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PocketInsanity
wolf3d
Commits
3eeeabf5
Commit
3eeeabf5
authored
Apr 27, 2000
by
Steven Fuller
Browse files
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Browse Files
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Plain Diff
Initial 15/16/24/32 depth support in vi_xlib. Removed gfxbuf from wl_main
and id_ca
parent
b066f342
Changes
6
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Inline
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Showing
6 changed files
with
259 additions
and
62 deletions
+259
-62
TODO
src/TODO
+9
-0
id_ca.c
src/id_ca.c
+7
-6
id_heads.h
src/id_heads.h
+1
-1
vi_comm.h
src/vi_comm.h
+0
-2
vi_xlib.c
src/vi_xlib.c
+239
-50
wl_main.c
src/wl_main.c
+3
-3
No files found.
src/TODO
View file @
3eeeabf5
...
@@ -66,11 +66,20 @@ and where is that stray pixel coming from (when using end game with largest
...
@@ -66,11 +66,20 @@ and where is that stray pixel coming from (when using end game with largest
window size) in svgalib
window size) in svgalib
* change id_sd to sd_oss, sd_win, sd_dos, sd_oal, etc
* change id_sd to sd_oss, sd_win, sd_dos, sd_oal, etc
idea is that different <outputs> can share some drivers, unlike video
idea is that different <outputs> can share some drivers, unlike video
although glx and x11 share a lot of code (i guess since gl will be a great
undertaking, better to keep them seperated)
* check filehandling (ex, file missing, bad file type, and such)
* check filehandling (ex, file missing, bad file type, and such)
PlayDemoFromFile specifically
PlayDemoFromFile specifically
* make sure all infinite loops are found (looping around Keyboard)
* make sure all infinite loops are found (looping around Keyboard)
* deathcam went by too fast, and right before the fizzlefade was being done
* deathcam went by too fast, and right before the fizzlefade was being done
on the border
on the border
* move all references to gfxbuf to vi_* only (gl will need this anyway,
since it deprecates: id_vh, wl_draw, wl_scale)
by putting in code from id_vh (either by using Plot or just copying it in)
we can stop the large conversion before each UpdateScreen
* pause key
* what are special keys... ?
Specific:
Specific:
* memory/sound intro screen goes
* memory/sound intro screen goes
...
...
src/id_ca.c
View file @
3eeeabf5
...
@@ -975,9 +975,9 @@ void CA_CacheScreen(int chunk)
...
@@ -975,9 +975,9 @@ void CA_CacheScreen(int chunk)
{
{
long
pos
,
compressed
,
expanded
;
long
pos
,
compressed
,
expanded
;
memptr
bigbufferseg
;
memptr
bigbufferseg
;
byte
*
source
;
byte
*
source
,
*
dest
;
int
next
;
int
next
;
//
//
// load the chunk into a buffer
// load the chunk into a buffer
//
//
...
@@ -1001,11 +1001,12 @@ void CA_CacheScreen(int chunk)
...
@@ -1001,11 +1001,12 @@ void CA_CacheScreen(int chunk)
// allocate final space, decompress it, and free bigbuffer
// allocate final space, decompress it, and free bigbuffer
// Sprites need to have shifts made and various other junk
// Sprites need to have shifts made and various other junk
//
//
/* TODO: this cheats and expands to the 320x200 screen buffer */
MM_GetPtr
((
void
*
)
&
dest
,
expanded
);
CAL_HuffExpand
(
source
,
gfxbuf
,
expanded
,
grhuffman
);
CAL_HuffExpand
(
source
,
dest
,
expanded
,
grhuffman
);
/* and then fixes it also! */
VL_DeModeXize
(
dest
,
320
,
200
);
VL_
DeModeXize
(
gfxbuf
,
320
,
20
0
);
VL_
MemToScreen
(
dest
,
320
,
200
,
0
,
0
);
MM_FreePtr
(
&
bigbufferseg
);
MM_FreePtr
(
&
bigbufferseg
);
MM_FreePtr
((
void
*
)
&
dest
);
}
}
//==========================================================================
//==========================================================================
...
...
src/id_heads.h
View file @
3eeeabf5
...
@@ -81,7 +81,7 @@ typedef struct
...
@@ -81,7 +81,7 @@ typedef struct
#include "id_sd.h"
#include "id_sd.h"
#include "id_us.h"
#include "id_us.h"
extern
byte
signon
;
extern
byte
signon
[]
;
#define introscn signon
#define introscn signon
...
...
src/vi_comm.h
View file @
3eeeabf5
...
@@ -5,8 +5,6 @@
...
@@ -5,8 +5,6 @@
extern
byte
*
gfxbuf
;
extern
byte
*
gfxbuf
;
//===========================================================================
void
VL_Startup
();
void
VL_Startup
();
void
VL_Shutdown
();
void
VL_Shutdown
();
...
...
src/vi_xlib.c
View file @
3eeeabf5
...
@@ -13,6 +13,7 @@
...
@@ -13,6 +13,7 @@
#include <X11/extensions/XShm.h>
#include <X11/extensions/XShm.h>
byte
*
gfxbuf
=
NULL
;
byte
*
gfxbuf
=
NULL
;
byte
*
disbuf
=
NULL
;
Display
*
dpy
;
Display
*
dpy
;
int
screen
;
int
screen
;
...
@@ -25,6 +26,113 @@ Atom wmDeleteWindow;
...
@@ -25,6 +26,113 @@ Atom wmDeleteWindow;
XColor
clr
[
256
];
XColor
clr
[
256
];
int
indexmode
;
int
rbias
,
gbias
,
bbias
;
int
rmask
,
gmask
,
bmask
;
unsigned
char
mypal
[
768
];
Colormap
GetVisual
()
{
XVisualInfo
vitemp
;
Colormap
cmap
;
int
i
,
numVisuals
;
vitemp
.
screen
=
screen
;
vitemp
.
depth
=
8
;
vitemp
.
class
=
PseudoColor
;
vi
=
XGetVisualInfo
(
dpy
,
VisualScreenMask
|
VisualDepthMask
|
VisualClassMask
,
&
vitemp
,
&
numVisuals
);
if
(
vi
&&
(
numVisuals
>
0
))
{
indexmode
=
1
;
cmap
=
XCreateColormap
(
dpy
,
root
,
vi
->
visual
,
AllocAll
);
for
(
i
=
0
;
i
<
256
;
i
++
)
{
clr
[
i
].
pixel
=
i
;
clr
[
i
].
flags
=
DoRed
|
DoGreen
|
DoBlue
;
}
return
cmap
;
}
vitemp
.
depth
=
15
;
vitemp
.
class
=
TrueColor
;
vi
=
XGetVisualInfo
(
dpy
,
VisualScreenMask
|
VisualDepthMask
|
VisualClassMask
,
&
vitemp
,
&
numVisuals
);
if
(
vi
&&
(
numVisuals
>
0
))
{
indexmode
=
0
;
printf
(
"15: rm:%d gm:%d bm:%d cs:%d bpr:%d
\n
"
,
vi
->
red_mask
,
vi
->
green_mask
,
vi
->
blue_mask
,
vi
->
colormap_size
,
vi
->
bits_per_rgb
);
cmap
=
XCreateColormap
(
dpy
,
root
,
vi
->
visual
,
AllocNone
);
return
cmap
;
}
vitemp
.
depth
=
16
;
vitemp
.
class
=
TrueColor
;
vi
=
XGetVisualInfo
(
dpy
,
VisualScreenMask
|
VisualDepthMask
|
VisualClassMask
,
&
vitemp
,
&
numVisuals
);
if
(
vi
&&
(
numVisuals
>
0
))
{
indexmode
=
0
;
printf
(
"16: rm:%d gm:%d bm:%d cs:%d bpr:%d
\n
"
,
vi
->
red_mask
,
vi
->
green_mask
,
vi
->
blue_mask
,
vi
->
colormap_size
,
vi
->
bits_per_rgb
);
cmap
=
XCreateColormap
(
dpy
,
root
,
vi
->
visual
,
AllocNone
);
return
cmap
;
}
vitemp
.
depth
=
24
;
vitemp
.
class
=
TrueColor
;
vi
=
XGetVisualInfo
(
dpy
,
VisualScreenMask
|
VisualDepthMask
|
VisualClassMask
,
&
vitemp
,
&
numVisuals
);
if
(
vi
&&
(
numVisuals
>
0
))
{
indexmode
=
0
;
printf
(
"24: rm:%d gm:%d bm:%d cs:%d bpr:%d
\n
"
,
vi
->
red_mask
,
vi
->
green_mask
,
vi
->
blue_mask
,
vi
->
colormap_size
,
vi
->
bits_per_rgb
);
cmap
=
XCreateColormap
(
dpy
,
root
,
vi
->
visual
,
AllocNone
);
return
cmap
;
}
vitemp
.
depth
=
32
;
vitemp
.
class
=
TrueColor
;
vi
=
XGetVisualInfo
(
dpy
,
VisualScreenMask
|
VisualDepthMask
|
VisualClassMask
,
&
vitemp
,
&
numVisuals
);
if
(
vi
&&
(
numVisuals
>
0
))
{
indexmode
=
0
;
printf
(
"32: rm:%d gm:%d bm:%d cs:%d bpr:%d
\n
"
,
vi
->
red_mask
,
vi
->
green_mask
,
vi
->
blue_mask
,
vi
->
colormap_size
,
vi
->
bits_per_rgb
);
cmap
=
XCreateColormap
(
dpy
,
root
,
vi
->
visual
,
AllocNone
);
return
cmap
;
}
Quit
(
"No usable visual found!"
);
}
int
main
(
int
argc
,
char
*
argv
[])
int
main
(
int
argc
,
char
*
argv
[])
{
{
/* TODO: move these to proper functions */
/* TODO: move these to proper functions */
...
@@ -54,27 +162,7 @@ int main(int argc, char *argv[])
...
@@ -54,27 +162,7 @@ int main(int argc, char *argv[])
root
=
RootWindow
(
dpy
,
screen
);
root
=
RootWindow
(
dpy
,
screen
);
vitemp
.
screen
=
screen
;
cmap
=
GetVisual
();
/* GetVisual will quit for us if no visual.. */
vitemp
.
depth
=
8
;
vitemp
.
class
=
PseudoColor
;
vi
=
XGetVisualInfo
(
dpy
,
VisualScreenMask
|
VisualDepthMask
|
VisualClassMask
,
&
vitemp
,
&
numVisuals
);
if
((
vi
==
NULL
)
||
(
numVisuals
==
0
))
{
Quit
(
"No visuals found!"
);
}
if
(
vi
->
class
!=
PseudoColor
)
{
Quit
(
"Currently no support for non-TrueColor visuals"
);
}
cmap
=
XCreateColormap
(
dpy
,
root
,
vi
->
visual
,
AllocAll
);
for
(
i
=
0
;
i
<
256
;
i
++
)
{
clr
[
i
].
pixel
=
i
;
clr
[
i
].
flags
=
DoRed
|
DoGreen
|
DoBlue
;
}
attr
.
colormap
=
cmap
;
attr
.
colormap
=
cmap
;
attr
.
event_mask
=
KeyPressMask
|
KeyReleaseMask
|
ExposureMask
;
attr
.
event_mask
=
KeyPressMask
|
KeyReleaseMask
|
ExposureMask
;
attrmask
=
CWColormap
|
CWEventMask
;
attrmask
=
CWColormap
|
CWEventMask
;
...
@@ -123,6 +211,14 @@ void VL_WaitVBL(int vbls)
...
@@ -123,6 +211,14 @@ void VL_WaitVBL(int vbls)
void
VW_UpdateScreen
()
void
VW_UpdateScreen
()
{
{
int
i
;
if
(
indexmode
==
0
)
{
for
(
i
=
0
;
i
<
64000
;
i
++
)
{
}
memcpy
(
disbuf
,
gfxbuf
,
64000
);
}
XPutImage
(
dpy
,
win
,
gc
,
img
,
0
,
0
,
0
,
0
,
320
,
200
);
XPutImage
(
dpy
,
win
,
gc
,
img
,
0
,
0
,
0
,
0
,
320
,
200
);
}
}
...
@@ -134,15 +230,42 @@ void VW_UpdateScreen()
...
@@ -134,15 +230,42 @@ void VW_UpdateScreen()
=======================
=======================
*/
*/
int
BPP
(
int
d
)
{
switch
(
d
)
{
case
15
:
case
16
:
return
2
;
case
24
:
return
3
;
case
32
:
return
4
;
default:
Quit
(
"Sorry, BPP doesn't like that..."
);
}
}
void
VL_Startup
()
void
VL_Startup
()
{
{
if
(
gfxbuf
==
NULL
)
if
(
gfxbuf
==
NULL
)
gfxbuf
=
malloc
(
320
*
200
*
1
);
gfxbuf
=
malloc
(
320
*
200
*
1
);
img
=
XCreateImage
(
dpy
,
vi
->
visual
,
8
,
ZPixmap
,
0
,
(
char
*
)
gfxbuf
,
320
,
200
,
if
(
indexmode
)
8
,
320
);
disbuf
=
gfxbuf
;
else
disbuf
=
malloc
(
320
*
200
*
BPP
(
vi
->
depth
));
img
=
XCreateImage
(
dpy
,
vi
->
visual
,
vi
->
depth
,
ZPixmap
,
0
,
(
char
*
)
disbuf
,
320
,
200
,
8
,
320
*
BPP
(
vi
->
depth
));
if
(
img
==
NULL
)
{
Quit
(
"XCreateImage returned NULL"
);
}
XMapWindow
(
dpy
,
win
);
XMapWindow
(
dpy
,
win
);
XFlush
(
dpy
);
}
}
/*
/*
...
@@ -159,6 +282,11 @@ void VL_Shutdown (void)
...
@@ -159,6 +282,11 @@ void VL_Shutdown (void)
free
(
gfxbuf
);
free
(
gfxbuf
);
gfxbuf
=
NULL
;
gfxbuf
=
NULL
;
}
}
if
(
(
indexmode
==
0
)
&&
(
disbuf
!=
NULL
)
)
{
free
(
disbuf
);
disbuf
=
NULL
;
}
}
}
//===========================================================================
//===========================================================================
...
@@ -200,14 +328,22 @@ void VL_ClearVideo(byte color)
...
@@ -200,14 +328,22 @@ void VL_ClearVideo(byte color)
void
VL_FillPalette
(
int
red
,
int
green
,
int
blue
)
void
VL_FillPalette
(
int
red
,
int
green
,
int
blue
)
{
{
int
i
;
int
i
;
for
(
i
=
0
;
i
<
256
;
i
++
)
{
clr
[
i
].
red
=
red
<<
10
;
clr
[
i
].
green
=
green
<<
10
;
clr
[
i
].
blue
=
blue
<<
10
;
}
XStoreColors
(
dpy
,
cmap
,
clr
,
256
);
if
(
indexmode
)
{
for
(
i
=
0
;
i
<
256
;
i
++
)
{
clr
[
i
].
red
=
red
<<
10
;
clr
[
i
].
green
=
green
<<
10
;
clr
[
i
].
blue
=
blue
<<
10
;
}
XStoreColors
(
dpy
,
cmap
,
clr
,
256
);
}
else
{
for
(
i
=
0
;
i
<
256
;
i
++
)
{
mypal
[
i
*
3
+
0
]
=
red
;
mypal
[
i
*
3
+
1
]
=
green
;
mypal
[
i
*
3
+
2
]
=
blue
;
}
}
}
}
//===========================================================================
//===========================================================================
...
@@ -222,11 +358,17 @@ void VL_FillPalette(int red, int green, int blue)
...
@@ -222,11 +358,17 @@ void VL_FillPalette(int red, int green, int blue)
void
VL_SetColor
(
int
color
,
int
red
,
int
green
,
int
blue
)
void
VL_SetColor
(
int
color
,
int
red
,
int
green
,
int
blue
)
{
{
clr
[
color
].
red
=
red
<<
10
;
if
(
indexmode
)
{
clr
[
color
].
green
=
green
<<
10
;
clr
[
color
].
red
=
red
<<
10
;
clr
[
color
].
blue
=
blue
<<
10
;
clr
[
color
].
green
=
green
<<
10
;
clr
[
color
].
blue
=
blue
<<
10
;
XStoreColors
(
dpy
,
cmap
,
clr
,
256
);
XStoreColors
(
dpy
,
cmap
,
clr
,
256
);
}
else
{
mypal
[
color
*
3
+
0
]
=
red
;
mypal
[
color
*
3
+
1
]
=
green
;
mypal
[
color
*
3
+
2
]
=
blue
;
}
}
}
//===========================================================================
//===========================================================================
...
@@ -241,9 +383,15 @@ void VL_SetColor(int color, int red, int green, int blue)
...
@@ -241,9 +383,15 @@ void VL_SetColor(int color, int red, int green, int blue)
void
VL_GetColor
(
int
color
,
int
*
red
,
int
*
green
,
int
*
blue
)
void
VL_GetColor
(
int
color
,
int
*
red
,
int
*
green
,
int
*
blue
)
{
{
*
red
=
clr
[
color
].
red
>>
10
;
if
(
indexmode
)
{
*
green
=
clr
[
color
].
green
>>
10
;
*
red
=
clr
[
color
].
red
>>
10
;
*
blue
=
clr
[
color
].
blue
>>
10
;
*
green
=
clr
[
color
].
green
>>
10
;
*
blue
=
clr
[
color
].
blue
>>
10
;
}
else
{
*
red
=
mypal
[
color
*
3
+
0
];
*
green
=
mypal
[
color
*
3
+
1
];
*
blue
=
mypal
[
color
*
3
+
2
];
}
}
}
//===========================================================================
//===========================================================================
...
@@ -260,12 +408,20 @@ void VL_SetPalette(byte *palette)
...
@@ -260,12 +408,20 @@ void VL_SetPalette(byte *palette)
{
{
int
i
;
int
i
;
for
(
i
=
0
;
i
<
256
;
i
++
)
{
if
(
indexmode
)
{
clr
[
i
].
red
=
palette
[
i
*
3
+
0
]
<<
10
;
for
(
i
=
0
;
i
<
256
;
i
++
)
{
clr
[
i
].
green
=
palette
[
i
*
3
+
1
]
<<
10
;
clr
[
i
].
red
=
palette
[
i
*
3
+
0
]
<<
10
;
clr
[
i
].
blue
=
palette
[
i
*
3
+
2
]
<<
10
;
clr
[
i
].
green
=
palette
[
i
*
3
+
1
]
<<
10
;
}
clr
[
i
].
blue
=
palette
[
i
*
3
+
2
]
<<
10
;
XStoreColors
(
dpy
,
cmap
,
clr
,
256
);
}
XStoreColors
(
dpy
,
cmap
,
clr
,
256
);
}
else
{
for
(
i
=
0
;
i
<
256
;
i
++
)
{
mypal
[
i
*
3
+
0
]
=
palette
[
i
*
3
+
0
];
mypal
[
i
*
3
+
1
]
=
palette
[
i
*
3
+
1
];
mypal
[
i
*
3
+
2
]
=
palette
[
i
*
3
+
2
];
}
}
}
}
...
@@ -283,10 +439,14 @@ void VL_GetPalette(byte *palette)
...
@@ -283,10 +439,14 @@ void VL_GetPalette(byte *palette)
{
{
int
i
;
int
i
;
for
(
i
=
0
;
i
<
256
;
i
++
)
{
if
(
indexmode
)
{
palette
[
i
*
3
+
0
]
=
clr
[
i
].
red
>>
10
;
for
(
i
=
0
;
i
<
256
;
i
++
)
{
palette
[
i
*
3
+
1
]
=
clr
[
i
].
green
>>
10
;
palette
[
i
*
3
+
0
]
=
clr
[
i
].
red
>>
10
;
palette
[
i
*
3
+
2
]
=
clr
[
i
].
blue
>>
10
;
palette
[
i
*
3
+
1
]
=
clr
[
i
].
green
>>
10
;
palette
[
i
*
3
+
2
]
=
clr
[
i
].
blue
>>
10
;
}
}
else
{
memcpy
(
palette
,
mypal
,
768
);
}
}
}
}
...
@@ -396,6 +556,7 @@ void VL_DeModeXize(byte *buf, int width, int height)
...
