Commit 1f1d8b4e authored by Sam Lantinga's avatar Sam Lantinga

Added related functions

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404265
parent a5eb0788
...@@ -435,6 +435,7 @@ extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const ...@@ -435,6 +435,7 @@ extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
* *
* \return 0 on success, or -1 if setting the display mode failed. * \return 0 on success, or -1 if setting the display mode failed.
* *
* \sa SDL_GetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen() * \sa SDL_SetWindowFullscreen()
*/ */
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_WindowID windowID, extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_WindowID windowID,
...@@ -444,6 +445,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_WindowID windowID, ...@@ -444,6 +445,9 @@ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_WindowID windowID,
/** /**
* \brief Fill in information about the display mode used when a fullscreen * \brief Fill in information about the display mode used when a fullscreen
* window is visible on the currently selected display. * window is visible on the currently selected display.
*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
*/ */
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_WindowID windowID, extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_WindowID windowID,
SDL_DisplayMode * mode); SDL_DisplayMode * mode);
...@@ -683,7 +687,8 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID); ...@@ -683,7 +687,8 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
* *
* \return 0 on success, or -1 if setting the display mode failed. * \return 0 on success, or -1 if setting the display mode failed.
* *
* \sa SDL_WindowDisplayMode() * \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
*/ */
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_WindowID windowID, extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_WindowID windowID,
int fullscreen); int fullscreen);
......
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