Commit 0fc4da0d authored by Sam Lantinga's avatar Sam Lantinga

It's probably not worth pushing palettized textures. The memory optimization

isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403422
parent 5a488054
......@@ -6,7 +6,6 @@
* Implement desktop video mode change notification?
* Implement icon support (with translucency?)
* Remove <= 8-bit palettized display support
* See if we can add real alpha to the palette entries
* Add diagonal line clipping to SDL_IntersectRectAndLine()
* Add OpenGL 3.0 context support
* Verify mouse grab support
......
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