Commit 30693e91 authored by Eli Gottlieb's avatar Eli Gottlieb

Reformatting code to match the rest of SDL. Variable names seem OK; replaced...

Reformatting code to match the rest of SDL.  Variable names seem OK; replaced tabs with 4 spaces each for indentation.
parent 34bbabf0
......@@ -29,238 +29,248 @@
#include "SDL_shape.h"
#include "../src/video/SDL_shape_internals.h"
SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
result->shaper->mode.mode = ShapeModeDefault;
result->shaper->mode.parameters.binarizationCutoff = 1;
result->shaper->hasshape = SDL_FALSE;
return result;
}
else {
SDL_DestroyWindow(result);
return NULL;
}
}
else
return NULL;
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
result->shaper->mode.mode = ShapeModeDefault;
result->shaper->mode.parameters.binarizationCutoff = 1;
result->shaper->hasshape = SDL_FALSE;
return result;
}
else {
SDL_DestroyWindow(result);
return NULL;
}
}
else
return NULL;
}
SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
if(window == NULL)
return SDL_FALSE;
else
return (SDL_bool)(window->shaper != NULL);
SDL_bool
SDL_IsShapedWindow(const SDL_Window *window) {
if(window == NULL)
return SDL_FALSE;
else
return (SDL_bool)(window->shaper != NULL);
}
/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
int x = 0;
int y = 0;
Uint8 r = 0,g = 0,b = 0,alpha = 0;
Uint8* pixel = NULL;
Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
SDL_Color key;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
pixel = (Uint8*)shape->pixels;
for(y = 0;y<shape->h;y++) {
for(x=0;x<shape->w;x++) {
alpha = 0;
pixel_value = 0;
pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
switch(shape->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
bitmap_pixel = y*shape->w + x;
switch(mode.mode) {
case(ShapeModeDefault):
mask_value = (alpha >= 1 ? 1 : 0);
break;
case(ShapeModeBinarizeAlpha):
mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeReverseBinarizeAlpha):
mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0);
break;
}
bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
}
}
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
void
SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
int x = 0;
int y = 0;
Uint8 r = 0,g = 0,b = 0,alpha = 0;
Uint8* pixel = NULL;
Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
SDL_Color key;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
pixel = (Uint8*)shape->pixels;
for(y = 0;y<shape->h;y++) {
for(x=0;x<shape->w;x++) {
alpha = 0;
pixel_value = 0;
pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
switch(shape->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
bitmap_pixel = y*shape->w + x;
switch(mode.mode) {
case(ShapeModeDefault):
mask_value = (alpha >= 1 ? 1 : 0);
break;
case(ShapeModeBinarizeAlpha):
mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeReverseBinarizeAlpha):
mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0);
break;
}
bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
}
}
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
}
SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) {
int x = 0,y = 0;
Uint8* pixel = NULL;
Uint32 pixel_value = 0;
Uint8 r = 0,g = 0,b = 0,a = 0;
SDL_bool pixel_transparent = SDL_FALSE;
int last_transparent = -1;
SDL_Color key;
SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
SDL_Rect next = {0,0,0,0};
for(y=dimensions.y;y<dimensions.h;y++)
for(x=dimensions.x;x<dimensions.w;x++) {
pixel_value = 0;
pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
switch(mask->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
switch(mode.mode) {
case(ShapeModeDefault):
pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert);
break;
case(ShapeModeBinarizeAlpha):
pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert);
break;
case(ShapeModeReverseBinarizeAlpha):
pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert);
break;
}
if(last_transparent == -1) {
last_transparent = pixel_transparent;
break;
}
if(last_transparent != pixel_transparent) {
result->kind = QuadShape;
//These will stay the same.
next.w = dimensions.w / 2;
next.h = dimensions.h / 2;
//These will change from recursion to recursion.
next.x = dimensions.x;
next.y = dimensions.y;
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1;
//Unneeded: next.y = dimensions.y;
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.x;
next.y = dimensions.h / 2 + 1;
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1;
//Unneeded: next.y = dimensions.h / 2 + 1;
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
return result;
}
}
//If we never recursed, all the pixels in this quadrant have the same "value".
