Commit 009af96c authored by Sam Lantinga's avatar Sam Lantinga

We have the correct window, we don't have to search for it, duh. :)

parent 234bc0aa
......@@ -1018,19 +1018,22 @@ CommonEvent(CommonState * state, SDL_Event * event, int *done)
case SDLK_g:
if (event->key.keysym.mod & KMOD_CTRL) {
/* Ctrl-G toggle grab */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window));
}
}
break;
case SDLK_m:
if (event->key.keysym.mod & KMOD_CTRL) {
/* Ctrl-M maximize */
for (i = 0; i < state->num_windows; ++i) {
Uint32 flags = SDL_GetWindowFlags(state->windows[i]);
if (flags & SDL_WINDOW_INPUT_FOCUS) {
if (flags & SDL_WINDOW_MAXIMIZED) {
SDL_RestoreWindow(state->windows[i]);
} else {
SDL_MaximizeWindow(state->windows[i]);
}
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_MAXIMIZED) {
SDL_RestoreWindow(window);
} else {
SDL_MaximizeWindow(window);
}
}
}
......@@ -1038,25 +1041,22 @@ CommonEvent(CommonState * state, SDL_Event * event, int *done)
case SDLK_z:
if (event->key.keysym.mod & KMOD_CTRL) {
/* Ctrl-Z minimize */
for (i = 0; i < state->num_windows; ++i) {
Uint32 flags = SDL_GetWindowFlags(state->windows[i]);
if (flags & SDL_WINDOW_INPUT_FOCUS) {
SDL_MinimizeWindow(state->windows[i]);
}
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
SDL_MinimizeWindow(window);
}
}
break;
case SDLK_RETURN:
if (event->key.keysym.mod & KMOD_CTRL) {
/* Ctrl-Enter toggle fullscreen */
for (i = 0; i < state->num_windows; ++i) {
Uint32 flags = SDL_GetWindowFlags(state->windows[i]);
if (flags & SDL_WINDOW_INPUT_FOCUS) {
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(state->windows[i], SDL_FALSE);
} else {
SDL_SetWindowFullscreen(state->windows[i], SDL_TRUE);
}
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(window, SDL_FALSE);
} else {
SDL_SetWindowFullscreen(window, SDL_TRUE);
}
}
}
......
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