Commit 3d16d302 authored by Steven Fuller's avatar Steven Fuller

Minor changes

parent 40624c24
......@@ -38,6 +38,7 @@ unsigned long get_TimeCount()
struct timeval t1;
long secs, usecs;
long tc;
//double d;
gettimeofday(&t1, NULL);
secs = t1.tv_sec - t0.tv_sec;
......@@ -46,8 +47,12 @@ unsigned long get_TimeCount()
usecs += 1000000;
secs--;
}
//d = (double)tc0 + (double)secs * 70.0 + (double)usecs * 70.0 / 1000000.0;
//d = (double)tc0 + ((double)secs * 1000000.0 + (double)usecs) / (1000000.0/70.0);
//tc = (long)d;
tc = tc0 + secs * 70 + usecs * 70 / 1000000;
return tc;
}
......
......@@ -630,6 +630,10 @@ static void MapRow()
while (mr_count--) {
ebx = ((esi & 0xFC000000) >> 25) | ((esi & 0xFC00) >> 3);
esi += edx;
//ebx = ((mr_yfrac & 0xFC00) >> (25-16)) | ((mr_xfrac & 0xFC00) >> 3);
//mr_yfrac += mr_ystep;
//mr_xfrac += mr_xstep;
/*
mr_dest[0] = planepics[0x1F00|(planepics[(ebx&0x1FFE)+0]&0xFF)];
mr_dest[mr_rowofs] = planepics[0x1F00|(planepics[(ebx&0x1FFE)+1]&0xFF)];
......@@ -771,6 +775,10 @@ void DrawPlanes()
========================
*/
#ifndef DRAWCEIL
//#define DRAWCEIL
#endif
void ThreeDRefresh()
{
......@@ -783,10 +791,12 @@ void ThreeDRefresh()
// follow the walls from there to the right, drawwing as we go
//
DrawPlayBorder();
#ifndef DRAWCEIL
ClearScreen();
#endif
WallRefresh();
#if 0
#ifdef DRAWCEIL
DrawPlanes(); /* silly floor/ceiling drawing */
#endif
//
......@@ -816,7 +826,7 @@ void ThreeDRefresh()
/*
xpartial = 16 bit fraction
ystep = 32 bit fixed 32,16
ystep = 32 bit fixed 16,16
*/
static int samex(int intercept, int tile)
......@@ -926,7 +936,7 @@ static void AsmRefresh()
if (!samey (yintercept, ytile))
goto horizentry;
vertentry:
tilehit = tilemap [xtile][TILE(yintercept)];
tilehit = tilemap[xtile][TILE(yintercept)];
if (tilehit != 0) {
if (tilehit & 0x80) {
......@@ -959,16 +969,16 @@ static void AsmRefresh()
goto nextpix;
}
passvert:
spotvis [xtile][TILE(yintercept)] = 1;
spotvis[xtile][TILE(yintercept)] = 1;
xtile += xtilestep;
yintercept += ystep;
goto vertcheck;
horizcheck:
/* check intersections with horizontal walls */
if (!samex (xintercept, xtile))
if (!samex(xintercept, xtile))
goto vertentry;
horizentry:
tilehit = tilemap [TILE(xintercept)][ytile];
tilehit = tilemap[TILE(xintercept)][ytile];
if (tilehit != 0) {
if (tilehit & 0x80) {
......
......@@ -488,8 +488,9 @@ void SetupGameLevel()
//
// copy the wall data to a data segment array
//
memset(tilemap,0,sizeof(tilemap));
memset(actorat,0,sizeof(actorat));
memset(tilemap, 0, sizeof(tilemap));
memset(actorat, 0, sizeof(actorat));
map = mapsegs[0];
for (y=0;y<mapheight;y++)
for (x=0;x<mapwidth;x++)
......
......@@ -15,9 +15,9 @@
/* scaling data for a given height */
typedef struct {
/* number of destination pixels each source pixels maps to in x and y */
int count[65];
int count[64];
/* the destination pixel for each source pixel row */
int desty[65];
int desty[64];
} t_scaledata;
static t_scaledata scaledata[MAXSCALEHEIGHT+1];
......@@ -33,7 +33,6 @@ static void BuildCompScale(int height)
toppix = (viewheight - height) / 2;
fix = 0;
/* TODO: <= 64, or < 64? */
for (src = 0; src < 64; src++)
{
startpix = fix >> 16;
......@@ -85,7 +84,7 @@ void SetupScaling(int maxscaleheight)
}
//===========================================================================
/* ======================================================================== */
/* TODO: this accesses gfxbuf directly! */
static void ScaledDraw(byte *gfx, int scale, byte *vid, unsigned long tfrac, unsigned long tint, unsigned long delta)
......@@ -98,6 +97,7 @@ static void ScaledDraw(byte *gfx, int scale, byte *vid, unsigned long tfrac, uns
OldDelta = delta;
delta += tfrac;
gfx += tint;
if (OldDelta > delta)
gfx += 1;
}
......@@ -163,12 +163,9 @@ static void ScaleLine()
while (linecmds[0]) {
y0 = linecmds[2] / 2;
/* y1 = linecmds[0] / 2 - 1; */
y1 = linecmds[0] / 2;
pixels = (unsigned char *)shapeptr + y0 + linecmds[1];
if (y1 >= 65) printf("overflow! %d\n", y1);
/* for (y = y0; y <= y1; y++) { */
for (y = y0; y < y1; y++) {
color = *pixels++;
ys = scaledata[linescale].desty[y];
......@@ -190,12 +187,6 @@ if (y1 >= 65) printf("overflow! %d\n", y1);
=
= Draws a compiled shape at [scale] pixels high
=
= each vertical line of the shape has a pointer to segment data:
= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
= top of virtual line with segment in proper place
= start of segment pixel*2, used to jsl into compiled scaler
= <repeat>
=
=======================
*/
......@@ -386,12 +377,6 @@ void ScaleShape(int xcenter, int shapenum, unsigned height)
=
= Draws a compiled shape at [scale] pixels high
=
= each vertical line of the shape has a pointer to segment data:
= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
= top of virtual line with segment in proper place
= start of segment pixel*2, used to jsl into compiled scaler
= <repeat>
=
=======================
*/
......
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