result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape);
result->data.shape = dimensions;
return result;
SDL_ShapeTree*
RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) {
int x = 0,y = 0;
Uint8* pixel = NULL;
Uint32 pixel_value = 0;
Uint8 r = 0,g = 0,b = 0,a = 0;
SDL_bool pixel_transparent = SDL_FALSE;
int last_transparent = -1;
SDL_Color key;
SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
SDL_Rect next = {0,0,0,0};
for(y=dimensions.y;y<dimensions.h;y++)
for(x=dimensions.x;x<dimensions.w;x++) {
pixel_value = 0;
pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
switch(mask->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;
break;
case(2):
pixel_value = *(Uint16*)pixel;
break;
case(3):
pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
break;
case(4):
pixel_value = *(Uint32*)pixel;
break;
}
SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
switch(mode.mode) {
case(ShapeModeDefault):
pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert);
break;
case(ShapeModeBinarizeAlpha):
pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert);
break;
case(ShapeModeReverseBinarizeAlpha):
pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert);
break;
}
if(last_transparent == -1) {
last_transparent = pixel_transparent;
break;
}
if(last_transparent != pixel_transparent) {
result->kind = QuadShape;
//These will stay the same.
next.w = dimensions.w / 2;
next.h = dimensions.h / 2;
//These will change from recursion to recursion.
next.x = dimensions.x;
next.y = dimensions.y;
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1;
//Unneeded: next.y = dimensions.y;
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.x;
next.y = dimensions.h / 2 + 1;
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1;
//Unneeded: next.y = dimensions.h / 2 + 1;
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
return result;
}
}
//If we never recursed, all the pixels in this quadrant have the same "value".
result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape);
result->data.shape = dimensions;
return result;
}
SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) {
SDL_Rect dimensions = {0,0,shape->w,shape->h};
SDL_ShapeTree* result = NULL;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions);
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
return result;
SDL_ShapeTree*
SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) {
SDL_Rect dimensions = {0,0,shape->w,shape->h};
SDL_ShapeTree* result = NULL;
if(SDL_MUSTLOCK(shape))
SDL_LockSurface(shape);
result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions);
if(SDL_MUSTLOCK(shape))
SDL_UnlockSurface(shape);
return result;
}
void SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) {
if(tree->kind == QuadShape) {
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
}
else
function(tree,closure);
void
SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) {
if(tree->kind == QuadShape) {
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
}
else
function(tree,closure);
}
void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
if((*shapeTree)->kind == QuadShape) {
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright);
}
SDL_free(*shapeTree);
*shapeTree = NULL;
void
SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
if((*shapeTree)->kind == QuadShape) {
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright);
}
SDL_free(*shapeTree);
*shapeTree = NULL;
}
int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
int result;
if(window == NULL || !SDL_IsShapedWindow(window))
//The window given was not a shapeable window.
return SDL_NONSHAPEABLE_WINDOW;
if(shape == NULL)
//Invalid shape argument.
return SDL_INVALID_SHAPE_ARGUMENT;
if(shapeMode != NULL)
window->shaper->mode = *shapeMode;
//TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both.
result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
window->shaper->hasshape = SDL_TRUE;
if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
SDL_ShowWindow(window);
window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
}
return result;
int
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
int result;
if(window == NULL || !SDL_IsShapedWindow(window))
//The window given was not a shapeable window.
return SDL_NONSHAPEABLE_WINDOW;
if(shape == NULL)
//Invalid shape argument.
return SDL_INVALID_SHAPE_ARGUMENT;
if(shapeMode != NULL)
window->shaper->mode = *shapeMode;
//TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both.
