Commit 32abe023 authored by Sam Lantinga's avatar Sam Lantinga

indent

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403395
parent 1b875a5a
...@@ -712,7 +712,7 @@ D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, ...@@ -712,7 +712,7 @@ D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
} }
static void static void
D3D_SetBlendMode(D3D_RenderData *data, int blendMode) D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
{ {
switch (blendMode) { switch (blendMode) {
case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_NONE:
...@@ -772,7 +772,9 @@ D3D_RenderPoint(SDL_Renderer * renderer, int x, int y) ...@@ -772,7 +772,9 @@ D3D_RenderPoint(SDL_Renderer * renderer, int x, int y)
D3D_SetBlendMode(data, renderer->blendMode); D3D_SetBlendMode(data, renderer->blendMode);
result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
if (FAILED(result)) { if (FAILED(result)) {
D3D_SetError("SetTexture()", result); D3D_SetError("SetTexture()", result);
return -1; return -1;
...@@ -820,7 +822,9 @@ D3D_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) ...@@ -820,7 +822,9 @@ D3D_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
D3D_SetBlendMode(data, renderer->blendMode); D3D_SetBlendMode(data, renderer->blendMode);
result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
if (FAILED(result)) { if (FAILED(result)) {
D3D_SetError("SetTexture()", result); D3D_SetError("SetTexture()", result);
return -1; return -1;
...@@ -890,7 +894,9 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) ...@@ -890,7 +894,9 @@ D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
D3D_SetBlendMode(data, renderer->blendMode); D3D_SetBlendMode(data, renderer->blendMode);
result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
if (FAILED(result)) { if (FAILED(result)) {
D3D_SetError("SetTexture()", result); D3D_SetError("SetTexture()", result);
return -1; return -1;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment