Commit 1fb2a694 authored by Sam Lantinga's avatar Sam Lantinga

General improvements for user custom event registration

* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
parent e2adaf16
......@@ -91,12 +91,34 @@ extern "C" {
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
#define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
#define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
#define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
#define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT)
#define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
#define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1
#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2
#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3
#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT
#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE
#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE
#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT
#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN
#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP
#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP
#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING
#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT
#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION
#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN
#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP
#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL
#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP
#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION
#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION
#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION
#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN
#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP
#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP
#define SDL_QUITMASK SDL_QUIT, SDL_QUIT
#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT
#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN
#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT
#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT
#define SDL_BUTTON_WHEELUP 4
#define SDL_BUTTON_WHEELDOWN 5
......
This diff is collapsed.
......@@ -196,13 +196,13 @@ SDL_CompatEventFilter(void *userdata, SDL_Event * event)
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
if (!SDL_HasEvent(SDL_VIDEOEXPOSEMASK)) {
if (!SDL_HasEvent(SDL_VIDEOEXPOSE)) {
fake.type = SDL_VIDEOEXPOSE;
SDL_PushEvent(&fake);
}
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_PeepEvents(&fake, 1, SDL_GETEVENT, SDL_VIDEORESIZEMASK);
SDL_FlushEvent(SDL_VIDEORESIZE);
fake.type = SDL_VIDEORESIZE;
fake.resize.w = event->window.data1;
fake.resize.h = event->window.data2;
......
......@@ -37,8 +37,13 @@
/* Public data -- the event filter */
SDL_EventFilter SDL_EventOK = NULL;
void *SDL_EventOKParam;
Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
static Uint32 SDL_eventstate = 0;
typedef struct {
Uint32 bits[8];
} SDL_DisabledEventBlock;
static SDL_DisabledEventBlock *SDL_disabled_events[256];
static Uint32 SDL_userevents = SDL_USEREVENT;
/* Private data -- event queue */
#define MAXEVENTS 128
......@@ -84,6 +89,17 @@ SDL_Unlock_EventThread(void)
}
}
static __inline__ SDL_bool
SDL_ShouldPollJoystick()
{
if (SDL_numjoysticks &&
(!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] ||
SDL_JoystickEventState(SDL_QUERY))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static int SDLCALL
SDL_GobbleEvents(void *unused)
{
......@@ -98,7 +114,7 @@ SDL_GobbleEvents(void *unused)
}
#if !SDL_JOYSTICK_DISABLED
/* Check for joystick state change */
if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) {
if (SDL_ShouldPollJoystick()) {
SDL_JoystickUpdate();
}
#endif
......@@ -195,6 +211,8 @@ SDL_EventThreadID(void)
void
SDL_StopEventLoop(void)
{
int i;
/* Halt the event thread, if running */
SDL_StopEventThread();
......@@ -207,6 +225,14 @@ SDL_StopEventLoop(void)
SDL_EventQ.head = 0;
SDL_EventQ.tail = 0;
SDL_EventQ.wmmsg_next = 0;
/* Clear disabled event state */
for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
if (SDL_disabled_events[i]) {
SDL_free(SDL_disabled_events[i]);
SDL_disabled_events[i] = NULL;
}
}
}
/* This function (and associated calls) may be called more than once */
......@@ -222,11 +248,7 @@ SDL_StartEventLoop(Uint32 flags)
/* No filter to start with, process most event types */
SDL_EventOK = NULL;
SDL_memset(SDL_ProcessEvents, SDL_ENABLE, sizeof(SDL_ProcessEvents));
SDL_eventstate = ~0;
/* It's not save to call SDL_EventState() yet */
SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
