• Sam Lantinga's avatar
    Fixed bug #750 · 17db454b
    Sam Lantinga authored
    Since many different event structures include windowID it should be placed near
    the beginning of the structure (preferably right after type) so it's position
    is the same between different events.
    
    This is to avoid code like this:
    if (event.type == SDL_WINDOWEVENT)
        win = event.window.windowID;
    else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
        win = event.key.windowID;
    else if (event.type == SDL_TEXTINPUT)
        win = event.text.windowID;
    else if (event.type == SDL_MOUSEMOTION)
        win = event.motion.windowID;
    else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
    SDL_MOUBUTTONUPMASK)) != 0)
        win = event.button.windowID;
    else if (event.type == SDL_MOUSEWHEEL)
        win = event.wheel.windowID;
    ...
    
    in favor of:
    win = event.window.windowID;
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403650
    17db454b
SDL_events.h 17.7 KB