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PocketInsanity
wolf3d
Commits
893a320a
Commit
893a320a
authored
Apr 27, 2000
by
Steven Fuller
Browse files
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Browse Files
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Plain Diff
Moved FadeIn/Out to id_vh.
parent
32ab9957
Changes
8
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Inline
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Showing
8 changed files
with
112 additions
and
317 deletions
+112
-317
TODO
src/TODO
+5
-4
id_vh.c
src/id_vh.c
+98
-2
id_vh.h
src/id_vh.h
+4
-1
version.h
src/version.h
+1
-1
vi_comm.h
src/vi_comm.h
+4
-9
vi_glx.c
src/vi_glx.c
+0
-100
vi_svga.c
src/vi_svga.c
+0
-100
vi_xlib.c
src/vi_xlib.c
+0
-100
No files found.
src/TODO
View file @
893a320a
...
...
@@ -21,6 +21,9 @@ and the intro screen which came with wolf3d has copyrighted images
two screens for nostalga
* fix the input code, everything is spread out... ideally everything should
work the same, let the input handler do it all instead
i think its safe for now to go with the scancodes as being the "universal"
key type, and for everything not scancode-based, have a function to
translate
* when viewsize is around 20, sprites end up being drawn over the border.
maybe there are clipping bugs that will cause it to fill over the top, left,
and right (happens at any view basically, except this version of source does
...
...
@@ -50,24 +53,22 @@ just call a different function (most are left from the update block code)
rename/remove them
* fix wl_debug.c, lots of junk code..
* change the current parameter handling code to something like getopt
* urgent: fix input (event handling), so that it makes sense
* wl_menu.c does loops on Keyboard. should call id_in functions instead
* rename goobers to debugmode, then remove debugmode for things...
* for some reason, it feels sluggish, maybe its from having mikmod playing
at the same time... especially when you pick up items
or the pallete ops calling waitvbl
* look for places where gfx needs to be redrawn, like back to game etc
* wl_menu uses specific scancodes for names, config file will have to use
metaname like sc_Left etc or something
* fizzlefade is hackish, stipple buf would work ok in opengl, maybe only
update once per frame or such.. hm
and where is that stray pixel coming from (when using end game with largest
window size)
window size)
in svgalib
* change id_sd to sd_oss, sd_win, sd_dos, sd_oal, etc
idea is that different <outputs> can share some drivers, unlike video
* check filehandling (ex, file missing, bad file type, and such)
PlayDemoFromFile specifically
* make sure all infinite loops are found (looping around Keyboard)
* move FadeIn/FadeOut to id_vh? since it calls vl functions only
Specific:
* memory/sound intro screen goes
...
...
src/id_vh.c
View file @
893a320a
...
...
@@ -15,6 +15,10 @@ unsigned freelatch;
unsigned latchpics[NUMLATCHPICS];
*/
boolean
screenfaded
;
byte
palette1
[
256
][
3
],
palette2
[
256
][
3
];
/* ======================================================================== */
void
VW_DrawPropString
(
char
*
string
)
...
...
@@ -244,8 +248,6 @@ boolean FizzleFade(unsigned xx, unsigned yy, unsigned width,unsigned height, uns
VL_DirectPlot
(
xx
+
x
,
yy
+
y
,
xx
+
x
,
yy
+
y
);
//*(graph_mem + (xx+x) + (yy+y) * 320) = *(gfxbuf + (xx+x) + (yy+y) * 320);
if
(
rndval
==
1
)
/* entire sequence has been completed */
return
false
;
...
...
@@ -254,3 +256,97 @@ boolean FizzleFade(unsigned xx, unsigned yy, unsigned width,unsigned height, uns
while
(
get_TimeCount
()
<
frame
)
;
}
while
(
1
);
}
/*
=================
=
= VL_FadeOut
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
)
{
int
i
,
j
,
orig
,
delta
;
byte
*
origptr
,
*
newptr
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
palette2
,
palette1
,
768
);
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
origptr
=
&
palette1
[
start
][
0
];
newptr
=
&
palette2
[
start
][
0
];
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
orig
=
*
origptr
++
;
delta
=
red
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
green
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
blue
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_FillPalette
(
red
,
green
,
blue
);
screenfaded
=
true
;
}
/*
=================
=
= VL_FadeIn
=
=================
*/
void
VL_FadeIn
(
int
start
,
int
end
,
byte
*
palette
,
int
steps
)
{
int
i
,
j
,
delta
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
&
palette2
[
0
][
0
],
&
palette1
[
0
][
0
],
sizeof
(
palette1
));
start
*=
3
;
end
=
end
*
3
+
2
;
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
delta
=
palette
[
j
]
-
palette1
[
0
][
j
];
palette2
[
0
][
j
]
=
palette1
[
0
][
j
]
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_SetPalette
(
palette
);
screenfaded
=
false
;
}
src/id_vh.h
View file @
893a320a
...
