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PocketInsanity
wolf3d
Commits
1b487c9d
Commit
1b487c9d
authored
May 02, 2000
by
Steven Fuller
Browse files
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Plain Diff
Supported changing X res. via XF86VidMode extension
parent
2f85d531
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
157 additions
and
131 deletions
+157
-131
Makefile
src/Makefile
+1
-1
TODO
src/TODO
+13
-17
vi_xlib.c
src/vi_xlib.c
+142
-112
wl_main.c
src/wl_main.c
+1
-1
No files found.
src/Makefile
View file @
1b487c9d
...
...
@@ -19,7 +19,7 @@ GOBJS = $(OBJS) vi_ogl.o vi_glx.o
LFLAGS
=
-lm
-L
/home/relnev/cvs/oal/linux/src
-lopenal
-lpthread
-ldl
SLFLAGS
=
$(LFLAGS)
-lvga
XLFLAGS
=
$(LFLAGS)
-L
/usr/X11R6/lib
-lX11
-lXext
XLFLAGS
=
$(LFLAGS)
-L
/usr/X11R6/lib
-lX11
-lXext
-lXxf86vm
-lXxf86dga
GLFLAGS
=
$(LFLAGS)
-L
/usr/X11R6/lib
-lX11
-lXext
-lGL
NASM
=
nasm
...
...
src/TODO
View file @
1b487c9d
...
...
@@ -24,12 +24,10 @@ work the same, let the input handler do it all instead
i think its safe for now to go with the scancodes as being the "universal"
key type, and for everything not scancode-based, have a function to
translate
* when viewsize is around 20, sprites end up being drawn over the border.
maybe there are clipping bugs that will cause it to fill over the top, left,
and right (happens at any view basically, except this version of source does
not leave any artifacts after a few screen redraws)
* remove GOODTIMES (the piracy message is somewhat worthless)
* then consider removing the SOD manual check
* maybe there are sprite drawing/clipping bugs that will cause it to draw
outside the viewarea, leaving artifacts
* remove GOODTIMES?
* Consider removing the SOD manual check
* perhaps rename UPLOAD
* TOO MANY #IFDEFs
* and upload builds with lots of wl6 code anyway (sound references were just
...
...
@@ -38,15 +36,14 @@ ifndefed out)
* add a ViewMap?
* remove the #else at the end of each header since nothing is being doubly
included now (if ever)
* especially with the video functions, there are functions/defines which
just call a different function (most are left from the update block code)
rename/remove them
* find and remove any function stubs (functions which just call another
function with same parameters, only difference is the name)
* fix wl_debug.c, lots of junk code..
* change the current parameter handling code to something like getopt
* rename goobers to debugmode, then remove debugmode for things...
* for some reason, it feels sluggish, maybe its from having mikmod playing
at the same time... especially when you pick up items
or the pallete ops calling waitvbl
at the same time... especially when you pick up items
.. probably due to
calling wait vbl when doing palette stuffs
* look for places where gfx needs to be redrawn, like back to game etc
* wl_menu uses specific scancodes for names, config file will have to use
metaname like sc_Left etc or something
...
...
@@ -54,6 +51,7 @@ metaname like sc_Left etc or something
update once per frame or such.. hm
and where is that stray pixel coming from (when using end game with largest
window size) in svgalib
no idea how to do fizzlefade in 16bit.
* change id_sd to sd_oss, sd_win, sd_dos, sd_oal, etc
idea is that different <outputs> can share some drivers, unlike video
although glx and x11 share a lot of code (i guess since gl will be a great
...
...
@@ -65,20 +63,18 @@ PlayDemoFromFile specifically
on the border
same with the spear of destiny animation part of ending
* move all references to gfxbuf to vi_* only (gl will need this anyway,
since it deprecates: id_vh, wl_draw, wl_scale)
since it deprecates: id_vh,
(parts of)
wl_draw, wl_scale)
by putting in code from id_vh (either by using Plot or just copying it in)
we can stop the large conversion before each UpdateScreen
but palette fades will still need it!
* pause key
but palette fades will still need it! damnit
* what are special keys... ?
* no fizzlefade in 15-24bit
also, the higher bitrates are a hack since a palette lookup has to be done
* the higher bitrates are a hack since a palette lookup has to be done
for every byte when transferring to the pixmap, palette fades require a
screen update
* dga 1 and 2
* make sure none of the code tries to handle gfx/sound data directly
* GL_shared_texture_palette for opengl
* if window looses focus, should it clear the keys ?
