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PocketInsanity
wolf3d
Commits
3d16d302
Commit
3d16d302
authored
Dec 03, 2000
by
Steven Fuller
Browse files
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Plain Diff
Minor changes
parent
40624c24
Changes
4
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4 changed files
with
28 additions
and
27 deletions
+28
-27
misc.c
src/misc.c
+5
-0
wl_draw.c
src/wl_draw.c
+16
-6
wl_game.c
src/wl_game.c
+3
-2
wl_scale.c
src/wl_scale.c
+4
-19
No files found.
src/misc.c
View file @
3d16d302
...
@@ -38,6 +38,7 @@ unsigned long get_TimeCount()
...
@@ -38,6 +38,7 @@ unsigned long get_TimeCount()
struct
timeval
t1
;
struct
timeval
t1
;
long
secs
,
usecs
;
long
secs
,
usecs
;
long
tc
;
long
tc
;
//double d;
gettimeofday
(
&
t1
,
NULL
);
gettimeofday
(
&
t1
,
NULL
);
secs
=
t1
.
tv_sec
-
t0
.
tv_sec
;
secs
=
t1
.
tv_sec
-
t0
.
tv_sec
;
...
@@ -46,8 +47,12 @@ unsigned long get_TimeCount()
...
@@ -46,8 +47,12 @@ unsigned long get_TimeCount()
usecs
+=
1000000
;
usecs
+=
1000000
;
secs
--
;
secs
--
;
}
}
//d = (double)tc0 + (double)secs * 70.0 + (double)usecs * 70.0 / 1000000.0;
//d = (double)tc0 + ((double)secs * 1000000.0 + (double)usecs) / (1000000.0/70.0);
//tc = (long)d;
tc
=
tc0
+
secs
*
70
+
usecs
*
70
/
1000000
;
tc
=
tc0
+
secs
*
70
+
usecs
*
70
/
1000000
;
return
tc
;
return
tc
;
}
}
...
...
src/wl_draw.c
View file @
3d16d302
...
@@ -630,6 +630,10 @@ static void MapRow()
...
@@ -630,6 +630,10 @@ static void MapRow()
while
(
mr_count
--
)
{
while
(
mr_count
--
)
{
ebx
=
((
esi
&
0xFC000000
)
>>
25
)
|
((
esi
&
0xFC00
)
>>
3
);
ebx
=
((
esi
&
0xFC000000
)
>>
25
)
|
((
esi
&
0xFC00
)
>>
3
);
esi
+=
edx
;
esi
+=
edx
;
//ebx = ((mr_yfrac & 0xFC00) >> (25-16)) | ((mr_xfrac & 0xFC00) >> 3);
//mr_yfrac += mr_ystep;
//mr_xfrac += mr_xstep;
/*
/*
mr_dest[0] = planepics[0x1F00|(planepics[(ebx&0x1FFE)+0]&0xFF)];
mr_dest[0] = planepics[0x1F00|(planepics[(ebx&0x1FFE)+0]&0xFF)];
mr_dest[mr_rowofs] = planepics[0x1F00|(planepics[(ebx&0x1FFE)+1]&0xFF)];
mr_dest[mr_rowofs] = planepics[0x1F00|(planepics[(ebx&0x1FFE)+1]&0xFF)];
...
@@ -771,6 +775,10 @@ void DrawPlanes()
...
@@ -771,6 +775,10 @@ void DrawPlanes()
========================
========================
*/
*/
#ifndef DRAWCEIL
//#define DRAWCEIL
#endif
void
ThreeDRefresh
()
void
ThreeDRefresh
()
{
{
...
@@ -783,10 +791,12 @@ void ThreeDRefresh()
...
@@ -783,10 +791,12 @@ void ThreeDRefresh()
// follow the walls from there to the right, drawwing as we go
// follow the walls from there to the right, drawwing as we go
//
//
DrawPlayBorder
();
DrawPlayBorder
();
#ifndef DRAWCEIL
ClearScreen
();
ClearScreen
();
#endif
WallRefresh
();
WallRefresh
();
#if
0
#if
def DRAWCEIL
DrawPlanes
();
/* silly floor/ceiling drawing */
DrawPlanes
();
/* silly floor/ceiling drawing */
#endif
#endif
//
//
...
@@ -816,7 +826,7 @@ void ThreeDRefresh()
...
