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PocketInsanity
libSDL
Commits
31b3ad24
Commit
31b3ad24
authored
Feb 03, 2011
by
Sam Lantinga
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Plain Diff
Making the API simpler, removed the writepixels interface
parent
d2b54f7d
Changes
6
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6 changed files
with
0 additions
and
146 deletions
+0
-146
SDL_render.h
include/SDL_render.h
+0
-20
SDL_render.c
src/render/SDL_render.c
+0
-39
SDL_sysrender.h
src/render/SDL_sysrender.h
+0
-2
SDL_d3drender.c
src/render/direct3d/SDL_d3drender.c
+0
-12
SDL_renderer_gl.c
src/render/opengl/SDL_renderer_gl.c
+0
-47
SDL_renderer_sw.c
src/render/software/SDL_renderer_sw.c
+0
-26
No files found.
include/SDL_render.h
View file @
31b3ad24
...
...
@@ -526,26 +526,6 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
Uint32
format
,
void
*
pixels
,
int
pitch
);
/**
* \brief Write pixels to the current rendering target.
*
* \param rect A pointer to the rectangle to write, or NULL for the entire
* render target.
* \param format The format of the pixel data, or 0 to use the format
* of the rendering target
* \param pixels A pointer to the pixel data to write.
* \param pitch The pitch of the pixels parameter.
*
* \return 0 on success, or -1 if pixel writing is not supported.
*
* \warning This is a very slow operation, and should not be used frequently.
*/
extern
DECLSPEC
int
SDLCALL
SDL_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
);
/**
* \brief Update the screen with rendering performed.
*/
...
...
src/render/SDL_render.c
View file @
31b3ad24
...
...
@@ -1212,45 +1212,6 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
format
,
pixels
,
pitch
);
}
int
SDL_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
)
{
SDL_Window
*
window
;
SDL_Rect
real_rect
;
CHECK_RENDERER_MAGIC
(
renderer
,
-
1
);
if
(
!
renderer
->
RenderWritePixels
)
{
SDL_Unsupported
();
return
-
1
;
}
window
=
renderer
->
window
;
if
(
!
format
)
{
format
=
SDL_GetWindowPixelFormat
(
window
);
}
real_rect
.
x
=
0
;
real_rect
.
y
=
0
;
SDL_GetWindowSize
(
window
,
&
real_rect
.
w
,
&
real_rect
.
h
);
if
(
rect
)
{
if
(
!
SDL_IntersectRect
(
rect
,
&
real_rect
,
&
real_rect
))
{
return
0
;
}
if
(
real_rect
.
y
>
rect
->
y
)
{
pixels
=
(
const
Uint8
*
)
pixels
+
pitch
*
(
real_rect
.
y
-
rect
->
y
);
}
if
(
real_rect
.
x
>
rect
->
x
)
{
int
bpp
=
SDL_BYTESPERPIXEL
(
SDL_GetWindowPixelFormat
(
window
));
pixels
=
(
const
Uint8
*
)
pixels
+
bpp
*
(
real_rect
.
x
-
rect
->
x
);
}
}
return
renderer
->
RenderWritePixels
(
renderer
,
&
real_rect
,
format
,
pixels
,
pitch
);
}
void
SDL_RenderPresent
(
SDL_Renderer
*
renderer
)
{
...
...
src/render/SDL_sysrender.h
View file @
31b3ad24
...
...
@@ -89,8 +89,6 @@ struct SDL_Renderer
const
SDL_Rect
*
srcrect
,
const
SDL_Rect
*
dstrect
);
int
(
*
RenderReadPixels
)
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
void
*
pixels
,
int
pitch
);
int
(
*
RenderWritePixels
)
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
);
void
(
*
RenderPresent
)
(
SDL_Renderer
*
renderer
);
void
(
*
DestroyTexture
)
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
);
...
...
src/render/direct3d/SDL_d3drender.c
View file @
31b3ad24
...
...
@@ -115,8 +115,6 @@ static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const
SDL_Rect
*
srcrect
,
const
SDL_Rect
*
dstrect
);
static
int
D3D_RenderReadPixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
void
*
pixels
,
int
pitch
);
static
int
D3D_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
);
static
void
D3D_RenderPresent
(
SDL_Renderer
*
renderer
);
static
void
D3D_DestroyTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
);
...
...
@@ -325,7 +323,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderFillRects
=
D3D_RenderFillRects
;
renderer
->
RenderCopy
=
D3D_RenderCopy
;
renderer
->
RenderReadPixels
=
D3D_RenderReadPixels
;
renderer
->
RenderWritePixels
=
D3D_RenderWritePixels
;
renderer
->
RenderPresent
=
D3D_RenderPresent
;
renderer
->
DestroyTexture
=
D3D_DestroyTexture
;
renderer
->
DestroyRenderer
=
D3D_DestroyRenderer
;
...
...
@@ -1021,15 +1018,6 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return
0
;
}
static
int
D3D_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
)
{
/* Work in progress */
SDL_Unsupported
();
return
-
1
;
}
static
void
D3D_RenderPresent
(
SDL_Renderer
*
renderer
)
{
...
...
src/render/opengl/SDL_renderer_gl.c
View file @
31b3ad24
...
...