* add DGA, clean up vi_xlib.c, fix vid mode changing
Specific:
* memory/sound intro screen goes
...
...
src/vi_xlib.c
View file @
1b487c9d
...
...
@@ -14,6 +14,8 @@
#include <X11/keysymdef.h>
#include <X11/Xatom.h>
#include <X11/extensions/XShm.h>
#include <X11/extensions/xf86vmode.h>
#include <X11/extensions/xf86dga.h>
byte
*
gfxbuf
=
NULL
;
byte
*
disbuf
=
NULL
;
...
...
@@ -28,13 +30,28 @@ Colormap cmap;
Atom
wmDeleteWindow
;
XShmSegmentInfo
shminfo
;
XF86VidModeModeInfo
vidmode
;
XF86VidModeModeInfo
**
vmmi
;
XColor
clr
[
256
];
int
indexmode
;
int
shmmode
;
int
fullscreen
;
unsigned
char
mypal
[
768
];
int
main
(
int
argc
,
char
*
argv
[])
{
return
WolfMain
(
argc
,
argv
);
}
/*
=======================
=
= VL_Startup
=
=======================
*/
void
GetVisual
()
{
XVisualInfo
vitemp
;
...
...
@@ -141,10 +158,27 @@ void GetVisual()
Quit
(
"No usable visual found!"
);
}
int
main
(
int
argc
,
char
*
argv
[]
)
int
BPP
(
int
d
)
{
/* TODO: move these to proper functions */
switch
(
d
)
{
case
8
:
return
1
;
case
15
:
case
16
:
return
2
;
case
24
:
/* TODO: ??? the nvidia xserver really gave me AGBR? */
/* need to check what the image says */
return
4
;
case
32
:
return
4
;
default:
Quit
(
"Sorry, BPP doesn't like that..."
);
return
0
;
/* heh */
}
}
void
VL_Startup
()
{
XSetWindowAttributes
attr
;
XSizeHints
sizehints
;
XGCValues
gcvalues
;
...
...
@@ -155,7 +189,7 @@ int main(int argc, char *argv[])
char
data
[
8
]
=
{
0x01
};
char
*
disp
;
int
attrmask
;
int
attrmask
,
eventn
,
errorn
,
i
,
vmc
;
disp
=
getenv
(
"DISPLAY"
);
dpy
=
XOpenDisplay
(
disp
);
...
...
@@ -180,6 +214,29 @@ int main(int argc, char *argv[])
Quit
(
"Unable to create window!"
);
}
fullscreen
=
0
;
if
(
MS_CheckParm
(
"fullscreen"
)
&&
XF86VidModeQueryExtension
(
dpy
,
&
eventn
,
&
errorn
))
{
XF86VidModeGetAllModeLines
(
dpy
,
screen
,
&
vmc
,
(
XF86VidModeModeInfo
***
)
&
vmmi
);
printf
(
"VidMode: eventn = %d, error = %d, vmc = %d
\n
"
,
eventn
,
errorn
,
vmc
);
for
(
i
=
0
;
i
<
vmc
;
i
++
)
{
if
(
(
vmmi
[
i
]
->
hdisplay
==
320
)
&&
(
vmmi
[
i
]
->
vdisplay
==
200
)
)
{
//XF86VidModeGetModeLine(dpy, screen, &errorn, (XF86VidModeModeLine *)&vidmode); /* TODO: 3rd parm? */
//memcpy(&vidmode, vmmi[0], sizeof(XF86VidModeModeInfo)); /* TODO: bah, why doesn't above work? */
//printf("%d, %d, %d\n", vidmode.hdisplay, vidmode.vdisplay, errorn);
if
(
XF86VidModeSwitchToMode
(
dpy
,
screen
,
vmmi
[
i
])
==
True
)
{
XF86VidModeLockModeSwitch
(
dpy
,
screen
,
True
);
printf
(
"Using VidMode!
\n
"
);
fullscreen
=
1
;
break
;
}
}
}
}
gcvalues
.
foreground
=
BlackPixel
(
dpy
,
screen
);
gcvalues
.
background
=
WhitePixel
(
dpy
,
screen
);
gc
=
XCreateGC
(
dpy
,
win
,
GCForeground
|
GCBackground
,
&
gcvalues
);
...
