Commit f365a035 authored by Steven Fuller's avatar Steven Fuller

minor update to version.h

parent 40371f96
...@@ -15,4 +15,6 @@ specifically set! (ie, no int, but short or long int) ...@@ -15,4 +15,6 @@ specifically set! (ie, no int, but short or long int)
work the same, let the input handler do it all instead work the same, let the input handler do it all instead
* when viewsize is around 20, sprites end up being drawn over the border. * when viewsize is around 20, sprites end up being drawn over the border.
maybe there are clipping bugs that will cause it to fill over the top, left, maybe there are clipping bugs that will cause it to fill over the top, left,
and right and right
\ No newline at end of file * if japan versions are not to be found, remove the code
* remove DEMOEXTERN, and add ability to play demos from commandline
...@@ -11,6 +11,7 @@ ...@@ -11,6 +11,7 @@
/* #define SPEAR */ /* #define SPEAR */
/* #define SPEARDEMO */ /* #define SPEARDEMO */
/* #define JAPAN */ /* #define JAPAN */
/* #define JAPDEMO */
#define GOODTIMES #define GOODTIMES
#define DEMOSEXTERN #define DEMOSEXTERN
#define UPLOAD #define UPLOAD
...@@ -20,6 +21,7 @@ ...@@ -20,6 +21,7 @@
/* #define SPEAR */ /* #define SPEAR */
/* #define SPEARDEMO */ /* #define SPEARDEMO */
/* #define JAPAN */ /* #define JAPAN */
/* #define JAPDEMO */
#define GOODTIMES #define GOODTIMES
#define DEMOSEXTERN #define DEMOSEXTERN
/* #define UPLOAD */ /* #define UPLOAD */
...@@ -28,6 +30,7 @@ ...@@ -28,6 +30,7 @@
#define SPEAR #define SPEAR
#define SPEARDEMO #define SPEARDEMO
/* #define JAPAN */ /* #define JAPAN */
/* #define JAPDEMO */
#define GOODTIMES #define GOODTIMES
#define DEMOSEXTERN #define DEMOSEXTERN
/* #define UPLOAD */ /* #define UPLOAD */
...@@ -36,6 +39,7 @@ ...@@ -36,6 +39,7 @@
#define SPEAR #define SPEAR
/* #define SPEARDEMO */ /* #define SPEARDEMO */
/* #define JAPAN */ /* #define JAPAN */
/* #define JAPDEMO */
#define GOODTIMES #define GOODTIMES
#define DEMOSEXTERN #define DEMOSEXTERN
/* #define UPLOAD */ /* #define UPLOAD */
......
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