Commit 26cb9c7c authored by Sam Lantinga's avatar Sam Lantinga

Fixed some ultra-pedantic gcc warnings

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401619
parent 1237375c
...@@ -90,11 +90,11 @@ void SDL_SetError (const char *fmt, ...) ...@@ -90,11 +90,11 @@ void SDL_SetError (const char *fmt, ...)
break; break;
case 's': case 's':
{ {
int index = error->argc; int i = error->argc;
char *str = va_arg(ap, char *); const char *str = va_arg(ap, const char *);
if (str == NULL) if (str == NULL)
str = "(null)"; str = "(null)";
SDL_strlcpy((char *)error->args[index].buf, str, ERR_MAX_STRLEN); SDL_strlcpy((char *)error->args[i].buf, str, ERR_MAX_STRLEN);
error->argc++; error->argc++;
} }
break; break;
......
...@@ -40,11 +40,11 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) ...@@ -40,11 +40,11 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
{ {
__asm__ __volatile__ ( __asm__ __volatile__ (
" movl %3,%%eax\n" // eax = volume " movl %3,%%eax\n" /* eax = volume */
" movl %2,%%edx\n" // edx = size " movl %2,%%edx\n" /* edx = size */
" shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples " shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */
" jz .endS16\n" " jz .endS16\n"
...@@ -57,62 +57,62 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) ...@@ -57,62 +57,62 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
" psllq $16,%%mm0\n" " psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n" " por %%mm1,%%mm0\n"
" psllq $16,%%mm0\n" " psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol " por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */
".align 8\n" ".align 8\n"
" .mixloopS16:\n" " .mixloopS16:\n"
" movq (%1),%%mm1\n" // mm1 = a|b|c|d " movq (%1),%%mm1\n" /* mm1 = a|b|c|d */
" movq %%mm1,%%mm2\n" // mm2 = a|b|c|d " movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */
" movq 8(%1),%%mm4\n" // mm4 = e|f|g|h " movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */
// pr charger le buffer dst dans mm7 /* pr charger le buffer dst dans mm7 */
" movq (%0),%%mm7\n" // mm7 = dst[0]" " movq (%0),%%mm7\n" /* mm7 = dst[0] */
// multiplier par le volume /* multiplier par le volume */
" pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
" pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) " pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */
" movq %%mm4,%%mm5\n" // mm5 = e|f|g|h " movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */
" pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
" pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) " pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */
" movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
" punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v " punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */
" movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
" punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v " punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */
" punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v " punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */
" punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v " punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */
// pr charger le buffer dst dans mm5 /* pr charger le buffer dst dans mm5 */
" movq 8(%0),%%mm5\n" // mm5 = dst[1] " movq 8(%0),%%mm5\n" /* mm5 = dst[1] */
// diviser par 128 /* diviser par 128 */
" psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME " psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */
" add $16,%1\n" " add $16,%1\n"
" psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128 " psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */
" psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128 " psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */
// mm1 = le sample avec le volume modifi /* mm1 = le sample avec le volume modifi */
" packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) " packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */
" psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128 " psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */
" paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst " paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */
// mm4 = le sample avec le volume modifi /* mm4 = le sample avec le volume modifi */
" packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) " packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */
" movq %%mm3,(%0)\n" " movq %%mm3,(%0)\n"
" paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst " paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */
" movq %%mm6,8(%0)\n" " movq %%mm6,8(%0)\n"
...@@ -134,15 +134,15 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) ...@@ -134,15 +134,15 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
//////////////////////////////////////////////// /*////////////////////////////////////////////// */
// Mixing for 8 bit signed buffers /* Mixing for 8 bit signed buffers */
//////////////////////////////////////////////// /*////////////////////////////////////////////// */
void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
{ {
__asm__ __volatile__ ( __asm__ __volatile__ (
" movl %3,%%eax\n" // eax = volume " movl %3,%%eax\n" /* eax = volume */
" movd %%eax,%%mm0\n" " movd %%eax,%%mm0\n"
" movq %%mm0,%%mm1\n" " movq %%mm0,%%mm1\n"
...@@ -153,8 +153,8 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) ...@@ -153,8 +153,8 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
" psllq $16,%%mm0\n" " psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n" " por %%mm1,%%mm0\n"
" movl %2,%%edx\n" // edx = size " movl %2,%%edx\n" /* edx = size */
" shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples " shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */
" cmp $0,%%edx\n" " cmp $0,%%edx\n"
" je .endS8\n" " je .endS8\n"
...@@ -162,32 +162,32 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) ...@@ -162,32 +162,32 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
".align 8\n" ".align 8\n"
" .mixloopS8:\n" " .mixloopS8:\n"
" pxor %%mm2,%%mm2\n" // mm2 = 0 " pxor %%mm2,%%mm2\n" /* mm2 = 0 */
" movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h " movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */
" movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h " movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */
// on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 /* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */
" pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000.... " pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */
" punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d " punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */
" punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h " punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */
" movq (%0),%%mm2\n" // mm2 = destination " movq (%0),%%mm2\n" /* mm2 = destination */
" pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d " pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */
" add $8,%1\n" " add $8,%1\n"
" pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h " pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */
" psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 " psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */
" psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 " psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */
" packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 " packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */
" paddsb %%mm2,%%mm3\n" // add to destination buffer " paddsb %%mm2,%%mm3\n" /* add to destination buffer */
" movq %%mm3,(%0)\n" // store back to ram " movq %%mm3,(%0)\n" /* store back to ram */
" add $8,%0\n" " add $8,%0\n"
" dec %%edx\n" " dec %%edx\n"
......
