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PocketInsanity
wolf3d
Commits
f1995e1d
Commit
f1995e1d
authored
Nov 19, 2000
by
Steven Fuller
Browse files
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Plain Diff
More cosmetic changes
parent
c5dd2f30
Changes
4
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Showing
4 changed files
with
84 additions
and
76 deletions
+84
-76
IDEAS
src/IDEAS
+4
-0
id_ca.c
src/id_ca.c
+1
-1
wl_main.c
src/wl_main.c
+57
-53
wl_text.c
src/wl_text.c
+22
-22
No files found.
src/IDEAS
View file @
f1995e1d
------------- Please Disregard the Following Outdated Text: ----------------
* One binary, any game type. Store certain things in a new file for each
dataset?
* A key to change viewsize while playing (note: max == 20, min == 5 or so...)
...
...
src/id_ca.c
View file @
f1995e1d
...
...
@@ -60,7 +60,7 @@ char extension[5],
long
*
grstarts
;
/* array of offsets in vgagraph, -1 for sparse */
long
*
audiostarts
;
/* array of offsets in audio / audiot */
huffnode
grhuffman
[
255
];
huffnode
grhuffman
[
255
];
int
grhandle
;
/* handle to VGAGRAPH */
int
maphandle
;
/* handle to MAPTEMP / GAMEMAPS */
...
...
src/wl_main.c
View file @
f1995e1d
...
...
@@ -140,7 +140,7 @@ void ReadConfig()
#if 0 /* TODO */
int file;
if (
(file = open(configname,
O_BINARY | O_RDONLY)) != -1)
if (
(file = open(configname,
O_BINARY | O_RDONLY)) != -1)
{
//
// valid config file
...
...
@@ -233,11 +233,11 @@ void ReadConfig()
====================
*/
void
WriteConfig
(
void
)
void
WriteConfig
()
{
int
file
;
int
file
;
file
=
open
(
configname
,
O_CREAT
|
O_BINARY
|
O_WRONLY
,
file
=
open
(
configname
,
O_CREAT
|
O_BINARY
|
O_WRONLY
,
S_IREAD
|
S_IWRITE
|
S_IFREG
);
if
(
file
!=
-
1
)
...
...
@@ -278,9 +278,10 @@ void WriteConfig(void)
=====================
*/
void
NewGame
(
int
difficulty
,
int
episode
)
void
NewGame
(
int
difficulty
,
int
episode
)
{
memset
(
&
gamestate
,
0
,
sizeof
(
gamestate
));
memset
(
&
gamestate
,
0
,
sizeof
(
gamestate
));
gamestate
.
difficulty
=
difficulty
;
gamestate
.
weapon
=
gamestate
.
bestweapon
=
gamestate
.
chosenweapon
=
wp_pistol
;
...
...
@@ -293,27 +294,30 @@ void NewGame (int difficulty,int episode)
startgame
=
true
;
}
/
/===========================================================================
/
* ======================================================================== */
void
DiskFlopAnim
(
int
x
,
int
y
)
void
DiskFlopAnim
(
int
x
,
int
y
)
{
static
char
which
=
0
;
if
(
!
x
&&
!
y
)
return
;
VWB_DrawPic
(
x
,
y
,
C_DISKLOADING1PIC
+
which
);
VW_UpdateScreen
();
which
^=
1
;
static
char
which
=
0
;
if
(
!
x
&&
!
y
)
return
;
VWB_DrawPic
(
x
,
y
,
C_DISKLOADING1PIC
+
which
);
VW_UpdateScreen
();
which
^=
1
;
}
long
DoChecksum
(
byte
*
source
,
unsigned
size
,
long
checksum
)
long
DoChecksum
(
byte
*
source
,
unsigned
size
,
long
checksum
)
{
unsigned
i
;
unsigned
i
;
for
(
i
=
0
;
i
<
size
-
1
;
i
++
)
checksum
+=
source
[
i
]
^
source
[
i
+
1
];
for
(
i
=
0
;
i
<
size
-
1
;
i
++
)
checksum
+=
source
[
i
]
^
source
[
i
+
1
];
return
checksum
;
return
checksum
;
}
...
...
