• Sam Lantinga's avatar
    Fixed bug #1011 · 477689ac
    Sam Lantinga authored
    Daniel Ellis      2010-06-25 15:20:31 PDT
    
    SDL based applications sometimes display the wrong application name in the
    Sound Preferences dialog when using pulseaudio.
    
    I can see from the code that the SDL pulse module is initiating a new pulse
    audio context and passing an application name using the function
    get_progname().
    
    The get_progname() function returns the name of the current process. However,
    the process name is often not a suitable name to use. For example, the OpenShot
    video editor is a python application, and so "python" is displayed in the Sound
    Preferences window (see Bug #596504), when it should be displaying "OpenShot".
    
    PulseAudio allows applications to specify the application name, either at the
    time the context is created (as SDL does currently), or by special environment
    variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no
    name is specified, then pulseaudio will determine the name based on the
    process.
    
    If you specify the application name when initiating the pulseaudio context,
    then that will override any application name specified using an environment
    variable.
    
    As libsdl is a library, I believe the solution is for libsdl to not specify any
    application name when initiating a pulseaudio context, which will enable
    applications to specify the application name using environment variables. In
    the case that the applications do not specify anything, pulseaudio will fall
    back to using the process name anyway.
    
    The attached patch removes the get_progname() function and passes NULL as the
    application name when creating the pulseaudio context, which fixes the issue.
    477689ac
SDL_pulseaudio.c 15.4 KB