/* Initialize event handlers */
retcode = 0;
......@@ -305,7 +327,7 @@ SDL_CutEvent(int spot)
/* Lock the event queue, take a peep at it, and unlock it */
int
SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
Uint32 mask)
Uint32 minType, Uint32 maxType)
{
int i, used;
......@@ -332,7 +354,8 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
}
spot = SDL_EventQ.head;
while ((used < numevents) && (spot != SDL_EventQ.tail)) {
if (mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type)) {
Uint32 type = SDL_EventQ.event[spot].type;
if (minType <= type && type <= maxType) {
events[used++] = SDL_EventQ.event[spot];
if (action == SDL_GETEVENT) {
spot = SDL_CutEvent(spot);
......@@ -353,9 +376,44 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
}
SDL_bool
SDL_HasEvent(Uint32 mask)
SDL_HasEvent(Uint32 type)
{
return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0);
}
SDL_bool
SDL_HasEvents(Uint32 minType, Uint32 maxType)
{
return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, mask) > 0);
return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0);
}
void
SDL_FlushEvent(Uint32 type)
{
SDL_FlushEvents(type, type);
}
void
SDL_FlushEvents(Uint32 minType, Uint32 maxType)
{
/* Don't look after we've quit */
if (!SDL_EventQ.active) {
return;
}
/* Lock the event queue */
if (SDL_mutexP(SDL_EventQ.lock) == 0) {
int spot = SDL_EventQ.head;
while (spot != SDL_EventQ.tail) {
Uint32 type = SDL_EventQ.event[spot].type;
if (minType <= type && type <= maxType) {
spot = SDL_CutEvent(spot);
} else {
spot = (spot + 1) % MAXEVENTS;
}
}
SDL_mutexV(SDL_EventQ.lock);
}
}
/* Run the system dependent event loops */
......@@ -371,7 +429,7 @@ SDL_PumpEvents(void)
}
#if !SDL_JOYSTICK_DISABLED
/* Check for joystick state change */
if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) {
if (SDL_ShouldPollJoystick()) {
SDL_JoystickUpdate();
}
#endif
......@@ -402,7 +460,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
for (;;) {
SDL_PumpEvents();
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
case -1:
return 0;
case 1:
......@@ -428,7 +486,7 @@ SDL_PushEvent(SDL_Event * event)
if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) {
return 0;
}
if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0) {
if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
return -1;
}
return 1;
......@@ -476,48 +534,58 @@ SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
}
Uint8
SDL_EventState(Uint8 type, int state)
SDL_EventState(Uint32 type, int state)
{
SDL_Event bitbucket;
Uint8 current_state;
Uint8 hi = ((type >> 8) & 0xff);
Uint8 lo = (type & 0xff);
/* If SDL_ALLEVENTS was specified... */
if (type == 0xFF) {
current_state = SDL_IGNORE;
for (type = 0; type < SDL_NUMEVENTS; ++type) {
if (SDL_ProcessEvents[type] != SDL_IGNORE) {
current_state = SDL_ENABLE;
}
SDL_ProcessEvents[type] = state;
if (state == SDL_ENABLE) {
SDL_eventstate |= (0x00000001 << (type));
} else {
SDL_eventstate &= ~(0x00000001 << (type));
if (SDL_disabled_events[hi] &&
(SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) {
current_state = SDL_DISABLE;
} else {
current_state = SDL_ENABLE;
}
if (state != current_state)
{
switch (state) {
case SDL_DISABLE:
/* Disable this event type and discard pending events */
if (!SDL_disabled_events[hi]) {
SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
if (!SDL_disabled_events[hi]) {
/* Out of memory, nothing we can do... */
break;
}
}
SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31));
SDL_FlushEvent(type);
break;
case SDL_ENABLE:
SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31));
break;
default:
/* Querying state... */
break;
}
while (SDL_PollEvent(&bitbucket) > 0);
return (current_state);
}
/* Just set the state for one event type */
current_state = SDL_ProcessEvents[type];
switch (state) {
case SDL_IGNORE:
case SDL_ENABLE:
/* Set state and discard pending events */
SDL_ProcessEvents[type] = state;
if (state == SDL_ENABLE) {
SDL_eventstate |= (0x00000001 << (type));
} else {
SDL_eventstate &= ~(0x00000001 << (type));
}
while (SDL_PollEvent(&bitbucket) > 0);
break;
default:
/* Querying state? */
break;
return current_state;
}
Uint32
SDL_RegisterEvents(int numevents)
{
Uint32 event_base;
if (SDL_userevents+numevents <= SDL_LASTEVENT) {
event_base = SDL_userevents;
SDL_userevents += numevents;
} else {
event_base = (Uint32)-1;
}
return (current_state);
return event_base;
}
/* This is a generic event handler.
......@@ -528,7 +596,7 @@ SDL_SendSysWMEvent(SDL_SysWMmsg * message)
int posted;
posted = 0;
if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_Event event;
SDL_memset(&event, 0, sizeof(event));
event.type = SDL_SYSWMEVENT;
......
