Commit 007680c4 authored by Sam Lantinga's avatar Sam Lantinga

Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%404042
parent 7d7dbf19
...@@ -8,6 +8,9 @@ Version 1.0: ...@@ -8,6 +8,9 @@ Version 1.0:
SDL_reinterpret_cast(type, expression) SDL_reinterpret_cast(type, expression)
SDL_static_cast(type, expression) SDL_static_cast(type, expression)
Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
SDL_VIDEO_FULLSCREEN_HEAD on X11.
Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
up/down events for Caps-Lock and Num-Lock keys. up/down events for Caps-Lock and Num-Lock keys.
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...@@ -93,7 +93,10 @@ SDL 1.2.14 is a significant bug fix release and a recommended update. ...@@ -93,7 +93,10 @@ SDL 1.2.14 is a significant bug fix release and a recommended update.
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control. SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
</P> </P>
<P> <P>
The SDL_VIDEO_FULLSCREEN_HEAD environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen. Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
</P>
<P>
The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
</P> </P>
<P> <P>
Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console. Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
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...@@ -548,7 +548,10 @@ int X11_GetVideoModes(_THIS) ...@@ -548,7 +548,10 @@ int X11_GetVideoModes(_THIS)
int w, h; int w, h;
SDL_NAME(XineramaScreenInfo) *xinerama; SDL_NAME(XineramaScreenInfo) *xinerama;
const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD"); const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
if ( !variable ) {
variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
}
if ( variable ) { if ( variable ) {
desired = SDL_atoi(variable); desired = SDL_atoi(variable);
} }
......
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