Commit 1f57c052 authored by Eli Gottlieb's avatar Eli Gottlieb

Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.

parent c40fb5a6
......@@ -19,3 +19,37 @@
Eli Gottlieb
eligottlieb@gmail.com
*/
struct SDL_Shaped_Window;
typedef struct SDL_Shaped_Window SDL_Shaped_Window;
/**
* \brief Create a shaped window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE,
* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
* ::SDL_WINDOW_INPUT_GRABBED.
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
extern DECLSPEC SDL_Surface * SDLCALL SDL_LockWindowShape(const SDL_Shaped_Window *window);
extern DECLSPEC void SDLCALL SDL_UnlockWindowShape(const SDL_Shaped_Window *window);
extern DECLSPEC int SDLCALL SDL_PresentWindowShape(const SDL_Shaped_Window *window);
extern DECLSPEC SDL_Window * SDLCALL SDL_LockShapedWindow(const SDL_Shaped_Window *window);
extern DECLSPEC void SDLCALL SDL_UnlockShapedWindow(const SDL_Shaped_Window *window);
extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window);
......@@ -21,3 +21,26 @@
*/
#include "SDL_shape.h"
struct SDL_Shaped_Window {
SDL_Window *window;
SDL_Surface *shape_mask;
}
SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,
unsigned int x,unsigned int y,
unsigned int w,unsigned int h,
Uint32 flags) {
//TODO: Fill in stub of SDL_CreatedShapedWindow
return NULL;
}
int SDLCALL SDL_PresentShape(const SDL_Shaped_Window *window) {
//TODO: Fill in stub of SDL_PresentShape
return -1;
}
void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window) {
//TODO: Fill in stub of SDL_DestroyShapedWindow
return;
}
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