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PocketInsanity
wolf3d
Commits
5ca1ed61
Commit
5ca1ed61
authored
Jun 13, 2000
by
Steven Fuller
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* Stubs for Saving/Loading
parent
364f86ca
Changes
3
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3 changed files
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38 additions
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3 deletions
+38
-3
Makefile
macsrc/Makefile
+2
-2
SaveLoad.c
macsrc/SaveLoad.c
+31
-0
TODO
macsrc/TODO
+5
-1
No files found.
macsrc/Makefile
View file @
5ca1ed61
...
...
@@ -8,8 +8,8 @@ CFLAGS = -g -Wall -ansi -pedantic
OBJS
=
Data.o Doors.o EnMove.o EnThink.o Intro.o Level.o
\
Missiles.o Sounds.o PlMove.o PlStuff.o PlThink.o PushWall.o
\
RefBsp.o Refresh.o Refresh2.o Sight.o Main.o
\
StateDef.o WolfMain.o WolfIO.o InterMis
.o Burger.o stub.o res.o
RefBsp.o Refresh.o Refresh2.o Sight.o Main.o
StateDef.o
\
WolfMain.o WolfIO.o InterMis.o SaveLoad
.o Burger.o stub.o res.o
SOFTOBJS
=
RefSprite.o SoftDraw.o SoftDraw2.o
OGLOBJS
=
GLDraw.o
SOBJS
=
$(OBJS)
$(SOFTOBJS)
vi_svga.o
...
...
macsrc/SaveLoad.c
0 → 100644
View file @
5ca1ed61
/*
Copyright (C) 1992-1994 Id Software, Inc.
Copyright (C) 2000 Steven Fuller <relnev@atdot.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "wolfdef.h"
Boolean
SaveGame
(
char
*
file
)
{
return
FALSE
;
}
Boolean
LoadGame
(
char
*
file
)
{
return
FALSE
;
}
macsrc/TODO
View file @
5ca1ed61
...
...
@@ -12,7 +12,7 @@ TODO:
* Finish moving all 2D code to SoftDraw.c
- Should move some code so it is not such a large file (SoftDraw2.c)
* Finish OpenGL
+ Status bars, Introscreens [DrawShape]
+ Status bars, Introscreens
, Psyched
[DrawShape]
+ Not exactly sure how I will implement this yet.
- IO_Draw* (status bar versions) are stubbed, update statusbar when
doing screen update
...
...
@@ -23,6 +23,8 @@ TODO:
- Split up GLDraw.c
- GL_EXT_shared_texture_palette
* Save/Load Games
- Menu code does not exist yet -- so just have a compiled in default save
and load files
* Documentation
* Sound!
- Need to write sound playing code (probably access /dev/dsp directly
...
...
@@ -49,9 +51,11 @@ TODO:
- MacPlay->Id Logo: have some sort of redraw.
- Fades in game can just call renderview each time
* Get it to compile/work with g++ if it is not too much trouble.
- Have to rename class..
* SDL version (software)
* Mouse
* Psyched bar
* Finish GTK+ code
BUGS:
* Software Drawing seems like its imprecise, stationary sprites move back and
...
...
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