...
@@ -38,6 +38,7 @@ void VWB_Hlin(int x1, int x2, int y, int color);
void
VWB_Vlin
(
int
y1
,
int
y2
,
int
x
,
int
color
);
extern
byte
gamepal
;
extern
boolean
screenfaded
;
#define VW_Startup VL_Startup
#define VW_Shutdown VL_Shutdown
...
...
@@ -45,7 +46,6 @@ extern byte gamepal;
#define VW_Plot VL_Plot
#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
#define VW_ColorBorder VL_ColorBorder
#define VW_WaitVBL VL_WaitVBL
#define VW_FadeIn() VL_FadeIn(0,255,&gamepal,30);
#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
...
...
@@ -53,6 +53,9 @@ void VW_MeasurePropString(char *string, word *width, word *height);
boolean
FizzleFade
(
unsigned
xoffset
,
unsigned
yoffset
,
unsigned
width
,
unsigned
height
,
unsigned
frames
,
boolean
abortable
);
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
);
void
VL_FadeIn
(
int
start
,
int
end
,
byte
*
palette
,
int
steps
);
void
LatchDrawPic
(
unsigned
x
,
unsigned
y
,
unsigned
picnum
);
void
LoadLatchMem
(
void
);
...
...
src/version.h
View file @
893a320a
...
...
@@ -6,7 +6,7 @@
/* SDM = 2 */
/* SOD = 3 */
#ifndef WMODE
#define WMODE
0
#define WMODE
2
#endif
#if WMODE == 0
...
...
src/vi_comm.h
View file @
893a320a
...
...
@@ -5,16 +5,14 @@
extern
byte
*
gfxbuf
;
extern
boolean
screenfaded
;
//===========================================================================
void
VL_Startup
(
void
);
void
VL_Shutdown
(
void
);
void
VL_Startup
(
);
void
VL_Shutdown
(
);
void
VL_ClearVideo
(
byte
color
);
void
VL_ClearVideo
(
byte
color
);
void
VL_WaitVBL
(
int
vbls
);
void
VL_WaitVBL
(
int
vbls
);
void
VW_UpdateScreen
();
void
VL_FillPalette
(
int
red
,
int
green
,
int
blue
);
...
...
@@ -22,9 +20,6 @@ void VL_SetColor(int color, int red, int green, int blue);
void
VL_GetColor
(
int
color
,
int
*
red
,
int
*
green
,
int
*
blue
);
void
VL_SetPalette
(
byte
*
palette
);
void
VL_GetPalette
(
byte
*
palette
);
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
);
void
VL_FadeIn
(
int
start
,
int
end
,
byte
*
palette
,
int
steps
);
void
VL_ColorBorder
(
int
color
);
void
VL_Plot
(
int
x
,
int
y
,
int
color
);
void
VL_Hlin
(
unsigned
x
,
unsigned
y
,
unsigned
width
,
unsigned
color
);
...
...
src/vi_glx.c
View file @
893a320a
...
...
@@ -5,10 +5,6 @@
#include <X11/Xlib.h>
#include <X11/keysym.h>
boolean
screenfaded
;
byte
palette1
[
256
][
3
],
palette2
[
256
][
3
];
byte
*
gfxbuf
=
NULL
;
void
VL_WaitVBL
(
int
vbls
)
...
...
@@ -154,102 +150,6 @@ void VL_GetPalette(byte *palette)
}
}
//===========================================================================
/*
=================
=
= VL_FadeOut
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
)
{
int
i
,
j
,
orig
,
delta
;
byte
*
origptr
,
*
newptr
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
palette2
,
palette1
,
768
);
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
origptr
=
&
palette1
[
start
][
0
];
newptr
=
&
palette2
[
start
][
0
];
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
orig
=
*
origptr
++
;
delta
=
red
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
green
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
blue
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_FillPalette
(
red
,
green
,
blue
);
screenfaded
=
true
;
}
/*
=================
=
= VL_FadeIn
=
=================
*/
void
VL_FadeIn
(
int
start
,
int
end
,
byte
*
palette
,
int
steps
)
{
int
i
,
j
,
delta
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
&
palette2
[
0
][
0
],
&
palette1
[
0
][
0
],
sizeof
(
palette1
));
start
*=
3
;
end
=
end
*
3
+
2
;
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
delta
=
palette
[
j
]
-
palette1
[
0
][
j
];
palette2
[
0
][
j
]
=
palette1
[
0
][
j
]
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_SetPalette
(
palette
);
screenfaded
=
false
;
}
/*
=============================================================================
...
