Commit 18f2ccec authored by Sam Lantinga's avatar Sam Lantinga

Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b

parent 34b38d27
...@@ -327,8 +327,9 @@ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); ...@@ -327,8 +327,9 @@ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
#define SDL_TextureID SDL_Texture* typedef SDL_Texture* SDL_TextureID;
#define SDL_WindowID SDL_Window* typedef SDL_Window* SDL_WindowID;
#define SDL_RenderPoint SDL_RenderDrawPoint #define SDL_RenderPoint SDL_RenderDrawPoint
#define SDL_RenderLine SDL_RenderDrawLine #define SDL_RenderLine SDL_RenderDrawLine
#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear() #define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
......
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