result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
window->shaper->hasshape = SDL_TRUE;
if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
SDL_ShowWindow(window);
window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
}
return result;
}
SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
if (window == NULL && !SDL_IsShapedWindow(window))
return SDL_FALSE;
return window->shaper->hasshape;
SDL_bool
SDL_WindowHasAShape(SDL_Window *window) {
if (window == NULL && !SDL_IsShapedWindow(window))
return SDL_FALSE;
return window->shaper->hasshape;
}
int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
if(window != NULL && SDL_IsShapedWindow(window)) {
if(shapeMode == NULL) {
if(SDL_WindowHasAShape(window))
//The window given has a shape.
return 0;
else
//The window given is shapeable but lacks a shape.
return SDL_WINDOW_LACKS_SHAPE;
}
else {
*shapeMode = window->shaper->mode;
return 0;
}
}
else
//The window given is not a valid shapeable window.
return SDL_NONSHAPEABLE_WINDOW;
int
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
if(window != NULL && SDL_IsShapedWindow(window)) {
if(shapeMode == NULL) {
if(SDL_WindowHasAShape(window))
//The window given has a shape.
return 0;
else
//The window given is shapeable but lacks a shape.
return SDL_WINDOW_LACKS_SHAPE;
}
else {
*shapeMode = window->shaper->mode;
return 0;
}
}
else
//The window given is not a valid shapeable window.
return SDL_NONSHAPEABLE_WINDOW;
}
......@@ -24,48 +24,51 @@
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [data->nswindow graphicsContext];
data->saved = SDL_False;
data->rects = NULL;
data->count = 0;
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
SDL_WindowShaper*
Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [data->nswindow graphicsContext];
data->saved = SDL_False;
data->rects = NULL;
data->count = 0;
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
}
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
if(data->saved == SDL_True) {
[data->context restoreGraphicsState];
data->saved = SDL_False;
}
[data->context saveGraphicsState];
data->saved = SDL_True;
[[NSColor clearColor] set];
NSRectFill([[data->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
int
Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
if(data->saved == SDL_True) {
[data->context restoreGraphicsState];
data->saved = SDL_False;
}
[data->context saveGraphicsState];
data->saved = SDL_True;
[[NSColor clearColor] set];
NSRectFill([[data->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
}
int Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
return 0;
int
Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
return 0;
}
......@@ -23,79 +23,83 @@
#include "SDL_win32shape.h"
#include "SDL_win32video.h"
SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) {
int resized_properly;
SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData));
((SDL_ShapeData*)result->driverdata)->mask_tree = NULL;
//Put some driver-data here.
window->shaper = result;
resized_properly = Win32_ResizeWindowShape(window);
if (resized_properly != 0)
return NULL;
SDL_WindowShaper*
Win32_CreateShaper(SDL_Window * window) {
int resized_properly;
SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData));
((SDL_ShapeData*)result->driverdata)->mask_tree = NULL;
//Put some driver-data here.
window->shaper = result;
resized_properly = Win32_ResizeWindowShape(window);
if (resized_properly != 0)
return NULL;
return result;
return result;
}
void CombineRectRegions(SDL_ShapeTree* node, void* closure) {
HRGN* mask_region = (HRGN *)closure;
if(node->kind == OpaqueShape) {
HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h);
CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
DeleteObject(temp_region);
}
void
CombineRectRegions(SDL_ShapeTree* node, void* closure) {
HRGN* mask_region = (HRGN *)closure;
if(node->kind == OpaqueShape) {
HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h);
CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
DeleteObject(temp_region);
}
}
int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData *data;
HRGN mask_region;
int
Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData *data;
HRGN mask_region;
SDL_WindowData *windowdata;
HWND hwnd;
if (shaper == NULL || shape == NULL)
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
return SDL_INVALID_SHAPE_ARGUMENT;
data = (SDL_ShapeData*)shaper->driverdata;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
/*
* Start with empty region
*/
mask_region = CreateRectRgn(0, 0, 0, 0);
SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region);
/*
* Set the new region mask for the window
*/
windowdata=(SDL_WindowData *)(shaper->window->driverdata);
