Commit 0aca8112 authored by Sam Lantinga's avatar Sam Lantinga

Fixed compile errors introduced during the merge refactoring

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403157
parent 6b4db38d
......@@ -76,13 +76,13 @@ SDL_SetMouseIndexId(int id, int index)
return 1;
}
SDL_Mouse *
SDL_GetMouseByID(int id)
int
SDL_GetMouseIndexId(int id)
{
if (id < 0 || id > SDL_highestId) {
return NULL;
return -1;
}
return SDL_GetMouse(SDL_IdIndex[id]);
return SDL_IdIndex[id];
}
int
......@@ -321,16 +321,15 @@ SDL_GetRelativeMouseState(int index, int *x, int *y)
void
SDL_SetMouseFocus(int id, SDL_WindowID windowID)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int i, index;
int index = SDL_GetMouseIndexId(id);
SDL_Mouse *mouse = SDL_GetMouse(index);
int i;
SDL_bool focus;
if (!mouse || (mouse->focus == windowID)) {
return;
}
index = SDL_IdIndex[id];
/* See if the current window has lost focus */
if (mouse->focus) {
focus = SDL_FALSE;
......@@ -372,7 +371,8 @@ SDL_SetMouseFocus(int id, SDL_WindowID windowID)
int
SDL_SendProximity(int id, int x, int y, int type)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int index = SDL_GetMouseIndexId(id);
SDL_Mouse *mouse = SDL_GetMouse(index);
int posted = 0;
last_x = x;
last_y = y;
......@@ -396,7 +396,8 @@ SDL_SendProximity(int id, int x, int y, int type)
int
SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int index = SDL_GetMouseIndexId(id);
SDL_Mouse *mouse = SDL_GetMouse(index);
int posted;
int xrel;
int yrel;
......@@ -491,7 +492,8 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
int
SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int index = SDL_GetMouseIndexId(id);
SDL_Mouse *mouse = SDL_GetMouse(index);
int posted;
Uint8 type;
......@@ -777,7 +779,8 @@ SDL_UpdateCoordinates(int x, int y)
void
SDL_ChangeEnd(int id, int end)
{
SDL_Mouse *mouse = SDL_GetMouseByID(id);
int index = SDL_GetMouseIndexId(id);
SDL_Mouse *mouse = SDL_GetMouse(index);
if (mouse) {
mouse->current_end = end;
......
......@@ -88,14 +88,14 @@ struct SDL_Mouse
/* Initialize the mouse subsystem */
extern int SDL_MouseInit(void);
/* Get the mouse at an index */
extern SDL_Mouse *SDL_GetMouse(int index);
/* Assign an id to a mouse at an index */
extern int SDL_SetMouseIndexId(int id, int index);
/* Get the mouse by id */
extern SDL_Mouse *SDL_GetMouseByID(int id);
/* Get the index of a mouse specified by id */
extern int SDL_GetMouseIndexId(int id);
/* Get the mouse at an index */
extern SDL_Mouse *SDL_GetMouse(int index);
/* Add a mouse, possibly reattaching at a particular index (or -1),
returning the index of the mouse, or -1 if there was an error.
......
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