Commit 33e18fa7 authored by Sam Lantinga's avatar Sam Lantinga

*** empty log message ***

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40778
parent 5c66c758
...@@ -68,12 +68,6 @@ MacOS: ...@@ -68,12 +68,6 @@ MacOS:
Not all of the keys are properly recognized on the keyboard. Not all of the keys are properly recognized on the keyboard.
MacOS X: MacOS X:
CD-ROM functions are not implemented yet.
Joystick code is not extensively tested yet.
Resizeable windows aren't implemented yet.
Depth switching for windowed mode isn't implemented yet. Depth switching for windowed mode isn't implemented yet.
Palette handling isn't implemented in windowed mode yet. Palette handling isn't implemented in windowed mode yet.
......
...@@ -2429,7 +2429,6 @@ case "$target" in ...@@ -2429,7 +2429,6 @@ case "$target" in
fi fi
# Set up files for the cdrom library # Set up files for the cdrom library
if test x$enable_cdrom = xyes; then if test x$enable_cdrom = xyes; then
# The CD-ROM code won't work on old versions of MacOS X yet...
CDROM_SUBDIRS="$CDROM_SUBDIRS macosx" CDROM_SUBDIRS="$CDROM_SUBDIRS macosx"
CDROM_DRIVERS="$CDROM_DRIVERS macosx/libcdrom_macosx.la" CDROM_DRIVERS="$CDROM_DRIVERS macosx/libcdrom_macosx.la"
SYSTEM_LIBS="$SYSTEM_LIBS -framework AudioToolbox -framework AudioUnit -lstdc++" SYSTEM_LIBS="$SYSTEM_LIBS -framework AudioToolbox -framework AudioUnit -lstdc++"
......
...@@ -36,7 +36,6 @@ ...@@ -36,7 +36,6 @@
- Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
- Find out what events should be sent/ignored if window is minimized - Find out what events should be sent/ignored if window is minimized
- Find a way to deal with external resolution/depth switch while app is running - Find a way to deal with external resolution/depth switch while app is running
- Resizeable windows (done)
- Check accuracy of QZ_SetGamma() - Check accuracy of QZ_SetGamma()
Problems: Problems:
- OGL not working in full screen with software renderer - OGL not working in full screen with software renderer
......
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