Commit 50a0ca9f authored by Steven Fuller's avatar Steven Fuller

id_vh.c, id_vh.h, wl_agent.c: removed LatchDrawPic (was only used by

StatusDrawPic)
parent 4b1c37b0
......@@ -76,19 +76,6 @@ void VWB_DrawPic(int x, int y, int chunknum)
VL_MemToScreen(grsegs[chunknum],width,height,x,y);
}
/*
=====================
=
= LatchDrawPic
=
=====================
*/
void LatchDrawPic(unsigned x, unsigned y, unsigned picnum)
{
VWB_DrawPic(x*8, y+160, picnum);
}
/*
===================
=
......
......@@ -51,7 +51,6 @@ boolean FizzleFade(unsigned xoffset, unsigned yoffset, unsigned width,unsigned h
void VL_FadeOut(int start, int end, int red, int green, int blue, int steps);
void VL_FadeIn(int start, int end, const byte *palette, int steps);
void LatchDrawPic(unsigned x, unsigned y, unsigned picnum);
void LoadLatchMem();
void VL_CacheScreen(int chunk);
......
......@@ -202,7 +202,7 @@ void ControlMovement (objtype *ob)
void StatusDrawPic(unsigned x, unsigned y, unsigned picnum)
{
LatchDrawPic (x,y,picnum);
VWB_DrawPic(x*8, y+160, picnum);
}
......@@ -309,9 +309,9 @@ void LatchNumber(int x, int y, int width, long number)
===============
*/
void DrawHealth (void)
void DrawHealth()
{
LatchNumber (21,16,3,gamestate.health);
LatchNumber(21,16,3,gamestate.health);
}
......@@ -394,14 +394,14 @@ void HealSelf(int points)
===============
*/
void DrawLevel (void)
void DrawLevel()
{
#ifdef SPEAR
if (gamestate.mapon == 20)
LatchNumber (2,16,2,18);
else
#endif
LatchNumber (2,16,2,gamestate.mapon+1);
LatchNumber(2,16,2,gamestate.mapon+1);
}
//===========================================================================
......@@ -415,9 +415,9 @@ void DrawLevel (void)
===============
*/
void DrawLives (void)
void DrawLives()
{
LatchNumber (14,16,1,gamestate.lives);
LatchNumber(14,16,1,gamestate.lives);
}
......@@ -429,12 +429,12 @@ void DrawLives (void)
===============
*/
void GiveExtraMan (void)
void GiveExtraMan()
{
if (gamestate.lives<9)
gamestate.lives++;
DrawLives ();
SD_PlaySound (BONUS1UPSND);
DrawLives();
SD_PlaySound(BONUS1UPSND);
}
//===========================================================================
......@@ -447,7 +447,7 @@ void GiveExtraMan (void)
===============
*/
void DrawScore (void)
void DrawScore()
{
LatchNumber (6,16,6,gamestate.score);
}
......@@ -460,15 +460,15 @@ void DrawScore (void)
===============
*/
void GivePoints (long points)
void GivePoints(long points)
{
gamestate.score += points;
while (gamestate.score >= gamestate.nextextra)
{
gamestate.nextextra += EXTRAPOINTS;
GiveExtraMan ();
GiveExtraMan();
}
DrawScore ();
DrawScore();
}
//===========================================================================
......@@ -481,9 +481,9 @@ void GivePoints (long points)
==================
*/
void DrawWeapon (void)
void DrawWeapon()
{
StatusDrawPic (32,8,KNIFEPIC+gamestate.weapon);
StatusDrawPic(32,8,KNIFEPIC+gamestate.weapon);
}
......@@ -495,17 +495,17 @@ void DrawWeapon (void)
==================
*/
void DrawKeys (void)
void DrawKeys()
{
if (gamestate.keys & 1)
StatusDrawPic (30,4,GOLDKEYPIC);
StatusDrawPic(30,4,GOLDKEYPIC);
else
StatusDrawPic (30,4,NOKEYPIC);
StatusDrawPic(30,4,NOKEYPIC);
if (gamestate.keys & 2)
StatusDrawPic (30,20,SILVERKEYPIC);
StatusDrawPic(30,20,SILVERKEYPIC);
else
StatusDrawPic (30,20,NOKEYPIC);
StatusDrawPic(30,20,NOKEYPIC);
}
......@@ -518,15 +518,15 @@ void DrawKeys (void)
==================
*/
void GiveWeapon (int weapon)
void GiveWeapon(int weapon)
{
GiveAmmo (6);
GiveAmmo(6);
if (gamestate.bestweapon<weapon)
gamestate.bestweapon = gamestate.weapon
= gamestate.chosenweapon = weapon;
DrawWeapon ();
DrawWeapon();
}
......@@ -540,9 +540,9 @@ void GiveWeapon (int weapon)
===============
*/
void DrawAmmo (void)
void DrawAmmo()
{
LatchNumber (27,16,2,gamestate.ammo);
LatchNumber(27,16,2,gamestate.ammo);
}
......@@ -554,7 +554,7 @@ void DrawAmmo (void)
===============
*/
void GiveAmmo (int ammo)
void GiveAmmo(int ammo)
{
if (!gamestate.ammo) // knife was out
{
......@@ -567,7 +567,7 @@ void GiveAmmo (int ammo)
gamestate.ammo += ammo;
if (gamestate.ammo > 99)
gamestate.ammo = 99;
DrawAmmo ();
DrawAmmo();
}
//===========================================================================
......@@ -580,10 +580,10 @@ void GiveAmmo (int ammo)
==================
*/
void GiveKey (int key)
void GiveKey(int key)
{
gamestate.keys |= (1<<key);
DrawKeys ();
DrawKeys();
}
......
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