hwnd = windowdata->hwnd;
SetWindowRgn(hwnd, mask_region, TRUE);
return 0;
if (shaper == NULL || shape == NULL)
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
return SDL_INVALID_SHAPE_ARGUMENT;
data = (SDL_ShapeData*)shaper->driverdata;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
/*
* Start with empty region
*/
mask_region = CreateRectRgn(0, 0, 0, 0);
SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region);
/*
* Set the new region mask for the window
*/
windowdata=(SDL_WindowData *)(shaper->window->driverdata);
hwnd = windowdata->hwnd;
SetWindowRgn(hwnd, mask_region, TRUE);
return 0;
}
int Win32_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data;
int
Win32_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data;
if (window == NULL)
return -1;
data = (SDL_ShapeData *)window->shaper->driverdata;
if (data == NULL)
return -1;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
if (window == NULL)
return -1;
data = (SDL_ShapeData *)window->shaper->driverdata;
if (data == NULL)
return -1;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
}
......@@ -25,80 +25,84 @@
#include "SDL_x11shape.h"
#include "SDL_x11window.h"
SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
return SDL_CreateWindow(title,x,y,w,h,flags);
SDL_Window*
X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
return SDL_CreateWindow(title,x,y,w,h,flags);
}
SDL_WindowShaper* X11_CreateShaper(SDL_Window* window) {
SDL_WindowShaper* result = NULL;
SDL_WindowShaper*
X11_CreateShaper(SDL_Window* window) {
SDL_WindowShaper* result = NULL;
#if SDL_VIDEO_DRIVER_X11_XSHAPE
if (SDL_X11_HAVE_XSHAPE) { /* Make sure X server supports it. */
result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->bitmapsize = 0;
data->bitmap = NULL;
window->shaper = result;
int resized_properly = X11_ResizeWindowShape(window);
assert(resized_properly == 0);
}
if (SDL_X11_HAVE_XSHAPE) { /* Make sure X server supports it. */
result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->bitmapsize = 0;
data->bitmap = NULL;
window->shaper = result;
int resized_properly = X11_ResizeWindowShape(window);
assert(resized_properly == 0);
}
#endif
return result;
return result;
}
int X11_ResizeWindowShape(SDL_Window* window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
unsigned int bitmapsize = window->w / 8;
if(window->w % 8 > 0)
bitmapsize += 1;
bitmapsize *= window->h;
if(data->bitmapsize != bitmapsize || data->bitmap == NULL) {
data->bitmapsize = bitmapsize;
if(data->bitmap != NULL)
free(data->bitmap);
data->bitmap = malloc(data->bitmapsize);
if(data->bitmap == NULL) {
SDL_SetError("Could not allocate memory for shaped-window bitmap.");
return -1;
}
}
memset(data->bitmap,0,data->bitmapsize);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
int
X11_ResizeWindowShape(SDL_Window* window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
unsigned int bitmapsize = window->w / 8;
if(window->w % 8 > 0)
bitmapsize += 1;
bitmapsize *= window->h;
if(data->bitmapsize != bitmapsize || data->bitmap == NULL) {
data->bitmapsize = bitmapsize;
if(data->bitmap != NULL)
free(data->bitmap);
data->bitmap = malloc(data->bitmapsize);
if(data->bitmap == NULL) {
SDL_SetError("Could not allocate memory for shaped-window bitmap.");
return -1;
}
}
memset(data->bitmap,0,data->bitmapsize);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
}
int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
return -1;
int
X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
return -1;
#if SDL_VIDEO_DRIVER_X11_XSHAPE
if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)))
return -2;
if(shape->w != shaper->window->w || shape->h != shaper->window->h)
return -3;
SDL_ShapeData *data = shaper->driverdata;
/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8);
SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata);
Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h);
XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet);
XSync(windowdata->videodata->display,False);
if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)))
return -2;
if(shape->w != shaper->window->w || shape->h != shaper->window->h)
return -3;
SDL_ShapeData *data = shaper->driverdata;
/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8);
SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata);
Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h);
XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet);
XSync(windowdata->videodata->display,False);
XFreePixmap(windowdata->videodata->display,shapemask);
XFreePixmap(windowdata->videodata->display,shapemask);
#endif
return 0;
return 0;
}
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