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PocketInsanity
wolf3d
Commits
b62a727d
Commit
b62a727d
authored
Sep 28, 2001
by
Steven Fuller
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Plain Diff
several week old gtk+ code changes...
parent
f4003e54
Changes
3
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Showing
3 changed files
with
51 additions
and
29 deletions
+51
-29
TODO
macsrc/TODO
+8
-6
WolfMain.c
macsrc/WolfMain.c
+3
-1
vi_gtk.c
macsrc/vi_gtk.c
+40
-22
No files found.
macsrc/TODO
View file @
b62a727d
...
@@ -3,11 +3,12 @@ complete:
...
@@ -3,11 +3,12 @@ complete:
07/22/01 fix cmap problem at 8bit (Want to change cmaps when going into/from gtk+ menu)
07/22/01 fix cmap problem at 8bit (Want to change cmaps when going into/from gtk+ menu)
07/23/01 New Game
07/23/01 New Game
------------------
------------------
finish
ed
double buffered gtk+ image
finish double buffered gtk+ image
Save Game, Load Game
Save Game, Load Game
find keyboard way of changing focus
find keyboard way of changing focus (and change focus when keyboard accelerator used)
fix sprite snapping
all visuals (loader and drawer code will need to be modified)
all visuals (loader and drawer code will need to be modified)
fix sprite snapping
get rid of byteswapping
check bigendianesss
check bigendianesss
choose difficulty (with graphics from game if possible)
choose difficulty (with graphics from game if possible)
Psyched bar
Psyched bar
...
@@ -37,12 +38,13 @@ try to speed drawing up
...
@@ -37,12 +38,13 @@ try to speed drawing up
play through testing
play through testing
update copyrights where needed
update copyrights where needed
Documentation
Documentation
website (no sourceforge this time)
--------- release one anytime after this point ---------
--------- release one anytime after this point ---------
SDL support (for full screen), optional
configure (automake, autoconf, etc?)
configure (automake, autoconf, etc?)
website (no sourceforge this time)
SDL support (for full screen), optional
finish opengl version
in game menus instead of gtk+ gui
in game menus instead of gtk+ gui
finish opengl version
experiement with software interpolation at truecolor modes
level editor
level editor
TODO:
TODO:
...
...
macsrc/WolfMain.c
View file @
b62a727d
...
@@ -374,8 +374,10 @@ void PlayLoop(void)
...
@@ -374,8 +374,10 @@ void PlayLoop(void)
}
while
((
Timer
-
LastTicCount
)
<
Delay
);
}
while
((
Timer
-
LastTicCount
)
<
Delay
);
TicCount
=
(
Timer
-
LastTicCount
);
TicCount
=
(
Timer
-
LastTicCount
);
/*
/*
printf("Timer: %d, Tic = %d\n", Timer, TicCount);
if (TicCount > 1)
printf("Timer: %d, Tic = %d\n", Timer, TicCount);
*/
*/
gamestate
.
playtime
+=
TicCount
;
gamestate
.
playtime
+=
TicCount
;
LastTicCount
=
Timer
;
LastTicCount
=
Timer
;
...
...
macsrc/vi_gtk.c
View file @
b62a727d
...
@@ -53,6 +53,22 @@ static int image_focus = 1;
...
@@ -53,6 +53,22 @@ static int image_focus = 1;
void
Quit
();
void
Quit
();
void
RestoreColors
()
{
int
i
;
for
(
i
=
0
;
i
<
cmap
->
size
;
i
++
)
gdk_color_change
(
cmap
,
&
default_colors
[
i
]);
}
void
UpdateColors
()
{
int
i
;
for
(
i
=
0
;
i
<
cmap
->
size
;
i
++
)
gdk_color_change
(
cmap
,
&
game_colors
[
i
]);
}
gint
delete_event
(
GtkWidget
*
widget
,
GdkEvent
*
event
,
gpointer
data
)
gint
delete_event
(
GtkWidget
*
widget
,
GdkEvent
*
event
,
gpointer
data
)
{
{
g_print
(
"delete_event
\n
"
);
g_print
(
"delete_event
\n
"
);
...
@@ -64,61 +80,59 @@ void destroy(GtkWidget *widget, gpointer data)
...
@@ -64,61 +80,59 @@ void destroy(GtkWidget *widget, gpointer data)
Quit
(
NULL
);
Quit
(
NULL
);
}
}
static
void
menu_file_quit
(
GtkWidget
*
w
,
gpointer
data
)
{
destroy
(
w
,
data
);
}
static
void
menu_file_newgame
(
GtkWidget
*
w
,
gpointer
data
)
static
void
menu_file_newgame
(
GtkWidget
*
w
,
gpointer
data
)
{
{
longjmp
(
ResetJmp
,
EX_NEWGAME
);
longjmp
(
ResetJmp
,
EX_NEWGAME
);
}
}
void
RestoreColors
(
)
static
void
menu_file_savegame
(
GtkWidget
*
w
,
gpointer
data
)
{
{
int
i
;
for
(
i
=
0
;
i
<
cmap
->
size
;
i
++
)
gdk_color_change
(
cmap
,
&
default_colors
[
i
]);
}
}
void
UpdateColors
(
)
static
void
menu_file_loadgame
(
GtkWidget
*
w
,
gpointer
data
)
{
{
int
i
;
for
(
i
=
0
;
i
<
cmap
->
size
;
i
++
)
gdk_color_change
(
cmap
,
&
game_colors
[
i
]);
}
}
static
void
menu_file_quit
(
GtkWidget
*
w
,
gpointer
data
)
{
destroy
(
w
,
data
);
}
static
void
image_focus_in
(
GtkWidget
*
widget
,
GdkEventButton
*
event
,
gpointer
data
)
static
gboolean
image_focus_in
(
GtkWidget
*
widget
,
GdkEventButton
*
event
,
gpointer
data
)
{
{
UpdateColors
();
UpdateColors
();
image_focus
=
1
;
image_focus
=
1
;
return
FALSE
;
}
}
static
void
image_focus_out
(
GtkWidget
*
widget
,
GdkEventButton
*
event
,
gpointer
data
)
static
gboolean
image_focus_out
(
GtkWidget
*
widget
,
GdkEventButton
*
event
,
gpointer
data
)
{
{
RestoreColors
();
RestoreColors
();
image_focus
=
0
;
image_focus
=
0
;
return
FALSE
;
}
}
static
int
KeyPressed
;
static
int
KeyPressed
;
void
keyboard_handler
(
int
key
,
int
press
);
void
keyboard_handler
(
int
key
,
int
press
);
static
void
key_press
(
GtkWidget
*
widget
,
GdkEventKey
*
event
,
gpointer
data
)
static
gboolean
key_press
(
GtkWidget
*
widget
,
GdkEventKey
*
event
,
gpointer
data
)
{
{
/* g_print("press\n"); */
/* g_print("press\n"); */
keyboard_handler
(
event
->
keyval
,
1
);
keyboard_handler
(
event
->
keyval
,
1
);
return
FALSE
;
}
}
static
void
key_release
(
GtkWidget
*
widget
,
GdkEventKey
*
event
,
gpointer
data
)
static
gboolean
key_release
(
GtkWidget
*
widget
,
GdkEventKey
*
event
,
gpointer
data
)
{
{
/* g_print("release\n"); */
/* g_print("release\n"); */
keyboard_handler
(
event
->
keyval
,
0
);
keyboard_handler
(
event
->
keyval
,
0
);
KeyPressed
=
1
;
KeyPressed
=
1
;
return
FALSE
;
}
}
static
void
draw
(
GtkWidget
*
widget
,
GdkRectangle
*
area
,
gpointer
user_data
)
static
void
draw
(
GtkWidget
*
widget
,
GdkRectangle
*
area
,
gpointer
user_data
)
...
@@ -133,7 +147,11 @@ static void draw_default(GtkWidget *widget, gpointer user_data)
...
@@ -133,7 +147,11 @@ static void draw_default(GtkWidget *widget, gpointer user_data)
static
GtkItemFactoryEntry
menu_items
[]
=
{
static
GtkItemFactoryEntry
menu_items
[]
=
{
{
"/_File"
,
NULL
,
NULL
,
0
,
"<Branch>"
},
{
"/_File"
,
NULL
,
NULL
,
0
,
"<Branch>"
},
{
"/File/New Game"
,
NULL
,
menu_file_newgame
,
0
,
NULL
},
{
"/File/New Game"
,
NULL
,
menu_file_newgame
,
0
,
NULL
},
{
"/File/_"
,
NULL
,
NULL
,
0
,
"<Separator>"
},
{
"/File/Save Game"
,
NULL
,
menu_file_savegame
,
0
,
NULL
},
{
"/File/Load Game"
,
NULL
,
menu_file_loadgame
,
0
,
NULL
},
{
"/File/_"
,
NULL
,
NULL
,
0
,
"<Separator>"
},
{
"/File/Quit"
,
"<control>Q"
,
menu_file_quit
,
0
,
NULL
}
{
"/File/Quit"
,
"<control>Q"
,
menu_file_quit
,
0
,
NULL
}
};
};
...
...
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