Commit 30693e91 authored by Eli Gottlieb's avatar Eli Gottlieb

Reformatting code to match the rest of SDL. Variable names seem OK; replaced...

Reformatting code to match the rest of SDL.  Variable names seem OK; replaced tabs with 4 spaces each for indentation.
parent 34bbabf0
This diff is collapsed.
......@@ -24,48 +24,51 @@
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [data->nswindow graphicsContext];
data->saved = SDL_False;
data->rects = NULL;
data->count = 0;
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
SDL_WindowShaper*
Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [data->nswindow graphicsContext];
data->saved = SDL_False;
data->rects = NULL;
data->count = 0;
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
return result;
}
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
if(data->saved == SDL_True) {
[data->context restoreGraphicsState];
data->saved = SDL_False;
}
[data->context saveGraphicsState];
data->saved = SDL_True;
[[NSColor clearColor] set];
NSRectFill([[data->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
int
Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
if(data->saved == SDL_True) {
[data->context restoreGraphicsState];
data->saved = SDL_False;
}
[data->context saveGraphicsState];
data->saved = SDL_True;
[[NSColor clearColor] set];
NSRectFill([[data->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
}
int Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
return 0;
int
Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
return 0;
}
......@@ -23,79 +23,83 @@
#include "SDL_win32shape.h"
#include "SDL_win32video.h"
SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) {
int resized_properly;
SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData));
((SDL_ShapeData*)result->driverdata)->mask_tree = NULL;
//Put some driver-data here.
window->shaper = result;
resized_properly = Win32_ResizeWindowShape(window);
if (resized_properly != 0)
return NULL;
SDL_WindowShaper*
Win32_CreateShaper(SDL_Window * window) {
int resized_properly;
SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData));
((SDL_ShapeData*)result->driverdata)->mask_tree = NULL;
//Put some driver-data here.
window->shaper = result;
resized_properly = Win32_ResizeWindowShape(window);
if (resized_properly != 0)
return NULL;
return result;
return result;
}
void CombineRectRegions(SDL_ShapeTree* node, void* closure) {
HRGN* mask_region = (HRGN *)closure;
if(node->kind == OpaqueShape) {
HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h);
CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
DeleteObject(temp_region);
}
void
CombineRectRegions(SDL_ShapeTree* node, void* closure) {
HRGN* mask_region = (HRGN *)closure;
if(node->kind == OpaqueShape) {
HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h);
CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
DeleteObject(temp_region);
}
}
int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData *data;
HRGN mask_region;
int
Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData *data;
HRGN mask_region;
SDL_WindowData *windowdata;
HWND hwnd;
if (shaper == NULL || shape == NULL)
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
return SDL_INVALID_SHAPE_ARGUMENT;
data = (SDL_ShapeData*)shaper->driverdata;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
/*
* Start with empty region
*/
mask_region = CreateRectRgn(0, 0, 0, 0);
SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region);
/*
* Set the new region mask for the window
*/
windowdata=(SDL_WindowData *)(shaper->window->driverdata);
hwnd = windowdata->hwnd;
SetWindowRgn(hwnd, mask_region, TRUE);
return 0;
if (shaper == NULL || shape == NULL)
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
return SDL_INVALID_SHAPE_ARGUMENT;
data = (SDL_ShapeData*)shaper->driverdata;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);
/*
* Start with empty region
*/
mask_region = CreateRectRgn(0, 0, 0, 0);
SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region);
/*
* Set the new region mask for the window
*/
windowdata=(SDL_WindowData *)(shaper->window->driverdata);
hwnd = windowdata->hwnd;
SetWindowRgn(hwnd, mask_region, TRUE);
return 0;
}
int Win32_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data;
int
Win32_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data;
if (window == NULL)
return -1;
data = (SDL_ShapeData *)window->shaper->driverdata;
if (data == NULL)
return -1;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
if (window == NULL)
return -1;
data = (SDL_ShapeData *)window->shaper->driverdata;
if (data == NULL)
return -1;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
}
......@@ -25,80 +25,84 @@
#include "SDL_x11shape.h"
#include "SDL_x11window.h"
SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
return SDL_CreateWindow(title,x,y,w,h,flags);
SDL_Window*
X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
return SDL_CreateWindow(title,x,y,w,h,flags);
}
SDL_WindowShaper* X11_CreateShaper(SDL_Window* window) {
SDL_WindowShaper* result = NULL;
SDL_WindowShaper*
X11_CreateShaper(SDL_Window* window) {
SDL_WindowShaper* result = NULL;
#if SDL_VIDEO_DRIVER_X11_XSHAPE
if (SDL_X11_HAVE_XSHAPE) { /* Make sure X server supports it. */
result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->bitmapsize = 0;
data->bitmap = NULL;
window->shaper = result;
int resized_properly = X11_ResizeWindowShape(window);
assert(resized_properly == 0);
}
if (SDL_X11_HAVE_XSHAPE) { /* Make sure X server supports it. */
result = malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->bitmapsize = 0;
data->bitmap = NULL;
window->shaper = result;
int resized_properly = X11_ResizeWindowShape(window);
assert(resized_properly == 0);
}
#endif
return result;
return result;
}
int X11_ResizeWindowShape(SDL_Window* window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
unsigned int bitmapsize = window->w / 8;
if(window->w % 8 > 0)
bitmapsize += 1;
bitmapsize *= window->h;
if(data->bitmapsize != bitmapsize || data->bitmap == NULL) {
data->bitmapsize = bitmapsize;
if(data->bitmap != NULL)
free(data->bitmap);
data->bitmap = malloc(data->bitmapsize);
if(data->bitmap == NULL) {
SDL_SetError("Could not allocate memory for shaped-window bitmap.");
return -1;
}
}
memset(data->bitmap,0,data->bitmapsize);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
int
X11_ResizeWindowShape(SDL_Window* window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
unsigned int bitmapsize = window->w / 8;
if(window->w % 8 > 0)
bitmapsize += 1;
bitmapsize *= window->h;
if(data->bitmapsize != bitmapsize || data->bitmap == NULL) {
data->bitmapsize = bitmapsize;
if(data->bitmap != NULL)
free(data->bitmap);
data->bitmap = malloc(data->bitmapsize);
if(data->bitmap == NULL) {
SDL_SetError("Could not allocate memory for shaped-window bitmap.");
return -1;
}
}
memset(data->bitmap,0,data->bitmapsize);
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
return 0;
}
int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
return -1;
int
X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
return -1;
#if SDL_VIDEO_DRIVER_X11_XSHAPE
if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)))
return -2;
if(shape->w != shaper->window->w || shape->h != shaper->window->h)
return -3;
SDL_ShapeData *data = shaper->driverdata;
/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8);
SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata);
Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h);
XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet);
XSync(windowdata->videodata->display,False);
if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)))
return -2;
if(shape->w != shaper->window->w || shape->h != shaper->window->h)
return -3;
SDL_ShapeData *data = shaper->driverdata;
/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8);
SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata);
Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h);
XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet);
XSync(windowdata->videodata->display,False);
XFreePixmap(windowdata->videodata->display,shapemask);
XFreePixmap(windowdata->videodata->display,shapemask);
#endif
return 0;
return 0;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment