1. 21 Nov, 2009 4 commits
    • Mike Gorchak's avatar
      RenderReadPixels and RenderWritePixels functions work with back buffer now and... · 153a88e1
      Mike Gorchak authored
      RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404210
      153a88e1
    • Sam Lantinga's avatar
      My first OpenGL shader! Momma will be so proud! · 335b4597
      Sam Lantinga authored
      This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
      
      The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404209
      335b4597
    • Sam Lantinga's avatar
      pixels don't need to be dynamically allocated · 22c1e661
      Sam Lantinga authored
      Added a dump_screen() function to assist with test failure diagnosis
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404208
      22c1e661
    • Sam Lantinga's avatar
      SDL_RenderReadPixels() needs to flush asynchronous operations before it reads. · fc3f393a
      Sam Lantinga authored
      The semantics are that it reads the back buffer, and those pixels may not be available once SDL_RenderPresent() has happened.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404207
      fc3f393a
  2. 20 Nov, 2009 5 commits
  3. 19 Nov, 2009 7 commits
  4. 18 Nov, 2009 12 commits
  5. 17 Nov, 2009 4 commits
  6. 16 Nov, 2009 3 commits
  7. 15 Nov, 2009 4 commits
  8. 11 Nov, 2009 1 commit