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PocketInsanity
libSDL
Commits
126bbbaa
Commit
126bbbaa
authored
14 years ago
by
Sam Lantinga
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Plain Diff
Added SDL_GetRenderer()
parent
b950cf46
Changes
2
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2 changed files
with
27 additions
and
0 deletions
+27
-0
SDL_render.h
include/SDL_render.h
+5
-0
SDL_render.c
src/render/SDL_render.c
+22
-0
No files found.
include/SDL_render.h
View file @
126bbbaa
...
...
@@ -174,6 +174,11 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
*/
extern
DECLSPEC
SDL_Renderer
*
SDLCALL
SDL_CreateSoftwareRenderer
(
SDL_Surface
*
surface
);
/**
* \brief Get the renderer associated with a window.
*/
extern
DECLSPEC
SDL_Renderer
*
SDLCALL
SDL_GetRenderer
(
SDL_Window
*
window
);
/**
* \brief Get information about a rendering context.
*/
...
...
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src/render/SDL_render.c
View file @
126bbbaa
...
...
@@ -30,6 +30,8 @@
#include "software/SDL_render_sw_c.h"
#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
#define CHECK_RENDERER_MAGIC(renderer, retval) \
if (!renderer || renderer->magic != &renderer_magic) { \
SDL_SetError("Invalid renderer"); \
...
...
@@ -123,6 +125,16 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
int
n
=
SDL_GetNumRenderDrivers
();
const
char
*
hint
;
if
(
!
window
)
{
SDL_SetError
(
"Invalid window"
);
return
NULL
;
}
if
(
SDL_GetRenderer
(
window
))
{
SDL_SetError
(
"Renderer already associated with window"
);
return
NULL
;
}
hint
=
SDL_GetHint
(
SDL_HINT_RENDER_VSYNC
);
if
(
hint
)
{
if
(
*
hint
==
'0'
)
{
...
...
@@ -178,6 +190,8 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
renderer
->
magic
=
&
renderer_magic
;
renderer
->
window
=
window
;
SDL_SetWindowData
(
window
,
SDL_WINDOWRENDERDATA
,
renderer
);
SDL_RenderSetViewport
(
renderer
,
NULL
);
SDL_AddEventWatch
(
SDL_RendererEventWatch
,
renderer
);
...
...
@@ -208,6 +222,12 @@ SDL_CreateSoftwareRenderer(SDL_Surface * surface)
#endif
/* !SDL_RENDER_DISABLED */
}
SDL_Renderer
*
SDL_GetRenderer
(
SDL_Window
*
window
)
{
return
(
SDL_Renderer
*
)
SDL_GetWindowData
(
window
,
SDL_WINDOWRENDERDATA
);
}
int
SDL_GetRendererInfo
(
SDL_Renderer
*
renderer
,
SDL_RendererInfo
*
info
)
{
...
...
@@ -1149,6 +1169,8 @@ SDL_DestroyRenderer(SDL_Renderer * renderer)
SDL_DestroyTexture
(
renderer
->
textures
);
}
SDL_SetWindowData
(
renderer
->
window
,
SDL_WINDOWRENDERDATA
,
NULL
);
/* It's no longer magical... */
renderer
->
magic
=
NULL
;
...
...
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