@@ -63,8 +63,6 @@ static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const
SDL_Rect
*
srcrect
,
const
SDL_Rect
*
dstrect
);
static
int
GL_RenderReadPixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
pixel_format
,
void
*
pixels
,
int
pitch
);
static
int
GL_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
pixel_format
,
const
void
*
pixels
,
int
pitch
);
static
void
GL_RenderPresent
(
SDL_Renderer
*
renderer
);
static
void
GL_DestroyTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
);
static
void
GL_DestroyRenderer
(
SDL_Renderer
*
renderer
);
...
...
@@ -207,7 +205,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderFillRects
=
GL_RenderFillRects
;
renderer
->
RenderCopy
=
GL_RenderCopy
;
renderer
->
RenderReadPixels
=
GL_RenderReadPixels
;
renderer
->
RenderWritePixels
=
GL_RenderWritePixels
;
renderer
->
RenderPresent
=
GL_RenderPresent
;
renderer
->
DestroyTexture
=
GL_DestroyTexture
;
renderer
->
DestroyRenderer
=
GL_DestroyRenderer
;
...
...
@@ -776,50 +773,6 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return
0
;
}
static
int
GL_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
pixel_format
,
const
void
*
pixels
,
int
pitch
)
{
GL_RenderData
*
data
=
(
GL_RenderData
*
)
renderer
->
driverdata
;
SDL_Window
*
window
=
renderer
->
window
;
GLint
internalFormat
;
GLenum
format
,
type
;
Uint8
*
src
,
*
dst
,
*
tmp
;
int
w
,
h
,
length
,
rows
;
GL_ActivateRenderer
(
renderer
);
if
(
!
convert_format
(
data
,
pixel_format
,
&
internalFormat
,
&
format
,
&
type
))
{
/* FIXME: Do a temp copy to a format that is supported */
SDL_SetError
(
"Unsupported pixel format"
);
return
-
1
;
}
SDL_GetWindowSize
(
window
,
&
w
,
&
h
);
data
->
glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
data
->
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
(
pitch
/
SDL_BYTESPERPIXEL
(
pixel_format
)));
/* Flip the rows to be bottom-up */
length
=
rect
->
h
*
rect
->
w
*
pitch
;
tmp
=
SDL_stack_alloc
(
Uint8
,
length
);
src
=
(
Uint8
*
)
pixels
+
(
rect
->
h
-
1
)
*
pitch
;
dst
=
(
Uint8
*
)
tmp
;
rows
=
rect
->
h
;
while
(
rows
--
)
{
SDL_memcpy
(
dst
,
src
,
pitch
);
dst
+=
pitch
;
src
-=
pitch
;
}
data
->
glRasterPos2i
(
rect
->
x
,
(
h
-
rect
->
y
));
data
->
glDrawPixels
(
rect
->
w
,
rect
->
h
,
format
,
type
,
tmp
);
SDL_stack_free
(
tmp
);
return
0
;
}
static
void
GL_RenderPresent
(
SDL_Renderer
*
renderer
)
{
...
...
src/render/software/SDL_renderer_sw.c
View file @
31b3ad24
...
...
@@ -53,8 +53,6 @@ static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const
SDL_Rect
*
srcrect
,
const
SDL_Rect
*
dstrect
);
static
int
SW_RenderReadPixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
void
*
pixels
,
int
pitch
);
static
int
SW_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
);
static
void
SW_RenderPresent
(
SDL_Renderer
*
renderer
);
static
void
SW_DestroyTexture
(
SDL_Renderer
*
renderer
,
SDL_Texture
*
texture
);
static
void
SW_DestroyRenderer
(
SDL_Renderer
*
renderer
);
...
...
@@ -166,7 +164,6 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer
->
RenderFillRects
=
SW_RenderFillRects
;
renderer
->
RenderCopy
=
SW_RenderCopy
;
renderer
->
RenderReadPixels
=
SW_RenderReadPixels
;
renderer
->
RenderWritePixels
=
SW_RenderWritePixels
;
renderer
->
RenderPresent
=
SW_RenderPresent
;
renderer
->
DestroyRenderer
=
SW_DestroyRenderer
;
renderer
->
info
=
SW_RenderDriver
.
info
;
...
...
@@ -592,29 +589,6 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return
0
;
}
static
int
SW_RenderWritePixels
(
SDL_Renderer
*
renderer
,
const
SDL_Rect
*
rect
,
Uint32
format
,
const
void
*
pixels
,
int
pitch
)
{
SW_RenderData
*
data
=
(
SW_RenderData
*
)
renderer
->
driverdata
;
if
(
!
SW_ActivateRenderer
(
renderer
))
{
return
-
1
;
}
if
(
data
->
renderer
->
LockTexture
(
data
->
renderer
,
data
->
texture
,
rect
,
&
data
->
surface
.
pixels
,
&
data
->
surface
.
pitch
)
<
0
)
{
return
-
1
;
}
SDL_ConvertPixels
(
rect
->
w
,
rect
->
h
,
format
,
pixels
,
pitch
,
data
->
format
,
data
->
surface
.
pixels
,
data
->
surface
.
pitch
);
data
->
renderer
->
UnlockTexture
(
data
->
renderer
,
data
->
texture
);
return
0
;
}
static
void
SW_RenderPresent
(
SDL_Renderer
*
renderer
)
{
...
...
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