id_vh.c: optimized most of the new draw functions (now VW_Bar runs at decent
speeds) wl_draw.c: reenabled the DrawPlayBorder call (see above) wl_game.c: changed a VW_Bar to VL_Bar in Died() (it wants to draw over the game area) wl_menu.c: Got StartCPMusic to stop causing the error message at the beginning wl_play.c: Music functions now just call the ones in wl_menu.c
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