
src/picasso96.c
+462
-12
No files found.
Makefile.in
deleted
100644 → 0
View file @
0de8c585
This diff is collapsed.
Click to expand it.
README
View file @
45aab05f
...
@@ -6,8 +6,9 @@ PUAE versioning is based on the merged WinUAE version..
...
@@ -6,8 +6,9 @@ PUAE versioning is based on the merged WinUAE version..
All is done by:
All is done by:
Mustafa 'GnoStiC' TUFAN (mustafa.tufan@gmail.com)
Mustafa 'GnoStiC' TUFAN (mustafa.tufan@gmail.com)
with OS-X fixes from:
with fixes from:
Steven 'xaind' Saunders
Steven 'xaind' Saunders (MacOSX)
'wuffe' (FreeBSD)
Thanks for the morale support:
Thanks for the morale support:
Dom 'Hungry Horace' Cresswell
Dom 'Hungry Horace' Cresswell
...
@@ -144,6 +145,7 @@ See the docs/compiling.txt file for more information about building PUAE.
...
@@ -144,6 +145,7 @@ See the docs/compiling.txt file for more information about building PUAE.
GIT
GIT
===
===
http://github.com/GnoStiC/PUAE
Contact
Contact
...
...
src/gfx-sdl/sdlgfx.c
View file @
45aab05f
...
@@ -1728,16 +1728,27 @@ static void add_p96_mode (int width, int height, int emulate_chunky, int *count)
...
@@ -1728,16 +1728,27 @@ static void add_p96_mode (int width, int height, int emulate_chunky, int *count)
for
(
i
=
0
;
i
<=
(
emulate_chunky
?
1
:
0
);
i
++
)
{
for
(
i
=
0
;
i
<=
(
emulate_chunky
?
1
:
0
);
i
++
)
{
if
(
*
count
<
MAX_PICASSO_MODES
)
{
if
(
*
count
<
MAX_PICASSO_MODES
)
{
DisplayModes
[
*
count
].
res
.
width
=
width
;
DisplayModes
[
*
count
].
res
.
width
=
width
;
DisplayModes
[
*
count
].
res
.
height
=
height
;
DisplayModes
[
*
count
].
res
.
height
=
height
;
DisplayModes
[
*
count
].
depth
=
(
i
==
1
)
?
1
:
bit_unit
>>
3
;
DisplayModes
[
*
count
].
depth
=
(
i
==
1
)
?
1
:
bit_unit
>>
3
;
DisplayModes
[
*
count
].
refresh
[
0
]
=
75
;
DisplayModes
[
*
count
].
refresh
[
0
]
=
75
;
(
*
count
)
++
;
(
*
count
)
++
;
write_log
(
"SDLGFX: Added P96 mode: %dx%dx%d
\n
"
,
width
,
height
,
(
i
==
1
)
?
8
:
bitdepth
);
write_log
(
"SDLGFX: Added P96 mode: %dx%dx%d
\n
"
,
width
,
height
,
(
i
==
1
)
?
8
:
bitdepth
);
addmode
(
md
,
width
,
height
,
bitdepth
,
75
,
0
);
addmode
(
md
,
width
,
height
,
bitdepth
,
75
,
0
);
}
}
}
}
md1
=
Displays
;
if
(
md1
->
DisplayModes
[
0
].
depth
>=
0
)
md1
->
disabled
=
0
;
i
=
0
;
while
(
md1
->
DisplayModes
[
i
].
depth
>
0
)
i
++
;
write_log
(
"'%s', %d display modes (%s)
\n
"
,
md1
->
name
,
i
,
md1
->
disabled
?
"disabled"
:
"enabled"
);
md1
++
;
return
;
return
;
}
}
...
...
src/od-generic/memory.c
View file @
45aab05f
...
@@ -25,7 +25,9 @@
...
@@ -25,7 +25,9 @@
#define IPC_CREAT 0x04
#define IPC_CREAT 0x04
#define IPC_STAT 0x08
#define IPC_STAT 0x08
#if !defined(__FreeBSD__)
typedef
int
key_t
;
typedef
int
key_t
;
#endif
/* One shmid data structure for each shared memory segment in the system. */
/* One shmid data structure for each shared memory segment in the system. */
struct
shmid_ds
{
struct
shmid_ds
{
...
...
src/picasso96.c
View file @
45aab05f
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment