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PocketInsanity
wolf3d
Commits
4e4d87ec
Commit
4e4d87ec
authored
Apr 24, 2000
by
Steven Fuller
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dd4d4025
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dd4d4025
#define QUITSUR "Estas seguro que quieres\n"\
"parar este gran juego?"
#define CURGAME "Ahora estas en\n"\
"un juego. Si continuas\n"\
"borras el juego viejo. O.K.?"
#define GAMESVD "Ya hay un juego\n"\
"guardado en esta posicion.\n"\
"sobre-escribir?"
#define ENDGAMESTR "Estas seguro que quieres\n"\
"terminar el juego que\n"\
"estas jugando? (S o N):"
#define STR_NG "Juego nuevo"
#define STR_SD "Sonido"
#define STR_CL "Control"
#define STR_LG "Cargar juego"
#define STR_SG "Guardar juego"
#define STR_CV "Cambiar vista"
#define STR_VS "Ver anotacion"
#define STR_EG "Abandonar"
#define STR_BD "Regresar al demo"
#define STR_QT "Parar"
#define STR_LOADING "Cargando"
#define STR_SAVING "Guardando"
#define STR_GAME "Regresar, jugar"
#define STR_DEMO "Regresar al Demo"
#define STR_LGC "Cargar juego llamado\n\""
#define STR_EMPTY "vacio"
#define STR_CALIB "Calibrar"
#define STR_JOYST "Joystick"
#define STR_MOVEJOY "Mover joystick a\n"\
"arriba izq y\n"\
"oprimir boton 0\n"
#define STR_MOVEJOY2 "Mover joystick a\n"\
"abajo derecha y\n"\
"oprimir boton 1\n"
#define STR_ESCEXIT "ESC para salir"
#define STR_NONE "Ninguno"
#define STR_PC "P.C. bocina"
#define STR_ALSB "AdLib/Sound Blaster"
#define STR_DISNEY "Disney Sound Source"
#define STR_SB "Sound Blaster"
#define STR_MOUSEEN "Raton activado"
#define STR_JOYEN "Joystick activado"
#define STR_PORT2 "Use joystick puerto 2"
#define STR_GAMEPAD "Gravis Gamepad Activada"
#define STR_SENS "Raton Sensibilidad"
#define STR_CUSTOM "Modificar controles"
#define STR_DADDY "Papi puedo jugar?"
#define STR_HURTME "No me hieras."
#define STR_BRINGEM "Echamelos!"
#define STR_DEATH "La muerte encarnada"
#define STR_MOUSEADJ "Raton ajustar sensibilidad"
#define STR_SLOW "Lento"
#define STR_FAST "Rapido"
#define STR_CRUN "Corre"
#define STR_COPEN "Abre"
#define STR_CFIRE "Fuego"
#define STR_CSTRAFE "Ametrallar"
#define STR_LEFT "Izquierda"
#define STR_RIGHT "Derecha"
#define STR_FRWD "Adelante"
#define STR_BKWD "Atras"
#define STR_THINK "Pensando"
#define STR_SIZE1 "Use flechas para ajustar"
#define STR_SIZE2 "Enter para aceptar"
#define STR_SIZE3 "Esc para cancelar"
#define STR_YOUWIN "Tu ganas"
#define STR_TOTALTIME "Tiempo total"
#define STR_RATKILL "Muertes %"
#define STR_RATSECRET "Secreto %"
#define STR_RATTREASURE "Tesoros %"
#define STR_BONUS "Bono"
#define STR_TIME "Tiempo"
#define STR_PAR "Par"
#define STR_RAT2KILL "Muertes %" // ratio = promedio
#define STR_RAT2SECRET "Secreto %"
#define STR_RAT2TREASURE "Tesoros %"
#define STR_DEFEATED "Derrotado!"
#define STR_CHEATER1 "Ahora tienes 100% salud"
#define STR_CHEATER2 "99 balas y dos llaves"
#define STR_CHEATER3 "Notar que has basicamente"
#define STR_CHEATER4 "eliminado tus chances de"
#define STR_CHEATER5 "obtener puntos altos"
#define STR_NOSPACE1 "No hay suficiente espacio"
#define STR_NOSPACE2 "en tu disco para guardar juego"
#define STR_SAVECHT1 "Tu archivo para guardar juego es"
#define STR_SAVECHT2 "diremos,\"corrupto\"."
#define STR_SAVECHT3 "Pero te dire, sigue y"
#define STR_SAVECHT4 "de todos modos juega"
#define STR_SEEAGAIN "Veamos eso de nuevo"
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