@@ -816,7 +826,7 @@ void ThreeDRefresh()
/*
/*
xpartial = 16 bit fraction
xpartial = 16 bit fraction
ystep = 32 bit fixed
32
,16
ystep = 32 bit fixed
16
,16
*/
*/
static
int
samex
(
int
intercept
,
int
tile
)
static
int
samex
(
int
intercept
,
int
tile
)
...
@@ -926,7 +936,7 @@ static void AsmRefresh()
...
@@ -926,7 +936,7 @@ static void AsmRefresh()
if
(
!
samey
(
yintercept
,
ytile
))
if
(
!
samey
(
yintercept
,
ytile
))
goto
horizentry
;
goto
horizentry
;
vertentry:
vertentry:
tilehit
=
tilemap
[
xtile
][
TILE
(
yintercept
)];
tilehit
=
tilemap
[
xtile
][
TILE
(
yintercept
)];
if
(
tilehit
!=
0
)
{
if
(
tilehit
!=
0
)
{
if
(
tilehit
&
0x80
)
{
if
(
tilehit
&
0x80
)
{
...
@@ -959,16 +969,16 @@ static void AsmRefresh()
...
@@ -959,16 +969,16 @@ static void AsmRefresh()
goto
nextpix
;
goto
nextpix
;
}
}
passvert:
passvert:
spotvis
[
xtile
][
TILE
(
yintercept
)]
=
1
;
spotvis
[
xtile
][
TILE
(
yintercept
)]
=
1
;
xtile
+=
xtilestep
;
xtile
+=
xtilestep
;
yintercept
+=
ystep
;
yintercept
+=
ystep
;
goto
vertcheck
;
goto
vertcheck
;
horizcheck:
horizcheck:
/* check intersections with horizontal walls */
/* check intersections with horizontal walls */
if
(
!
samex
(
xintercept
,
xtile
))
if
(
!
samex
(
xintercept
,
xtile
))
goto
vertentry
;
goto
vertentry
;
horizentry:
horizentry:
tilehit
=
tilemap
[
TILE
(
xintercept
)][
ytile
];
tilehit
=
tilemap
[
TILE
(
xintercept
)][
ytile
];
if
(
tilehit
!=
0
)
{
if
(
tilehit
!=
0
)
{
if
(
tilehit
&
0x80
)
{
if
(
tilehit
&
0x80
)
{
...
...
src/wl_game.c
View file @
3d16d302
...
@@ -488,8 +488,9 @@ void SetupGameLevel()
...
@@ -488,8 +488,9 @@ void SetupGameLevel()
//
//
// copy the wall data to a data segment array
// copy the wall data to a data segment array
//
//
memset
(
tilemap
,
0
,
sizeof
(
tilemap
));
memset
(
tilemap
,
0
,
sizeof
(
tilemap
));
memset
(
actorat
,
0
,
sizeof
(
actorat
));
memset
(
actorat
,
0
,
sizeof
(
actorat
));
map
=
mapsegs
[
0
];
map
=
mapsegs
[
0
];
for
(
y
=
0
;
y
<
mapheight
;
y
++
)
for
(
y
=
0
;
y
<
mapheight
;
y
++
)
for
(
x
=
0
;
x
<
mapwidth
;
x
++
)
for
(
x
=
0
;
x
<
mapwidth
;
x
++
)
...
...
src/wl_scale.c
View file @
3d16d302
...
@@ -15,9 +15,9 @@
...
@@ -15,9 +15,9 @@
/* scaling data for a given height */
/* scaling data for a given height */
typedef
struct
{
typedef
struct
{
/* number of destination pixels each source pixels maps to in x and y */
/* number of destination pixels each source pixels maps to in x and y */
int
count
[
6
5
];
int
count
[
6
4
];
/* the destination pixel for each source pixel row */
/* the destination pixel for each source pixel row */
int
desty
[
6
5
];
int
desty
[
6
4
];
}
t_scaledata
;
}
t_scaledata
;
static
t_scaledata
scaledata
[
MAXSCALEHEIGHT
+
1
];
static
t_scaledata
scaledata
[
MAXSCALEHEIGHT
+
1
];
...
@@ -33,7 +33,6 @@ static void BuildCompScale(int height)
...
