Commit 0dce7571 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.

  Fixes Bugzilla #628.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403944
parent c33a599c
......@@ -670,7 +670,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
current->h = height;
contentRect = NSMakeRect (0, 0, width, height);
/*
Check if we should completely destroy the previous mode
- If it is fullscreen
......@@ -719,13 +719,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
current->flags |= SDL_RESIZABLE;
}
}
if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
center_window = 0;
contentRect.origin.x = (float)origin_x;
contentRect.origin.y = (float)origin_y;
}
/* Manually create a window, avoids having a nib file resource */
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:contentRect
......@@ -741,14 +735,21 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
}
return NULL;
}
/*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */
QZ_SetCaption(this, this->wm_title, this->wm_icon);
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
if ( center_window ) {
if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
/* have to flip the Y value (NSPoint is lower left corner origin) */
[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
center_window = 0;
}
else if ( center_window ) {
[ qz_window center ];
}
[ qz_window setDelegate:
[ [ SDL_QuartzWindowDelegate alloc ] init ] ];
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
......
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