...@@ -329,7 +329,7 @@ static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len) ...@@ -329,7 +329,7 @@ static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
struct IMA_ADPCM_decodestate *state; struct IMA_ADPCM_decodestate *state;
Uint8 *freeable, *encoded, *decoded; Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft; Sint32 encoded_len, samplesleft;
int c, channels; unsigned int c, channels;
/* Check to make sure we have enough variables in the state array */ /* Check to make sure we have enough variables in the state array */
channels = IMA_ADPCM_state.wavefmt.channels; channels = IMA_ADPCM_state.wavefmt.channels;
......
...@@ -288,8 +288,8 @@ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) ...@@ -288,8 +288,8 @@ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
SDL_CalculateAudioSpec(spec); SDL_CalculateAudioSpec(spec);
/* Determine the power of two of the fragment size */ /* Determine the power of two of the fragment size */
for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );
if ( (0x01<<frag_spec) != spec->size ) { if ( (0x01U<<frag_spec) != spec->size ) {
SDL_SetError("Fragment size must be a power of two"); SDL_SetError("Fragment size must be a power of two");
DSP_CloseAudio(this); DSP_CloseAudio(this);
return(-1); return(-1);
......
...@@ -29,8 +29,8 @@ extern int SDL_StartEventLoop(Uint32 flags); ...@@ -29,8 +29,8 @@ extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void); extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void); extern void SDL_QuitInterrupt(void);
extern void SDL_Lock_EventThread(); extern void SDL_Lock_EventThread(void);
extern void SDL_Unlock_EventThread(); extern void SDL_Unlock_EventThread(void);
extern Uint32 SDL_EventThreadID(void); extern Uint32 SDL_EventThreadID(void);
/* Event handler init routines */ /* Event handler init routines */
......
...@@ -34,7 +34,7 @@ static Uint8 SDL_KeyState[SDLK_LAST]; ...@@ -34,7 +34,7 @@ static Uint8 SDL_KeyState[SDLK_LAST];
static SDLMod SDL_ModState; static SDLMod SDL_ModState;
int SDL_TranslateUNICODE = 0; int SDL_TranslateUNICODE = 0;
static char *keynames[SDLK_LAST]; /* Array of keycode names */ static const char *keynames[SDLK_LAST]; /* Array of keycode names */
/* /*
* jk 991215 - added * jk 991215 - added
...@@ -356,7 +356,7 @@ void SDL_SetModState (SDLMod modstate) ...@@ -356,7 +356,7 @@ void SDL_SetModState (SDLMod modstate)
char *SDL_GetKeyName(SDLKey key) char *SDL_GetKeyName(SDLKey key)
{ {
char *keyname; const char *keyname;
keyname = NULL; keyname = NULL;
if ( key < SDLK_LAST ) { if ( key < SDLK_LAST ) {
...@@ -365,7 +365,8 @@ char *SDL_GetKeyName(SDLKey key) ...@@ -365,7 +365,8 @@ char *SDL_GetKeyName(SDLKey key)
if ( keyname == NULL ) { if ( keyname == NULL ) {
keyname = "unknown key"; keyname = "unknown key";
} }
return(keyname); /* FIXME: make this function const in 1.3 */
return (char *)(keyname);
} }
/* These are global for SDL_eventloop.c */ /* These are global for SDL_eventloop.c */
......
...@@ -550,7 +550,7 @@ int SDL_JoystickEventState(int state) ...@@ -550,7 +550,7 @@ int SDL_JoystickEventState(int state)
SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
}; };
int i; unsigned int i;
switch (state) { switch (state) {
case SDL_QUERY: case SDL_QUERY:
......
...@@ -55,7 +55,7 @@ int SDL_ThreadsInit(void) ...@@ -55,7 +55,7 @@ int SDL_ThreadsInit(void)
clean up threads here. If any threads are still running after this call, clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data. they will no longer have access to any per-thread data.
*/ */
void SDL_ThreadsQuit() void SDL_ThreadsQuit(void)
{ {
SDL_mutex *mutex; SDL_mutex *mutex;
......
...@@ -43,14 +43,14 @@ static void CalculateGammaRamp(float gamma, Uint16 *ramp) ...@@ -43,14 +43,14 @@ static void CalculateGammaRamp(float gamma, Uint16 *ramp)
int i; int i;
/* 0.0 gamma is all black */ /* 0.0 gamma is all black */
if ( gamma <= 0.0 ) { if ( gamma <= 0.0f ) {
for ( i=0; i<256; ++i ) { for ( i=0; i<256; ++i ) {
ramp[i] = 0; ramp[i] = 0;
} }
return; return;
} else } else
/* 1.0 gamma is identity */ /* 1.0 gamma is identity */
if ( gamma == 1.0 ) { if ( gamma >= 1.0f ) {
for ( i=0; i<256; ++i ) { for ( i=0; i<256; ++i ) {
ramp[i] = (i << 8) | i; ramp[i] = (i << 8) | i;
} }
...@@ -73,7 +73,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) ...@@ -73,7 +73,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
/* The following is adapted from a post by Garrett Bass on OpenGL /* The following is adapted from a post by Garrett Bass on OpenGL
Gamedev list, March 4, 2000. Gamedev list, March 4, 2000.
*/ */
float sum = 0.0; float sum = 0.0f;
int i, count = 0; int i, count = 0;
*gamma = 1.0; *gamma = 1.0;
...@@ -85,7 +85,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) ...@@ -85,7 +85,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
count++; count++;
} }
} }
if ( count && sum ) { if ( count && sum > 0.0f ) {
*gamma = 1.0f / (sum / count); *gamma = 1.0f / (sum / count);
} }
} }
......
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