...
src/vi_svga.c
View file @
893a320a
...
...
@@ -2,10 +2,6 @@
#include "id_heads.h"
boolean
screenfaded
;
byte
palette1
[
256
][
3
],
palette2
[
256
][
3
];
byte
*
gfxbuf
=
NULL
;
void
VL_WaitVBL
(
int
vbls
)
...
...
@@ -173,102 +169,6 @@ void VL_GetPalette(byte *palette)
}
}
//===========================================================================
/*
=================
=
= VL_FadeOut
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
)
{
int
i
,
j
,
orig
,
delta
;
byte
*
origptr
,
*
newptr
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
palette2
,
palette1
,
768
);
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
origptr
=
&
palette1
[
start
][
0
];
newptr
=
&
palette2
[
start
][
0
];
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
orig
=
*
origptr
++
;
delta
=
red
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
green
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
blue
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_FillPalette
(
red
,
green
,
blue
);
screenfaded
=
true
;
}
/*
=================
=
= VL_FadeIn
=
=================
*/
void
VL_FadeIn
(
int
start
,
int
end
,
byte
*
palette
,
int
steps
)
{
int
i
,
j
,
delta
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
&
palette2
[
0
][
0
],
&
palette1
[
0
][
0
],
sizeof
(
palette1
));
start
*=
3
;
end
=
end
*
3
+
2
;
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
delta
=
palette
[
j
]
-
palette1
[
0
][
j
];
palette2
[
0
][
j
]
=
palette1
[
0
][
j
]
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_SetPalette
(
palette
);
screenfaded
=
false
;
}
/*
=============================================================================
...
...
src/vi_xlib.c
View file @
893a320a
...
...
@@ -12,10 +12,6 @@
#include <X11/Xatom.h>
#include <X11/extensions/XShm.h>
boolean
screenfaded
;
byte
palette1
[
256
][
3
],
palette2
[
256
][
3
];
byte
*
gfxbuf
=
NULL
;
Display
*
dpy
;
...
...
@@ -289,102 +285,6 @@ void VL_GetPalette(byte *palette)
}
}
//===========================================================================
/*
=================
=
= VL_FadeOut
=
= Fades the current palette to the given color in the given number of steps
=
=================
*/
void
VL_FadeOut
(
int
start
,
int
end
,
int
red
,
int
green
,
int
blue
,
int
steps
)
{
int
i
,
j
,
orig
,
delta
;
byte
*
origptr
,
*
newptr
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
palette2
,
palette1
,
768
);
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
origptr
=
&
palette1
[
start
][
0
];
newptr
=
&
palette2
[
start
][
0
];
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
orig
=
*
origptr
++
;
delta
=
red
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
green
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
orig
=
*
origptr
++
;
delta
=
blue
-
orig
;
*
newptr
++
=
orig
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_FillPalette
(
red
,
green
,
blue
);
screenfaded
=
true
;
}
/*
=================
=
= VL_FadeIn
=
=================
*/
void
VL_FadeIn
(
int
start
,
int
end
,
byte
*
palette
,
int
steps
)
{
int
i
,
j
,
delta
;
VL_WaitVBL
(
1
);
VL_GetPalette
(
&
palette1
[
0
][
0
]);
memcpy
(
&
palette2
[
0
][
0
],
&
palette1
[
0
][
0
],
sizeof
(
palette1
));
start
*=
3
;
end
=
end
*
3
+
2
;
//
// fade through intermediate frames
//
for
(
i
=
0
;
i
<
steps
;
i
++
)
{
for
(
j
=
start
;
j
<=
end
;
j
++
)
{
delta
=
palette
[
j
]
-
palette1
[
0
][
j
];
palette2
[
0
][
j
]
=
palette1
[
0
][
j
]
+
delta
*
i
/
steps
;
}
VL_WaitVBL
(
1
);
VL_SetPalette
(
&
palette2
[
0
][
0
]);
}
//
// final color
//
VL_SetPalette
(
palette
);
screenfaded
=
false
;
}
/*
=============================================================================
...
...
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