@@ -396,6 +556,7 @@ void VL_DeModeXize(byte *buf, int width, int height)
return
;
return
;
}
}
/* TODO: can this malloc be removed, and have this func swap each pixel? */
mem
=
malloc
(
width
*
height
);
mem
=
malloc
(
width
*
height
);
ptr
=
buf
;
ptr
=
buf
;
for
(
plane
=
0
;
plane
<
4
;
plane
++
)
{
for
(
plane
=
0
;
plane
<
4
;
plane
++
)
{
...
@@ -412,8 +573,36 @@ void VL_DeModeXize(byte *buf, int width, int height)
...
@@ -412,8 +573,36 @@ void VL_DeModeXize(byte *buf, int width, int height)
void
VL_DirectPlot
(
int
x1
,
int
y1
,
int
x2
,
int
y2
)
void
VL_DirectPlot
(
int
x1
,
int
y1
,
int
x2
,
int
y2
)
{
{
XSetForeground
(
dpy
,
gc
,
*
(
gfxbuf
+
x1
+
y1
*
320
));
if
(
indexmode
)
{
XDrawPoint
(
dpy
,
win
,
gc
,
x2
,
y2
);
XSetForeground
(
dpy
,
gc
,
*
(
gfxbuf
+
x1
+
y1
*
320
));
XDrawPoint
(
dpy
,
win
,
gc
,
x2
,
y2
);
}
else
{
#if 0
unsigned char pix = *(gfxbuf + x1 + y1 * 320);
XColor c;
c.pixel = 0;
c.flags = DoRed|DoGreen|DoBlue;
c.red = mypal[pix*3+0] << 10;
c.green = mypal[pix*3+1] << 10;
c.blue = mypal[pix*3+2] << 10;
XStoreColor(dpy, cmap, &c);
XSetForeground(dpy, gc, 0);
XDrawPoint(dpy, win, gc, x2, y2);
#endif
#if 0
unsigned char pix = *(gfxbuf + x1 + y1 * 320);
XColor c;
c.pixel = 0;
c.flags = DoRed|DoGreen|DoBlue;
c.red = mypal[pix*3+0] << 10;
c.green = mypal[pix*3+1] << 10;
c.blue = mypal[pix*3+2] << 10;
XAllocColor(dpy, cmap, &c);
//XStoreColor(dpy, cmap, &c);
XSetForeground(dpy, gc, c.pixel);
XDrawPoint(dpy, win, gc, x2, y2);
#endif
}
}
}
/*
/*
...
...
src/wl_main.c
View file @
3eeeabf5
...
@@ -639,7 +639,7 @@ void SetupWalls (void)
...
@@ -639,7 +639,7 @@ void SetupWalls (void)
void
SignonScreen
()
void
SignonScreen
()
{
{
VL_SetPalette
(
&
gamepal
);
VL_SetPalette
(
&
gamepal
);
VL_MemToScreen
(
&
introscn
,
320
,
200
,
0
,
0
);
VL_MemToScreen
(
introscn
,
320
,
200
,
0
,
0
);
VW_UpdateScreen
();
VW_UpdateScreen
();
}
}
...
@@ -656,7 +656,7 @@ void FinishSignon (void)
...
@@ -656,7 +656,7 @@ void FinishSignon (void)
{
{
#ifndef SPEAR
#ifndef SPEAR
VW_Bar
(
0
,
189
,
300
,
11
,
*
gfxbuf
);
VW_Bar
(
0
,
189
,
300
,
11
,
introscn
[
0
]
);
WindowX
=
0
;
WindowX
=
0
;
WindowW
=
320
;
WindowW
=
320
;
PrintY
=
190
;
PrintY
=
190
;
...
@@ -669,7 +669,7 @@ void FinishSignon (void)
...
@@ -669,7 +669,7 @@ void FinishSignon (void)
if
(
!
NoWait
)
if
(
!
NoWait
)
IN_Ack
();
IN_Ack
();
VW_Bar
(
0
,
189
,
300
,
11
,
*
gfxbuf
);
VW_Bar
(
0
,
189
,
300
,
11
,
introscn
[
0
]
);
PrintY
=
190
;
PrintY
=
190
;
SETFONTCOLOR
(
10
,
4
);
SETFONTCOLOR
(
10
,
4
);
...
...
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