Commit 08aadfdc authored by Sam Lantinga's avatar Sam Lantinga

Hmm, this isn't going to work, is it?

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404171
parent df2499a3
...@@ -93,9 +93,9 @@ SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) ...@@ -93,9 +93,9 @@ SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
SDL_PROC_UNUSED(void, glDrawElements, SDL_PROC_UNUSED(void, glDrawElements,
(GLenum mode, GLsizei count, GLenum type, (GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices)) const GLvoid * indices))
SDL_PROC_UNUSED(void, glDrawPixels, SDL_PROC(void, glDrawPixels,
(GLsizei width, GLsizei height, GLenum format, GLenum type, (GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid * pixels)) const GLvoid * pixels))
SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
SDL_PROC_UNUSED(void, glEdgeFlagPointer, SDL_PROC_UNUSED(void, glEdgeFlagPointer,
(GLsizei stride, const GLvoid * pointer)) (GLsizei stride, const GLvoid * pointer))
...@@ -315,9 +315,9 @@ SDL_PROC_UNUSED(void, glRasterPos4s, ...@@ -315,9 +315,9 @@ SDL_PROC_UNUSED(void, glRasterPos4s,
(GLshort x, GLshort y, GLshort z, GLshort w)) (GLshort x, GLshort y, GLshort z, GLshort w))
SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
SDL_PROC_UNUSED(void, glReadPixels, SDL_PROC(void, glReadPixels,
(GLint x, GLint y, GLsizei width, GLsizei height, (GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels)) GLenum format, GLenum type, GLvoid * pixels))
SDL_PROC_UNUSED(void, glRectd, SDL_PROC_UNUSED(void, glRectd,
(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
......
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