@@ -355,17 +359,16 @@ boolean SaveTheGame(int file,int x,int y)
CA_FarWrite
(
file
,(
void
*
)
areaconnect
,
sizeof
(
areaconnect
));
CA_FarWrite
(
file
,(
void
*
)
areabyplayer
,
sizeof
(
areabyplayer
));
for
(
ob
=
player
;
ob
;
ob
=
ob
->
next
)
{
DiskFlopAnim
(
x
,
y
);
CA_FarWrite
(
file
,(
void
*
)
ob
,
sizeof
(
*
ob
));
for
(
ob
=
player
;
ob
;
ob
=
ob
->
next
)
{
DiskFlopAnim
(
x
,
y
);
CA_FarWrite
(
file
,
(
void
*
)
ob
,
sizeof
(
*
ob
));
}
nullobj
.
active
=
ac_badobject
;
// end of file marker
DiskFlopAnim
(
x
,
y
);
CA_FarWrite
(
file
,(
void
*
)
&
nullobj
,
sizeof
(
nullobj
));
DiskFlopAnim
(
x
,
y
);
CA_FarWrite
(
file
,(
void
*
)
&
laststatobj
,
sizeof
(
laststatobj
));
checksum
=
DoChecksum
((
byte
*
)
&
laststatobj
,
sizeof
(
laststatobj
),
checksum
);
...
...
@@ -395,9 +398,9 @@ boolean SaveTheGame(int file,int x,int y)
//
// WRITE OUT CHECKSUM
//
CA_FarWrite
(
file
,(
void
*
)
&
checksum
,
sizeof
(
checksum
));
CA_FarWrite
(
file
,
(
void
*
)
&
checksum
,
sizeof
(
checksum
));
return
(
true
)
;
return
true
;
}
//===========================================================================
...
...
@@ -450,17 +453,18 @@ boolean LoadTheGame(int file,int x,int y)
while
(
1
)
{
DiskFlopAnim
(
x
,
y
);
CA_FarRead
(
file
,(
void
*
)
&
nullobj
,
sizeof
(
nullobj
));
DiskFlopAnim
(
x
,
y
);
CA_FarRead
(
file
,(
void
*
)
&
nullobj
,
sizeof
(
nullobj
));
if
(
nullobj
.
active
==
ac_badobject
)
break
;
GetNewActor
();
// don't copy over the links
memcpy
(
new
,
&
nullobj
,
sizeof
(
nullobj
)
-
4
);
memcpy
(
new
,
&
nullobj
,
sizeof
(
nullobj
)
-
4
);
}
DiskFlopAnim
(
x
,
y
);
CA_FarRead
(
file
,(
void
*
)
&
laststatobj
,
sizeof
(
laststatobj
));
checksum
=
DoChecksum
((
byte
*
)
&
laststatobj
,
sizeof
(
laststatobj
),
checksum
);
...
...
@@ -476,41 +480,41 @@ boolean LoadTheGame(int file,int x,int y)
checksum
=
DoChecksum
((
byte
*
)
doorobjlist
,
sizeof
(
doorobjlist
),
checksum
);
DiskFlopAnim
(
x
,
y
);
CA_FarRead
(
file
,(
void
*
)
&
pwallstate
,
sizeof
(
pwallstate
));
CA_FarRead
(
file
,(
void
*
)
&
pwallstate
,
sizeof
(
pwallstate
));
checksum
=
DoChecksum
((
byte
*
)
&
pwallstate
,
sizeof
(
pwallstate
),
checksum
);
CA_FarRead
(
file
,(
void
*
)
&
pwallx
,
sizeof
(
pwallx
));
CA_FarRead
(
file
,(
void
*
)
&
pwallx
,
sizeof
(
pwallx
));
checksum
=
DoChecksum
((
byte
*
)
&
pwallx
,
sizeof
(
pwallx
),
checksum
);
CA_FarRead
(
file
,(
void
*
)
&
pwally
,
sizeof
(
pwally
));
CA_FarRead
(
file
,(
void
*
)
&
pwally
,
sizeof
(
pwally
));
checksum
=
DoChecksum
((
byte
*
)
&
pwally
,
sizeof
(
pwally
),
checksum
);
CA_FarRead
(
file
,(
void
*
)
&
pwalldir
,
sizeof
(
pwalldir
));
CA_FarRead
(
file
,(
void
*
)
&
pwalldir
,
sizeof
(
pwalldir
));
checksum
=
DoChecksum
((
byte
*
)
&
pwalldir
,
sizeof
(
pwalldir
),
checksum
);
CA_FarRead
(
file
,(
void
*
)
&
pwallpos
,
sizeof
(
pwallpos
));
CA_FarRead
(
file
,(
void
*
)
&
pwallpos
,
sizeof
(
pwallpos
));
checksum
=
DoChecksum
((
byte
*
)
&
pwallpos
,
sizeof
(
pwallpos
),
checksum
);
CA_FarRead
(
file
,(
void
*
)
&
oldchecksum
,
sizeof
(
oldchecksum
));
CA_FarRead
(
file
,
(
void
*
)
&
oldchecksum
,
sizeof
(
oldchecksum
));
if
(
oldchecksum
!=
checksum
)
{
Message
(
STR_SAVECHT1
"
\n
"
STR_SAVECHT2
"
\n
"
STR_SAVECHT3
"
\n
"
STR_SAVECHT4
);
IN_ClearKeysDown
();
IN_Ack
();
gamestate
.