@@ -33,7 +33,6 @@ static void BuildCompScale(int height)
toppix
=
(
viewheight
-
height
)
/
2
;
toppix
=
(
viewheight
-
height
)
/
2
;
fix
=
0
;
fix
=
0
;
/* TODO: <= 64, or < 64? */
for
(
src
=
0
;
src
<
64
;
src
++
)
for
(
src
=
0
;
src
<
64
;
src
++
)
{
{
startpix
=
fix
>>
16
;
startpix
=
fix
>>
16
;
...
@@ -85,7 +84,7 @@ void SetupScaling(int maxscaleheight)
...
@@ -85,7 +84,7 @@ void SetupScaling(int maxscaleheight)
}
}
/
/===========================================================================
/
* ======================================================================== */
/* TODO: this accesses gfxbuf directly! */
/* TODO: this accesses gfxbuf directly! */
static
void
ScaledDraw
(
byte
*
gfx
,
int
scale
,
byte
*
vid
,
unsigned
long
tfrac
,
unsigned
long
tint
,
unsigned
long
delta
)
static
void
ScaledDraw
(
byte
*
gfx
,
int
scale
,
byte
*
vid
,
unsigned
long
tfrac
,
unsigned
long
tint
,
unsigned
long
delta
)
...
@@ -98,6 +97,7 @@ static void ScaledDraw(byte *gfx, int scale, byte *vid, unsigned long tfrac, uns
...
@@ -98,6 +97,7 @@ static void ScaledDraw(byte *gfx, int scale, byte *vid, unsigned long tfrac, uns
OldDelta
=
delta
;
OldDelta
=
delta
;
delta
+=
tfrac
;
delta
+=
tfrac
;
gfx
+=
tint
;
gfx
+=
tint
;
if
(
OldDelta
>
delta
)
if
(
OldDelta
>
delta
)
gfx
+=
1
;
gfx
+=
1
;
}
}
...
@@ -163,12 +163,9 @@ static void ScaleLine()
...
@@ -163,12 +163,9 @@ static void ScaleLine()
while
(
linecmds
[
0
])
{
while
(
linecmds
[
0
])
{
y0
=
linecmds
[
2
]
/
2
;
y0
=
linecmds
[
2
]
/
2
;
/* y1 = linecmds[0] / 2 - 1; */
y1
=
linecmds
[
0
]
/
2
;
y1
=
linecmds
[
0
]
/
2
;
pixels
=
(
unsigned
char
*
)
shapeptr
+
y0
+
linecmds
[
1
];
pixels
=
(
unsigned
char
*
)
shapeptr
+
y0
+
linecmds
[
1
];
if
(
y1
>=
65
)
printf
(
"overflow! %d
\n
"
,
y1
);
/* for (y = y0; y <= y1; y++) { */
for
(
y
=
y0
;
y
<
y1
;
y
++
)
{
for
(
y
=
y0
;
y
<
y1
;
y
++
)
{
color
=
*
pixels
++
;
color
=
*
pixels
++
;
ys
=
scaledata
[
linescale
].
desty
[
y
];
ys
=
scaledata
[
linescale
].
desty
[
y
];
...
@@ -190,12 +187,6 @@ if (y1 >= 65) printf("overflow! %d\n", y1);
...
@@ -190,12 +187,6 @@ if (y1 >= 65) printf("overflow! %d\n", y1);
=
=
= Draws a compiled shape at [scale] pixels high
= Draws a compiled shape at [scale] pixels high
=
=
= each vertical line of the shape has a pointer to segment data:
= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
= top of virtual line with segment in proper place
= start of segment pixel*2, used to jsl into compiled scaler
= <repeat>
=
=======================
=======================
*/
*/
...
@@ -386,12 +377,6 @@ void ScaleShape(int xcenter, int shapenum, unsigned height)
...
@@ -386,12 +377,6 @@ void ScaleShape(int xcenter, int shapenum, unsigned height)
=
=
= Draws a compiled shape at [scale] pixels high
= Draws a compiled shape at [scale] pixels high
=
=
= each vertical line of the shape has a pointer to segment data:
= end of segment pixel*2 (0 terminates line) used to patch rtl in scaler
= top of virtual line with segment in proper place
= start of segment pixel*2, used to jsl into compiled scaler
= <repeat>
=
=======================
=======================
*/
*/
...
...
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