...
@@ -192,7 +249,7 @@ int main(int argc, char *argv[])
sizehints
.
base_height
=
200
;
sizehints
.
flags
=
PMinSize
|
PMaxSize
|
PBaseSize
;
XSetWMProperties
(
dpy
,
win
,
NULL
,
NULL
,
argv
,
argc
,
&
sizehints
,
None
,
None
);
XSetWMProperties
(
dpy
,
win
,
NULL
,
NULL
,
_argv
,
_
argc
,
&
sizehints
,
None
,
None
);
XStoreName
(
dpy
,
win
,
GAMENAME
);
XSetIconName
(
dpy
,
win
,
GAMENAME
);
...
...
@@ -203,94 +260,7 @@ int main(int argc, char *argv[])
bitmap
=
XCreateBitmapFromData
(
dpy
,
win
,
data
,
8
,
8
);
cursor
=
XCreatePixmapCursor
(
dpy
,
bitmap
,
bitmap
,
&
fg
,
&
bg
,
0
,
0
);
XDefineCursor
(
dpy
,
win
,
cursor
);
XFlush
(
dpy
);
return
WolfMain
(
argc
,
argv
);
}
void
VL_WaitVBL
(
int
vbls
)
{
/* hack - but it works for me */
long
last
=
get_TimeCount
()
+
1
;
while
(
last
>
get_TimeCount
())
;
}
void
VW_UpdateScreen
()
{
word
*
ptrs
;
byte
*
ptrb
;
int
i
;
if
(
indexmode
==
0
)
{
switch
(
vi
->
depth
)
{
case
15
:
ptrs
=
(
word
*
)
disbuf
;
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
*
ptrs
=
(
mypal
[
gfxbuf
[
i
]
*
3
+
0
]
>>
1
)
<<
10
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
1
]
>>
1
)
<<
5
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
2
]
>>
1
);
ptrs
++
;
}
break
;
case
16
:
ptrs
=
(
word
*
)
disbuf
;
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
*
ptrs
=
(
mypal
[
gfxbuf
[
i
]
*
3
+
0
]
>>
1
)
<<
11
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
1
]
>>
0
)
<<
5
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
2
]
>>
1
);
ptrs
++
;
}
break
;
case
24
:
ptrb
=
disbuf
;
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
*
ptrb
=
mypal
[
gfxbuf
[
i
]
*
3
+
2
]
<<
2
;
ptrb
++
;
*
ptrb
=
mypal
[
gfxbuf
[
i
]
*
3
+
1
]
<<
2
;
ptrb
++
;
*
ptrb
=
mypal
[
gfxbuf
[
i
]
*
3
+
0
]
<<
2
;
ptrb
++
;
ptrb
++
;
}
break
;
}
}
if
(
shmmode
)
XShmPutImage
(
dpy
,
win
,
gc
,
img
,
0
,
0
,
0
,
0
,
320
,
200
,
False
);
else
XPutImage
(
dpy
,
win
,
gc
,
img
,
0
,
0
,
0
,
0
,
320
,
200
);
}
/*
=======================
=
= VL_Startup
=
=======================
*/
int
BPP
(
int
d
)
{
switch
(
d
)
{
case
8
:
return
1
;
case
15
:
case
16
:
return
2
;
case
24
:
/* TODO: ??? the nvidia xserver really gave me AGBR? */
/* need to check what the image says */
return
4
;
case
32
:
return
4
;
default:
Quit
(
"Sorry, BPP doesn't like that..."
);
return
0
;
/* heh */
}
}
void
VL_Startup
()
{
shmmode
=
0
;
if
(
XShmQueryExtension
(
dpy
)
==
True
)
{
...
...
@@ -318,7 +288,6 @@ void VL_Startup()
}
}
}
if
(
img
==
NULL
)
{
printf
(
"Falling back on XImage...
\n
"
);
...
...
@@ -338,7 +307,14 @@ void VL_Startup()
}
}
XMapWindow
(
dpy
,
win
);
if
(
fullscreen
)
{
XMoveWindow
(
dpy
,
win
,
0
,
0
);
XRaiseWindow
(
dpy
,
win
);
XWarpPointer
(
dpy
,
None
,
win
,
0
,
0
,
0
,
0
,
0
,
0
);
XF86VidModeSetViewPort
(
dpy
,
screen
,
0
,
0
);
}
XFlush
(
dpy
);
}
...
