Commit 0cc0d8eb authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #618

   Description From  Tim Angus   2008-08-30 12:23:56   (-) [reply]

As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.

On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.

Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403578
parent 2ff43fab
...@@ -552,7 +552,13 @@ static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, ...@@ -552,7 +552,13 @@ static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym,
Uint16 wchars[2]; Uint16 wchars[2];
GetKeyboardState(keystate); GetKeyboardState(keystate);
if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1) /* Numlock isn't taken into account in ToUnicode,
* so we handle it as a special case here */
if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9)
{
keysym->unicode = vkey - VK_NUMPAD0 + '0';
}
else if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
{ {
keysym->unicode = wchars[0]; keysym->unicode = wchars[0];
} }
......
...@@ -912,7 +912,13 @@ static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed) ...@@ -912,7 +912,13 @@ static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed)
keysym->unicode = vkey; keysym->unicode = vkey;
#else #else
GetKeyboardState(keystate); GetKeyboardState(keystate);
if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1) /* Numlock isn't taken into account in ToUnicode,
* so we handle it as a special case here */
if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9)
{
keysym->unicode = vkey - VK_NUMPAD0 + '0';
}
else if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
{ {
keysym->unicode = wchars[0]; keysym->unicode = wchars[0];
} }
......
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