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PocketInsanity
wolf3d
Commits
50a0ca9f
Commit
50a0ca9f
authored
Dec 24, 2000
by
Steven Fuller
Browse files
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Plain Diff
id_vh.c, id_vh.h, wl_agent.c: removed LatchDrawPic (was only used by
StatusDrawPic)
parent
4b1c37b0
Changes
3
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Showing
3 changed files
with
30 additions
and
44 deletions
+30
-44
id_vh.c
src/id_vh.c
+0
-13
id_vh.h
src/id_vh.h
+0
-1
wl_agent.c
src/wl_agent.c
+30
-30
No files found.
src/id_vh.c
View file @
50a0ca9f
...
@@ -76,19 +76,6 @@ void VWB_DrawPic(int x, int y, int chunknum)
...
@@ -76,19 +76,6 @@ void VWB_DrawPic(int x, int y, int chunknum)
VL_MemToScreen
(
grsegs
[
chunknum
],
width
,
height
,
x
,
y
);
VL_MemToScreen
(
grsegs
[
chunknum
],
width
,
height
,
x
,
y
);
}
}
/*
=====================
=
= LatchDrawPic
=
=====================
*/
void
LatchDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
)
{
VWB_DrawPic
(
x
*
8
,
y
+
160
,
picnum
);
}
/*
/*
===================
===================
=
=
...
...
src/id_vh.h
View file @
50a0ca9f
...
@@ -51,7 +51,6 @@ boolean FizzleFade(unsigned xoffset, unsigned yoffset, unsigned width,unsigned h
...
@@ -51,7 +51,6 @@ boolean FizzleFade(unsigned xoffset, unsigned yoffset, unsigned width,unsigned h
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
);
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
);
void
VL_FadeIn
(
int
start
,
int
end
,
const
byte
*
palette
,
int
steps
);
void
VL_FadeIn
(
int
start
,
int
end
,
const
byte
*
palette
,
int
steps
);
void
LatchDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
);
void
LoadLatchMem
();
void
LoadLatchMem
();
void
VL_CacheScreen
(
int
chunk
);
void
VL_CacheScreen
(
int
chunk
);
...
...
src/wl_agent.c
View file @
50a0ca9f
...
@@ -202,7 +202,7 @@ void ControlMovement (objtype *ob)
...
@@ -202,7 +202,7 @@ void ControlMovement (objtype *ob)
void
StatusDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
)
void
StatusDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
)
{
{
LatchDrawPic
(
x
,
y
,
picnum
);
VWB_DrawPic
(
x
*
8
,
y
+
160
,
picnum
);
}
}
...
@@ -309,9 +309,9 @@ void LatchNumber(int x, int y, int width, long number)
...
@@ -309,9 +309,9 @@ void LatchNumber(int x, int y, int width, long number)
===============
===============
*/
*/
void
DrawHealth
(
void
)
void
DrawHealth
(
)
{
{
LatchNumber
(
21
,
16
,
3
,
gamestate
.
health
);
LatchNumber
(
21
,
16
,
3
,
gamestate
.
health
);
}
}
...
@@ -394,14 +394,14 @@ void HealSelf(int points)
...
@@ -394,14 +394,14 @@ void HealSelf(int points)
===============
===============
*/
*/
void
DrawLevel
(
void
)
void
DrawLevel
(
)
{
{
#ifdef SPEAR
#ifdef SPEAR
if
(
gamestate
.
mapon
==
20
)
if
(
gamestate
.
mapon
==
20
)
LatchNumber
(
2
,
16
,
2
,
18
);
LatchNumber
(
2
,
16
,
2
,
18
);
else
else
#endif
#endif
LatchNumber
(
2
,
16
,
2
,
gamestate
.
mapon
+
1
);
LatchNumber
(
2
,
16
,
2
,
gamestate
.
mapon
+
1
);
}
}
//===========================================================================
//===========================================================================
...
@@ -415,9 +415,9 @@ void DrawLevel (void)
...
@@ -415,9 +415,9 @@ void DrawLevel (void)
===============
===============
*/
*/
void
DrawLives
(
void
)
void
DrawLives
(
)
{
{
LatchNumber
(
14
,
16
,
1
,
gamestate
.
lives
);
LatchNumber
(
14
,
16
,
1
,
gamestate
.
lives
);
}
}
...
@@ -429,12 +429,12 @@ void DrawLives (void)
...
@@ -429,12 +429,12 @@ void DrawLives (void)
===============
===============
*/
*/
void
GiveExtraMan
(
void
)
void
GiveExtraMan
(
)
{
{
if
(
gamestate
.
lives
<
9
)
if
(
gamestate
.
lives
<
9
)
gamestate
.
lives
++
;
gamestate
.
lives
++
;
DrawLives
();
DrawLives
();
SD_PlaySound
(
BONUS1UPSND
);
SD_PlaySound
(
BONUS1UPSND
);
}
}
//===========================================================================
//===========================================================================
...
@@ -447,7 +447,7 @@ void GiveExtraMan (void)
...
@@ -447,7 +447,7 @@ void GiveExtraMan (void)
===============
===============
*/
*/
void
DrawScore
(
void
)
void
DrawScore
(
)
{
{
LatchNumber
(
6
,
16
,
6
,
gamestate
.
score
);
LatchNumber
(
6
,
16
,
6
,
gamestate
.
score
);
}
}
...