......@@ -47,7 +47,4 @@ extern void SDL_QuitQuit(void);
extern SDL_EventFilter SDL_EventOK;
extern void *SDL_EventOKParam;
/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
/* vi: set ts=4 sw=4 expandtab: */
......@@ -688,7 +688,7 @@ SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode)
SDL_Keyboard *keyboard = SDL_GetKeyboard(index);
int posted;
Uint16 modstate;
Uint8 type;
Uint32 type;
if (!keyboard || !scancode) {
return 0;
......@@ -800,7 +800,7 @@ SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[type] == SDL_ENABLE) {
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.key.type = type;
event.key.which = (Uint8) index;
......@@ -827,7 +827,7 @@ SDL_SendKeyboardText(int index, const char *text)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[SDL_TEXTINPUT] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE) {
SDL_Event event;
event.text.type = SDL_TEXTINPUT;
event.text.which = (Uint8) index;
......@@ -845,7 +845,7 @@ SDL_SendEditingText(const char *text, int start, int length)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[SDL_TEXTEDITING] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_TEXTEDITING) == SDL_ENABLE) {
SDL_Event event;
event.edit.type = SDL_TEXTEDITING;
event.edit.start = start;
......
......@@ -365,7 +365,7 @@ SDL_SendProximity(int id, int x, int y, int type)
mouse->last_x = x;
mouse->last_y = y;
if (SDL_ProcessEvents[type] == SDL_ENABLE) {
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.proximity.which = (Uint8) index;
event.proximity.x = x;
......@@ -461,7 +461,7 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE &&
if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE &&
mouse->proximity == SDL_TRUE) {
SDL_Event event;
event.motion.type = SDL_MOUSEMOTION;
......@@ -493,7 +493,7 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
int index = SDL_GetMouseIndexId(id);
SDL_Mouse *mouse = SDL_GetMouse(index);
int posted;
Uint8 type;
Uint32 type;
if (!mouse) {
return 0;
......@@ -524,7 +524,7 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[type] == SDL_ENABLE) {
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.button.which = (Uint8) index;
......@@ -550,7 +550,7 @@ SDL_SendMouseWheel(int index, int x, int y)
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[SDL_MOUSEWHEEL] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_MOUSEWHEEL;
event.wheel.which = (Uint8) index;
......
......@@ -85,7 +85,7 @@ SDL_SendQuit(void)
int posted;
posted = 0;
if (SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_QUIT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_QUIT;
posted = (SDL_PushEvent(&event) > 0);
......
......@@ -144,7 +144,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
/* Post the event, if desired */
posted = 0;
if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_WINDOWEVENT;
event.window.event = windowevent;
......
......@@ -445,7 +445,7 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_JOYAXISMOTION;
event.jaxis.which = joystick->index;
......@@ -472,7 +472,7 @@ SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
SDL_Event event;
event.jhat.type = SDL_JOYHATMOTION;
event.jhat.which = joystick->index;
......@@ -501,7 +501,7 @@ SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
SDL_Event event;
event.jball.type = SDL_JOYBALLMOTION;
event.jball.which = joystick->index;
......@@ -544,7 +544,7 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_ProcessEvents[event.type] == SDL_ENABLE) {
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jbutton.which = joystick->index;
event.jbutton.button = button;
event.jbutton.state = state;
......@@ -574,7 +574,7 @@ SDL_JoystickEventState(int state)
#if SDL_EVENTS_DISABLED
return SDL_IGNORE;
#else
const Uint8 event_list[] = {
const Uint32 event_list[] = {
SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
};
......
......@@ -109,7 +109,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
LRESULT returnCode = -1;
/* Send a SDL_SYSWMEVENT if the application wants them */
if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
......
......@@ -53,7 +53,7 @@ X11_DispatchEvent(_THIS)
}
/* Send a SDL_SYSWMEVENT if the application wants them */
if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
......
......@@ -133,14 +133,10 @@ HandleMouse(void *unused)
{
SDL_Event events[10];
int i, found;
Uint32 mask;
/* Handle mouse events here */
mask =
(SDL_MOUSEMOTIONMASK | SDL_MOUSEBUTTONDOWNMASK |
SDL_MOUSEBUTTONUPMASK);
while (!done) {
found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP);
for (i = 0; i < found; ++i) {
switch (events[i].type) {
/* We want to toggle visibility on buttonpress */
......@@ -173,12 +169,10 @@ HandleKeyboard(void *unused)
{
SDL_Event events[10];
int i, found;
Uint32 mask;
/* Handle mouse events here */
mask = (SDL_KEYDOWNMASK | SDL_KEYUPMASK);
while (!done) {
found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_KEYDOWN, SDL_KEYUP);
for (i = 0; i < found; ++i) {
switch (events[i].type) {
/* We want to toggle visibility on buttonpress */
......@@ -329,7 +323,7 @@ main(int argc, char *argv[])
if (!(init_flags & SDL_INIT_EVENTTHREAD)) {
SDL_PumpEvents(); /* Needed when event thread is off */
}
if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) {
if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT)) {
done = 1;
}
/* Give up some CPU so the events can accumulate */
......
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