Commit 1c8816f6 authored by Sam Lantinga's avatar Sam Lantinga

OpenGL ES 2.0 rendering LIVES!

parent 3fd12641
...@@ -139,8 +139,6 @@ main(int argc, char *argv[]) ...@@ -139,8 +139,6 @@ main(int argc, char *argv[])
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
SDL_WINDOW_BORDERLESS); SDL_WINDOW_BORDERLESS);
//SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
renderer = SDL_CreateRenderer(window, -1, 0); renderer = SDL_CreateRenderer(window, -1, 0);
initializeTexture(renderer); initializeTexture(renderer);
...@@ -166,7 +164,7 @@ main(int argc, char *argv[]) ...@@ -166,7 +164,7 @@ main(int argc, char *argv[])
} else if (delay > MILLESECONDS_PER_FRAME) { } else if (delay > MILLESECONDS_PER_FRAME) {
delay = MILLESECONDS_PER_FRAME; delay = MILLESECONDS_PER_FRAME;
} }
SDL_Delay(delay); //SDL_Delay(delay);
} }
/* cleanup */ /* cleanup */
......
...@@ -786,7 +786,6 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer) ...@@ -786,7 +786,6 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
static int GLES2_RenderClear(SDL_Renderer *renderer); static int GLES2_RenderClear(SDL_Renderer *renderer);
static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count); static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count);
static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count); static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count);
static int GLES2_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count); static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
const SDL_Rect *dstrect); const SDL_Rect *dstrect);
...@@ -1174,6 +1173,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) ...@@ -1174,6 +1173,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
if (hasCompiler) if (hasCompiler)
rdata->shader_formats[nFormats - 1] = (GLenum)-1; rdata->shader_formats[nFormats - 1] = (GLenum)-1;
#endif /* ZUNE_HD */ #endif /* ZUNE_HD */
rdata->updateSize = SDL_TRUE;
/* Populate the function pointers for the module */ /* Populate the function pointers for the module */
renderer->WindowEvent = &GLES2_WindowEvent; renderer->WindowEvent = &GLES2_WindowEvent;
......
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