Commit 1a2a914b authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)

 Matthias      2011-02-23 09:37:51 PST

Please view the attached source file. Using this minimal program (as attached),
it creates an OpenGL 2.0 context with a cleared color buffer. If I set the
OpenGL version to 3.2, the function SDL_GL_CreateContext fails (or more
specifically, glXMakeCurrent fails) with an X11 BadMatch error:


X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  128 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  153
  Current serial number in output stream:  153


Also note that if I do not specify the alpha buffer size, the program works for
OpenGL 2.0 and OpenGL 3.2.

After some further analysis, I believe I have found the problem. The specific
issue is in:

SDL_x11opengl.c::X11_GL_CreateContext.

Note that for OpenGL 3.2 contexts, the GLXFBConfig to use is chosen as the best
match from glXChooseFBConfig. However, opengl attributes originally set with
SDL_GL_SetAttribute are not mapped to GLX attributes and then passed to the
glXChooseFBConfig function. According to the GLX 1.4 specification, if the
attributes are not specified, the function falls back to defaults (which, in
this particular case, prefer alpha channel size == 0).

For testing purposes, I modified the call to glXChooseFBConfig to look
something like this:


int glxAttribs[] =
{
 GLX_RED_SIZE,8,
 GLX_GREEN_SIZE,8,
 GLX_BLUE_SIZE,8,
 GLX_ALPHA_SIZE,8,
 None
};

if (!glXChooseFBConfig ||
 !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display),
glxAttribs, &fbcount)))
{
 ...
}


The best match GLXFBConfig then supports 8 bit alpha channel. The program then
works as intended.


Hope this helps!
parent 65af7584
...@@ -284,15 +284,14 @@ X11_GL_InitExtensions(_THIS) ...@@ -284,15 +284,14 @@ X11_GL_InitExtensions(_THIS)
X11_PumpEvents(_this); X11_PumpEvents(_this);
} }
XVisualInfo * int
X11_GL_GetVisual(_THIS, Display * display, int screen) X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size)
{ {
XVisualInfo *vinfo;
/* 64 seems nice. */
int attribs[64];
int i = 0; int i = 0;
/* assert buffer is large enough to hold all SDL attributes. */
/* assert(size >= 32);*/
/* Setup our GLX attributes according to the gl_config. */ /* Setup our GLX attributes according to the gl_config. */
attribs[i++] = GLX_RGBA; attribs[i++] = GLX_RGBA;
attribs[i++] = GLX_RED_SIZE; attribs[i++] = GLX_RED_SIZE;
...@@ -366,6 +365,18 @@ X11_GL_GetVisual(_THIS, Display * display, int screen) ...@@ -366,6 +365,18 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
} }
attribs[i++] = None; attribs[i++] = None;
return i;
}
XVisualInfo *
X11_GL_GetVisual(_THIS, Display * display, int screen)
{
XVisualInfo *vinfo;
/* 64 seems nice. */
int attribs[64];
int i = X11_GL_GetAttributes(_this,display,screen,attribs,64);
vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
if (!vinfo) { if (!vinfo) {
...@@ -422,6 +433,8 @@ X11_GL_CreateContext(_THIS, SDL_Window * window) ...@@ -422,6 +433,8 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("GL 3.x is not supported"); SDL_SetError("GL 3.x is not supported");
context = temp_context; context = temp_context;
} else { } else {
int glxAttribs[64];
/* Create a GL 3.x context */ /* Create a GL 3.x context */
GLXFBConfig *framebuffer_config = NULL; GLXFBConfig *framebuffer_config = NULL;
int fbcount = 0; int fbcount = 0;
...@@ -436,10 +449,12 @@ X11_GL_CreateContext(_THIS, SDL_Window * window) ...@@ -436,10 +449,12 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
int *)) _this->gl_data-> int *)) _this->gl_data->
glXGetProcAddress((GLubyte *) "glXChooseFBConfig"); glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
X11_GL_GetAttributes(_this,display,screen,glxAttribs,64);
if (!glXChooseFBConfig if (!glXChooseFBConfig
|| !(framebuffer_config = || !(framebuffer_config =
glXChooseFBConfig(display, glXChooseFBConfig(display,
DefaultScreen(display), NULL, DefaultScreen(display), glxAttribs,
&fbcount))) { &fbcount))) {
SDL_SetError SDL_SetError
("No good framebuffers found. GL 3.x disabled"); ("No good framebuffers found. GL 3.x disabled");
......
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