• Sam Lantinga's avatar
    My first OpenGL shader! Momma will be so proud! · 335b4597
    Sam Lantinga authored
    This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
    
    The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404209
    335b4597
SDL_renderer_gl.c 47 KB