score
=
0
;
gamestate
.
lives
=
1
;
gamestate
.
weapon
=
gamestate
.
chosenweapon
=
gamestate
.
bestweapon
=
wp_pistol
;
gamestate
.
ammo
=
8
;
Message
(
STR_SAVECHT1
"
\n
"
STR_SAVECHT2
"
\n
"
STR_SAVECHT3
"
\n
"
STR_SAVECHT4
);
IN_ClearKeysDown
();
IN_Ack
();
gamestate
.
score
=
0
;
gamestate
.
lives
=
1
;
gamestate
.
weapon
=
gamestate
.
chosenweapon
=
gamestate
.
bestweapon
=
wp_pistol
;
gamestate
.
ammo
=
8
;
}
return
true
;
}
/
/===========================================================================
/
* ======================================================================== */
/*
==========================
...
...
@@ -551,7 +555,7 @@ void ShutdownId()
const
float
radtoint
=
(
float
)
FINEANGLES
/
2
.
0
f
/
PI
;
void
BuildTables
(
void
)
void
BuildTables
(
)
{
int
i
;
float
angle
,
anglestep
;
...
...
@@ -606,7 +610,7 @@ void BuildTables (void)
====================
*/
void
CalcProjection
(
long
focal
)
void
CalcProjection
(
long
focal
)
{
int
i
;
long
intang
;
...
...
src/wl_text.c
View file @
f1995e1d
...
...
@@ -31,13 +31,13 @@ TEXT FORMATTING COMMANDS
#define WORDLIMIT 80
#define FONTHEIGHT 10
#define TOPMARGIN 16
#define BOTTOMMARGIN 32
#define BOTTOMMARGIN
32
#define LEFTMARGIN 16
#define RIGHTMARGIN 16
#define PICMARGIN 8
#define TEXTROWS ((200-TOPMARGIN-BOTTOMMARGIN)/FONTHEIGHT)
#define SPACEWIDTH 7
#define SCREENPIXWIDTH 320
#define SCREENPIXWIDTH
320
#define SCREENMID (SCREENPIXWIDTH/2)
/*
...
...
@@ -48,16 +48,16 @@ TEXT FORMATTING COMMANDS
=============================================================================
*/
int
pagenum
,
numpages
;
int
pagenum
,
numpages
;
unsigned
leftmargin
[
TEXTROWS
],
rightmargin
[
TEXTROWS
];
unsigned
leftmargin
[
TEXTROWS
],
rightmargin
[
TEXTROWS
];
char
*
text
;
unsigned
rowon
;
int
picx
,
picy
,
picnum
,
picdelay
;
int
picx
,
picy
,
picnum
,
picdelay
;
boolean
layoutdone
;
/
/===========================================================================
/
* ======================================================================== */
/*
=====================
...
...
@@ -67,7 +67,7 @@ boolean layoutdone;
=====================
*/
void
RipToEOL
(
void
)
void
RipToEOL
(
)
{
while
(
*
text
++
!=
'\n'
)
// scan to end of line
;
...
...
@@ -82,10 +82,10 @@ void RipToEOL (void)
=====================
*/
int
ParseNumber
(
void
)
int
ParseNumber
(
)
{
char
ch
;
char
num
[
80
],
*
numptr
;
char
ch
;
char
num
[
80
],
*
numptr
;
//
// scan until a number is found
...
...
@@ -105,7 +105,7 @@ int ParseNumber (void)
}
while
(
ch
>=
'0'
&&
ch
<=
'9'
);
*
numptr
=
0
;
return
atoi
(
num
);
return
atoi
(
num
);
}
...
...
@@ -121,22 +121,22 @@ int ParseNumber (void)
=====================
*/
void
ParsePicCommand
(
void
)
void
ParsePicCommand
(
)
{
picy
=
ParseNumber
();
picx
=
ParseNumber
();
picnum
=
ParseNumber
();
RipToEOL
();
picy
=
ParseNumber
();
picx
=
ParseNumber
();
picnum
=
ParseNumber
();
RipToEOL
();
}
void
ParseTimedCommand
(
void
)
void
ParseTimedCommand
(
)
{
picy
=
ParseNumber
();
picx
=
ParseNumber
();
picnum
=
ParseNumber
();
picdelay
=
ParseNumber
();
RipToEOL
();
picy
=
ParseNumber
();
picx
=
ParseNumber
();
picnum
=
ParseNumber
();
picdelay
=
ParseNumber
();
RipToEOL
();
}
...
...
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