@@ -460,15 +460,15 @@ void DrawScore (void)
...
@@ -460,15 +460,15 @@ void DrawScore (void)
===============
===============
*/
*/
void
GivePoints
(
long
points
)
void
GivePoints
(
long
points
)
{
{
gamestate
.
score
+=
points
;
gamestate
.
score
+=
points
;
while
(
gamestate
.
score
>=
gamestate
.
nextextra
)
while
(
gamestate
.
score
>=
gamestate
.
nextextra
)
{
{
gamestate
.
nextextra
+=
EXTRAPOINTS
;
gamestate
.
nextextra
+=
EXTRAPOINTS
;
GiveExtraMan
();
GiveExtraMan
();
}
}
DrawScore
();
DrawScore
();
}
}
//===========================================================================
//===========================================================================
...
@@ -481,9 +481,9 @@ void GivePoints (long points)
...
@@ -481,9 +481,9 @@ void GivePoints (long points)
==================
==================
*/
*/
void
DrawWeapon
(
void
)
void
DrawWeapon
(
)
{
{
StatusDrawPic
(
32
,
8
,
KNIFEPIC
+
gamestate
.
weapon
);
StatusDrawPic
(
32
,
8
,
KNIFEPIC
+
gamestate
.
weapon
);
}
}
...
@@ -495,17 +495,17 @@ void DrawWeapon (void)
...
@@ -495,17 +495,17 @@ void DrawWeapon (void)
==================
==================
*/
*/
void
DrawKeys
(
void
)
void
DrawKeys
(
)
{
{
if
(
gamestate
.
keys
&
1
)
if
(
gamestate
.
keys
&
1
)
StatusDrawPic
(
30
,
4
,
GOLDKEYPIC
);
StatusDrawPic
(
30
,
4
,
GOLDKEYPIC
);
else
else
StatusDrawPic
(
30
,
4
,
NOKEYPIC
);
StatusDrawPic
(
30
,
4
,
NOKEYPIC
);
if
(
gamestate
.
keys
&
2
)
if
(
gamestate
.
keys
&
2
)
StatusDrawPic
(
30
,
20
,
SILVERKEYPIC
);
StatusDrawPic
(
30
,
20
,
SILVERKEYPIC
);
else
else
StatusDrawPic
(
30
,
20
,
NOKEYPIC
);
StatusDrawPic
(
30
,
20
,
NOKEYPIC
);
}
}
...
@@ -518,15 +518,15 @@ void DrawKeys (void)
...
@@ -518,15 +518,15 @@ void DrawKeys (void)
==================
==================
*/
*/
void
GiveWeapon
(
int
weapon
)
void
GiveWeapon
(
int
weapon
)
{
{
GiveAmmo
(
6
);
GiveAmmo
(
6
);
if
(
gamestate
.
bestweapon
<
weapon
)
if
(
gamestate
.
bestweapon
<
weapon
)
gamestate
.
bestweapon
=
gamestate
.
weapon
gamestate
.
bestweapon
=
gamestate
.
weapon
=
gamestate
.
chosenweapon
=
weapon
;
=
gamestate
.
chosenweapon
=
weapon
;
DrawWeapon
();
DrawWeapon
();
}
}
...
@@ -540,9 +540,9 @@ void GiveWeapon (int weapon)
...
@@ -540,9 +540,9 @@ void GiveWeapon (int weapon)
===============
===============
*/
*/
void
DrawAmmo
(
void
)
void
DrawAmmo
(
)
{
{
LatchNumber
(
27
,
16
,
2
,
gamestate
.
ammo
);
LatchNumber
(
27
,
16
,
2
,
gamestate
.
ammo
);
}
}
...
@@ -554,7 +554,7 @@ void DrawAmmo (void)
...
@@ -554,7 +554,7 @@ void DrawAmmo (void)
===============
===============
*/
*/
void
GiveAmmo
(
int
ammo
)
void
GiveAmmo
(
int
ammo
)
{
{
if
(
!
gamestate
.
ammo
)
// knife was out
if
(
!
gamestate
.
ammo
)
// knife was out
{
{
...
@@ -567,7 +567,7 @@ void GiveAmmo (int ammo)
...
@@ -567,7 +567,7 @@ void GiveAmmo (int ammo)
gamestate
.
ammo
+=
ammo
;
gamestate
.
ammo
+=
ammo
;
if
(
gamestate
.
ammo
>
99
)
if
(
gamestate
.
ammo
>
99
)
gamestate
.
ammo
=
99
;
gamestate
.
ammo
=
99
;
DrawAmmo
();
DrawAmmo
();
}
}
//===========================================================================
//===========================================================================
...
@@ -580,10 +580,10 @@ void GiveAmmo (int ammo)
...
@@ -580,10 +580,10 @@ void GiveAmmo (int ammo)
==================
==================
*/
*/
void
GiveKey
(
int
key
)
void
GiveKey
(
int
key
)
{
{
gamestate
.
keys
|=
(
1
<<
key
);
gamestate
.
keys
|=
(
1
<<
key
);
DrawKeys
();
DrawKeys
();
}
}
...
...
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