Commit 1148da11 authored by Bob Pendleton's avatar Bob Pendleton

make sure that mouse.z == 0 until it is used.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403634
parent 591381ae
...@@ -464,6 +464,7 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure) ...@@ -464,6 +464,7 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
event.motion.state = mouse->buttonstate; event.motion.state = mouse->buttonstate;
event.motion.x = mouse->x; event.motion.x = mouse->x;
event.motion.y = mouse->y; event.motion.y = mouse->y;
event.motion.z = mouse->z;
event.motion.pressure = mouse->pressure; event.motion.pressure = mouse->pressure;
event.motion.xrel = xrel; event.motion.xrel = xrel;
event.motion.yrel = yrel; event.motion.yrel = yrel;
......
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