...
@@ -350,8 +326,15 @@ void VL_Startup()
=======================
*/
void
VL_Shutdown
(
void
)
void
VL_Shutdown
(
)
{
if
(
fullscreen
)
{
XF86VidModeLockModeSwitch
(
dpy
,
screen
,
False
);
//printf("%d, %d\n", vidmode.hdisplay, vidmode.vdisplay);
//XF86VidModeSwitchToMode(dpy, screen, &vidmode);
XF86VidModeSwitchToMode
(
dpy
,
screen
,
vmmi
[
0
]);
}
if
(
!
shmmode
&&
(
gfxbuf
!=
NULL
)
)
{
free
(
gfxbuf
);
gfxbuf
=
NULL
;
...
...
@@ -373,21 +356,56 @@ void VL_Shutdown (void)
}
}
//===========================================================================
/*
=================
=
= VL_ClearVideo
=
= Fill the entire video buffer with a given color
=
=================
*/
void
VL_WaitVBL
(
int
vbls
)
{
/* hack - but it works for me */
long
last
=
get_TimeCount
()
+
1
;
while
(
last
>
get_TimeCount
())
;
}
void
V
L_ClearVideo
(
byte
color
)
void
V
W_UpdateScreen
(
)
{
memset
(
gfxbuf
,
color
,
64000
);
word
*
ptrs
;
byte
*
ptrb
;
int
i
;
if
(
indexmode
==
0
)
{
switch
(
vi
->
depth
)
{
case
15
:
ptrs
=
(
word
*
)
disbuf
;
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
*
ptrs
=
(
mypal
[
gfxbuf
[
i
]
*
3
+
0
]
>>
1
)
<<
10
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
1
]
>>
1
)
<<
5
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
2
]
>>
1
);
ptrs
++
;
}
break
;
case
16
:
ptrs
=
(
word
*
)
disbuf
;
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
*
ptrs
=
(
mypal
[
gfxbuf
[
i
]
*
3
+
0
]
>>
1
)
<<
11
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
1
]
>>
0
)
<<
5
|
(
mypal
[
gfxbuf
[
i
]
*
3
+
2
]
>>
1
);
ptrs
++
;
}
break
;
case
24
:
ptrb
=
disbuf
;
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
*
ptrb
=
mypal
[
gfxbuf
[
i
]
*
3
+
2
]
<<
2
;
ptrb
++
;
*
ptrb
=
mypal
[
gfxbuf
[
i
]
*
3
+
1
]
<<
2
;
ptrb
++
;
*
ptrb
=
mypal
[
gfxbuf
[
i
]
*
3
+
0
]
<<
2
;
ptrb
++
;
ptrb
++
;
}
break
;
}
}
if
(
shmmode
)
XShmPutImage
(
dpy
,
win
,
gc
,
img
,
0
,
0
,
0
,
0
,
320
,
200
,
False
);
else
XPutImage
(
dpy
,
win
,
gc
,
img
,
0
,
0
,
0
,
0
,
320
,
200
);
}
/*
...
...
@@ -495,6 +513,21 @@ void VL_GetPalette(byte *palette)
=============================================================================
*/
/*
=================
=
= VL_ClearVideo
=
= Fill the entire video buffer with a given color
=
=================
*/
void
VL_ClearVideo
(
byte
color
)
{
memset
(
gfxbuf
,
color
,
64000
);
}
/*
=================
=
...
...
@@ -722,8 +755,6 @@ static Direction DirTable[] = // Quick lookup for total direction
dir_SouthWest
,
dir_South
,
dir_SouthEast
};
// Internal routines
int
XKeysymToScancode
(
unsigned
int
keysym
)
{
switch
(
keysym
)
{
...
...
@@ -766,7 +797,6 @@ int XKeysymToScancode(unsigned int keysym)
return
sc_None
;
}
}
void
keyboard_handler
(
int
code
,
int
press
)
{
...
...
src/wl_main.c
View file @
1b487c9d
...
...
@@ -751,7 +751,7 @@ int MS_CheckParm(char *check)
while
(
!
isalpha
(
*
parm
)
)
// skip - / \ etc.. in front of parm
if
(
!*
parm
++
)
break
;
// hit end of string without an alphanum
break
;
// hit end of string without an alphanum
if
(
!
strcasecmp
(
check
,
parm
)
)
return
i
;
...
...
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