Commit 21d029da authored by Eli Gottlieb's avatar Eli Gottlieb

Added in Visual Studio patch.

parent 20c4883d
......@@ -2,9 +2,9 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL_VS2008.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_VS2008.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "automated", "tests\automated\automated.vcxproj", "{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}"
EndProject
......
......@@ -30,11 +30,21 @@
SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
result->shaper = result->display->device->shape_driver.CreateShaper(result);
result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
result->shaper->alphacutoff = 1;
result->shaper->hasshape = SDL_FALSE;
return result;
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
result->shaper->alphacutoff = 1;
result->shaper->hasshape = SDL_FALSE;
return result;
}
else {
SDL_DestroyWindow(result);
return NULL;
}
}
else
return NULL;
}
SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
......@@ -55,10 +65,10 @@ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap
SDL_LockSurface(shape);
for(x = 0;x<shape->w;x++)
for(y = 0;y<shape->h;y++) {
pixel = shape->pixels + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
alpha = 0;
SDL_GetRGBA(*(Uint32*)pixel,shape->format,&r,&g,&b,&alpha);
Uint32 bitmap_pixel = y*shape->w + x;
bitmap_pixel = y*shape->w + x;
bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
}
if(SDL_MUSTLOCK(shape))
......
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