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PocketInsanity
libSDL
Commits
0e1d3a50
Commit
0e1d3a50
authored
Feb 06, 2011
by
Sam Lantinga
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Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
parent
f2c40726
Changes
1
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1 changed file
with
16 additions
and
77 deletions
+16
-77
SDL_render_gles2.c
src/render/opengles2/SDL_render_gles2.c
+16
-77
No files found.
src/render/opengles2/SDL_render_gles2.c
View file @
0e1d3a50
...
...
@@ -46,40 +46,8 @@ SDL_RenderDriver GLES2_RenderDriver = {
{
"opengles2"
,
(
SDL_RENDERER_ACCELERATED
|
SDL_RENDERER_PRESENTVSYNC
),
#if GLES2_ASSUME_BGRA
11
,
{
SDL_PIXELFORMAT_ABGR8888
,
SDL_PIXELFORMAT_ABGR4444
,
SDL_PIXELFORMAT_ABGR1555
,
SDL_PIXELFORMAT_BGR565
,
SDL_PIXELFORMAT_BGR24
,
SDL_PIXELFORMAT_ARGB8888
,
SDL_PIXELFORMAT_ARGB4444
,
SDL_PIXELFORMAT_ARGB1555
,
SDL_PIXELFORMAT_RGB565
,
SDL_PIXELFORMAT_RGB24
},
#elif GLES2_ASSUME_BGRA8888
7
,
{
SDL_PIXELFORMAT_ABGR8888
,
SDL_PIXELFORMAT_ABGR4444
,
SDL_PIXELFORMAT_ABGR1555
,
SDL_PIXELFORMAT_BGR565
,
SDL_PIXELFORMAT_BGR24
,
SDL_PIXELFORMAT_ARGB8888
},
#else
6
,
{
SDL_PIXELFORMAT_ABGR8888
,
SDL_PIXELFORMAT_ABGR4444
,
SDL_PIXELFORMAT_ABGR1555
,
SDL_PIXELFORMAT_BGR565
,
SDL_PIXELFORMAT_BGR24
},
#endif
1
,
{
SDL_PIXELFORMAT_ABGR8888
},
0
,
0
}
...
...
@@ -248,9 +216,6 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
* Texture APIs *
*************************************************************************************************/
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
static
int
GLES2_CreateTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
);
static
void
GLES2_DestroyTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
);
static
int
GLES2_LockTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
,
const
SDL_Rect
*
rect
,
...
...
@@ -272,50 +237,10 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
/* Determine the corresponding GLES texture format params */
switch
(
texture
->
format
)
{
case
SDL_PIXELFORMAT_BGR24
:
format
=
GL_RGB
;
type
=
GL_UNSIGNED_BYTE
;
break
;
case
SDL_PIXELFORMAT_ABGR8888
:
format
=
GL_RGBA
;
type
=
GL_UNSIGNED_BYTE
;
break
;
case
SDL_PIXELFORMAT_BGR565
:
format
=
GL_RGB
;
type
=
GL_UNSIGNED_SHORT_5_6_5
;
break
;
case
SDL_PIXELFORMAT_ABGR1555
:
format
=
GL_RGBA
;
type
=
GL_UNSIGNED_SHORT_5_5_5_1
;
break
;
case
SDL_PIXELFORMAT_ABGR4444
:
format
=
GL_RGBA
;
type
=
GL_UNSIGNED_SHORT_4_4_4_4
;
break
;
#if GLES2_ASSUME_BGRA || GLES2_ASSUME_BGRA8888
case
SDL_PIXELFORMAT_ARGB8888
:
format
=
GL_BGRA_EXT
;
type
=
GL_UNSIGNED_BYTE
;
break
;
#endif
/* GLES2_ASSUME_BGRA || GLES2_ASSUME_BGRA8888 */
#if GLES2_ASSUME_BGRA
case
SDL_PIXELFORMAT_RGB24
:
format
=
GL_BGR_EXT
;
type
=
GL_UNSIGNED_BYTE
;
break
;
case
SDL_PIXELFORMAT_RGB565
:
format
=
GL_BGR_EXT
;
type
=
GL_UNSIGNED_SHORT_5_6_5
;
break
;
case
SDL_PIXELFORMAT_ARGB1555
:
format
=
GL_BGRA_EXT
;
type
=
GL_UNSIGNED_SHORT_5_5_5_1
;
break
;
case
SDL_PIXELFORMAT_ARGB4444
:
format
=
GL_BGRA_EXT
;
type
=
GL_UNSIGNED_SHORT_4_4_4_4
;
break
;
#endif
/* GLES2_ASSUME_BGRA */
default:
SDL_SetError
(
"Texture format not supported"
);
return
-
1
;
...
...
@@ -1181,6 +1106,20 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_free
(
rdata
);
return
NULL
;
}
if
(
SDL_GL_MakeCurrent
(
window
,
rdata
->
context
)
<
0
)
{
SDL_free
(
renderer
);
SDL_free
(
rdata
);
return
NULL
;
}
if
(
flags
&
SDL_RENDERER_PRESENTVSYNC
)
{
SDL_GL_SetSwapInterval
(
1
);
}
else
{
SDL_GL_SetSwapInterval
(
0
);
}
if
(
SDL_GL_GetSwapInterval
()
>
0
)
{
renderer
->
info
.
flags
|=
SDL_RENDERER_PRESENTVSYNC
;
}
/* Determine supported shader formats */
/* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
...
...
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